Author Topic: Campaign in Development - Singularity [Image-Heavy]  (Read 40973 times)

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Campaign in Development - Singularity [Image-Heavy]
Well, the modding portion of my campaign is drawing to a close, and here in the next few days, I'll be releasing a handful of missions - or maybe a teaser video.

I seem to be finding my way around the VP viewers, photoshop, and PCS well enough - and as such, I have a couple reskinned destroyers.

GTD Titan


GTD Hecate


All of the Terran warships in the GTVA will have the silver-green color scheme.
:divedivedive: <--- This needs to be a smiley.
Developer of the Singularity campaign/mod (WIP)
I call dibs on developing a Capella Barbecue Theory campaign.

 

Offline Droid803

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Re: Campaign in Development - Singularity [Image-Heavy]
Not a fan of the green.
The Helheim textures just don't work with it being light blue.
Stick with dark blue IMO (unless you retinge the Helheim tiles too)

Teal + Light Blue = UNGH REALLY
Reminds me of that atrocious Zagreus reskin I saw a while back...and that's a bad thing.
(´・ω・`)
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Offline General Battuta

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Re: Campaign in Development - Singularity [Image-Heavy]
Well I like it, and I says rock on!

 

Offline mjn.mixael

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Re: Campaign in Development - Singularity [Image-Heavy]
Yeah, I think it looks nice.
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Offline Nohiki

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Re: Campaign in Development - Singularity [Image-Heavy]
Ultimate Hecate of Awesome, man  :yes:

 

Offline Veers

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Re: Campaign in Development - Singularity [Image-Heavy]
 :yes:

Completely different Terran design style (colour wise). Looks great!, definately captivated
Current Activities/Projects: Ideas and some storyline completed.

ArmA 2&3 Mission Designer and player.


WoD - I like Crystal. <3

 
Re: Campaign in Development - Singularity [Image-Heavy]
I figured I should give the Terrans a color motiff, and I figured the ships should match the beams. I didn't pick the classic silver/blue mix because I didn't want to completely rip off Blue Planet, and because...
Spoiler:
...I already have a faction with blue ships and beams - the Terrans from the parelell-future.

I'm still in the process of developing a coherent plot - but it will be a Post-Capella, third Shivan incursion campaign - set about ten years, give or take, after the Capella Incursion.

Spoiler:
Presently, there are plans to involve time travel quite heavily. The Shivans and their motives are going to be revealed in great detail, to the point of incorporating Shivan characters in the plot. There will be Shivan infiltration. A reunion with Earth (via mad scientist) is on the drawing board, as is a journey to the Shivan home galaxy. ETAK worked, but considering what the GTVA knows of the Shivans, Bosch would not have lived more than a few minutes after the Shivans took him. Four player-flyable factions are planned: GTVA Terrans, GTVA Vasudans, Paralell-Future Terrans, and captured Shivan fighters. The latter two have their own dedicated sets of weaponry. The player will play as squadron leader of the 70th Blue Lions for the first couple missions.
:divedivedive: <--- This needs to be a smiley.
Developer of the Singularity campaign/mod (WIP)
I call dibs on developing a Capella Barbecue Theory campaign.

 

Offline starlord

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Re: Campaign in Development - Singularity [Image-Heavy]
this one's intriguing! I like it!

 
Re: Campaign in Development - Singularity [Image-Heavy]
Sounds novel. I will most certainly be keeping tabs on it. And I'm digging those new color schemes too.

 

Offline -Norbert-

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Re: Campaign in Development - Singularity [Image-Heavy]
I like to color scheme as such, but it doesn't fit together with the engine glow. Maybe you should change the engine glow to complete white, like the Sol ships from Inferno had. Or pretty much anything except the standard light blue.

 
Re: Campaign in Development - Singularity [Image-Heavy]
Yay for green ships !

They'll be matching their beam canons ;)

Your story idea also sounds interesting.

 

Offline Nyctaeus

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Re: Campaign in Development - Singularity [Image-Heavy]
I personaly don't like BP-style textures and any similar styles - prefering textures similar to orginals, but I won't sit in judgement on a few screenshots. Your storyline ideas sounds very original and promising :). I'm looking foreward for new updates :D. Please, use starfield.pof in your missions.

BTW. Isn't it inspirated by game Singularity? :)
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Offline Satellight

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Re: Campaign in Development - Singularity [Image-Heavy]
I like your plot idea, especially...

Spoiler:
...involve time travel...
...Shivans and their motives are going to be revealed in great detail...
...incorporating Shivan characters in the plot...
...Shivan infiltration...
...a journey to the Shivan home galaxy...
...Four player-flyable factions...
...dedicated sets of weaponry.

Oh GOD !  :eek2: If you include all these ideas in a nice way...
...Then you'll become a living GOD for me  :nod:
Never far away from HLP and from a computer with an installed FreeSpace.

 
Re: Campaign in Development - Singularity [Image-Heavy]
...Is there a game called Singularity that's coincidentally similar?

I called it 'Singularity' because of one character's reference to Capella - he calls it the singularity of the war, because of its enormous strategic value to both the Shivans and the GTVA.

Also, I had no idea that starfield.pof even existed. Backgrounds look awesome now. :yes:

More screenshots to come. The Orion is being a fantastic pain in the a** in PCS, with its assortment of texture placements. It's becoming difficult to make it look good. Also in dire need of some texturing love is the SD Kismat, so I'll be getting around to that...eventually.
« Last Edit: May 11, 2011, 01:05:07 pm by StargateSpankyHam »
:divedivedive: <--- This needs to be a smiley.
Developer of the Singularity campaign/mod (WIP)
I call dibs on developing a Capella Barbecue Theory campaign.

 

Offline Droid803

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Re: Campaign in Development - Singularity [Image-Heavy]
Hrm, I just would have prefered Silver/LightGreen/Teal over Silver/LightBlue/Teal, that's all.
But apparently, people like it so hey.

I partially retextured the Kismat for ToD...donno if its any better though (it's really outdated as a model anyway)
(´・ω・`)
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Re: Campaign in Development - Singularity [Image-Heavy]
Ah yes...I used the Kismat from ToD (Tides of Darkness) in my mod - though I retextured it, to make it look a little more like the Demon/Ravana. Also present is a texture I tweaked in photoshop myself. Designed for lots of forward firepower.

The SD Vassago, also textured accordingly to the Demon/Ravana style.

The Shiamak, also from ToD - following the theme of the Shivan destroyers. It is a supercarrier.

The Horror, again, from ToD, the Shivans' strike corvette of choice. A bit lacking in firepower...but it's very, very speedy.

The Annihilator - the Shivans' ultra-long-range RBC platform.

And the Asura, a new Shivan cruiser, with a wicked point-defense screen.


:divedivedive: <--- This needs to be a smiley.
Developer of the Singularity campaign/mod (WIP)
I call dibs on developing a Capella Barbecue Theory campaign.

 

Offline Scotty

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Re: Campaign in Development - Singularity [Image-Heavy]
lvlshot tags.  They are your friends.

  

Offline starlord

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Re: Campaign in Development - Singularity [Image-Heavy]
nice! what about using the yama?

 

Offline Nyctaeus

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Re: Campaign in Development - Singularity [Image-Heavy]
I like new glowy shivan texture, however the Vassago has new HTL model in newest Ancient Shivan War release. Check it out :).

nice! what about using the yama?
Isn't it unreleased?

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Offline Nohiki

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Re: Campaign in Development - Singularity [Image-Heavy]
Anihilator is RBC? I thought it had torpedos. The last cruiser and the Vassago are definitely better then before :)