Author Topic: So redsniper went and awakened the great old ones  (Read 10573 times)

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Offline mikhael

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Re: So redsniper went and awakened the great old ones
3.1.what?

Man, last time I looked in here, Derelict was the only one of the campaigns listed that was actually finished! ;)

Seriously, it's been ... goodness, at least three years since I last stuck my head in, and the last time before that  it was probably three years before THAT. Where's Sandwhich and Steak and that crazy Frenchman who I always argued with (was it Venom?) and Thunderwhathisfireth or Shrike? Do they yet live? I know Goober and Mr. Vega do. What about Lt. Narol?
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Offline headdie

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Re: So redsniper went and awakened the great old ones
Sandwhich still around, not sure about the others
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Offline MatthTheGeek

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Re: So redsniper went and awakened the great old ones
I haven't played much of BP:WiH yet (finished BP:AoA though), but sad to say, it's kinda lag in the first mission. I hope the lag somehow stops in the succeeding ones, otherwise it's going to be a bit of a problem.
Arguably, it's not the lightest mission of the campaign, but it's far to be the heaviest. You'd be better at lowering the settings and resolution as much as you can if you want descent fps, or wait for optimized UEF capships to be finished and released. If the fps are already too low for you in a cutscene, it's not gonna feel better in actual gameplay.

Okay, *expects wave of flames*, but I somehow find it a minor setback to play as a female.
Deal with it  :cool:
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Offline Shade

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Re: So redsniper went and awakened the great old ones
Can we stop this bickering and instead find screenshots and videos to show-off to those old-timers who think 3.6.9 or retail was the best thing since sliced bread?

I'd suggest This. May not show a damned thing about the quality of campaign releases from the last few years, but it definitely does show off the current visual quality of FS2_open+MediaVPs :D

[Edit] Link fixed. Something wonky happened apparently.
« Last Edit: May 21, 2011, 06:38:40 am by Shade »
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Offline Commander Zane

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Re: So redsniper went and awakened the great old ones
Can we stop this bickering and instead find screenshots and videos to show-off to those old-timers who think 3.6.9 or retail was the best thing since sliced bread?

I'd suggest This. May not show a damned thing about the quality of campaign releases from the last few years, but it definitely does show off the current visual quality of FS2_open+MediaVPs :D
Is the URL supposed to be http://this/ ?

 

Offline Scotty

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Re: So redsniper went and awakened the great old ones
Can't touch click this. *Insert annoying rap song here*

 

Offline Commander Zane

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Re: So redsniper went and awakened the great old ones
Hey, Hammertime is pretty good for a Rap song, it's just about everything else that came after it that blows ass.

 

Offline Mobius

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Re: So redsniper went and awakened the great old ones
I think that the enormous explosion of creativity we've seen in recent years has been fueled almost entirely by collaboration. Maybe that's something the older mods - Inferno, MT, BWO - never understood. Even on their internal forums they still talk about exclusive assets, holding on to things, beating people.

Because you haven't (and probably never had) access to the MT and BWO private boards, do you mind telling me what made you put Inferno in that list? Beating...? Do you realize that you're spreading misinformation? First of all, you need to get the difference between pure campaigns and pure mods. Blue Planet started as a pure campaign, using assets someone else made and achieving excellent results at it. Inferno started as a mod, with tons of completely new stuff, and a campaign provided with it. The reason why I think INFR1 is still great has nothing to do with its released Chapter 1 campaign: after all these years, I still look at the models and effects (the fact that they're outclassed now is not relevant) and think "Wow". When a project tends more to the "mod" part, the approach on release policies changes completely and you get stuff like new ships being kept private until release, because it's important to claim full ownership over new ships if you know 90% of the success of mod X depends on them. If you tend to the "campaign" part, exclusive stuff is of secondary importance because the core of the project is - and will be - the campaign. I noticed this difference in the years I spent here; apparently, everything depends on the project leaders' goal, which may vary.


Addressing the other issue... so, new campaigns significantly outweight older ones under many points of view? But of course! Did the creators of Derelict have 3.6.9 or newer? Did they have the marvellous, content-rich Media VPs we have now? Was FreeSpace modding as much as professional as it is now? If they wanted something new, were they able to ask a coder to add feature X or create a script ad hoc? Did they have tons of new SEXPs to play around with? Did they have our same computers? No. I believe some more modesty would be appropriate here - new campaigns are awesome because the SCP and FSU made a lot of things possible, not because new campaign designers are smarter and/or more skilled than the older ones. I'd like to clarify this because many community members think the halo of sacred awesomeness recent campaigns have is imputable only to said campaigns' respective FREDders.

I still think that if Blaise Russel had the opportunities we have now, we'd still be talking about S:AH, Homesick, FEP (this one was SCP compatible, but still not meant to rely heavily on new features) and other campaigns. Same thing when it comes to Derelict and its creators. One more thing: the fact that BP is successful doesn't mean that pretty much everyone here wants a talking player character and, more in general, a pure character-based environment. I see people making major assumptions on "changes to the community's tastes" without actual evidence.
« Last Edit: May 21, 2011, 04:26:09 am by Mobius »
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Offline Shade

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Re: So redsniper went and awakened the great old ones
Is the URL supposed to be http://this/ ?

Nope. Fixed the link, should be working now. No idea what happened there.
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"Oooooooooooooooooooooooooooooooooooooooh ****ing great. 2200 references to entry->index and no idea which is the one that ****ed up" - Karajorma
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Offline karajorma

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Re: So redsniper went and awakened the great old ones
3.1.what?

Man, last time I looked in here, Derelict was the only one of the campaigns listed that was actually finished! ;)

Seriously, it's been ... goodness, at least three years since I last stuck my head in, and the last time before that  it was probably three years before THAT. Where's Sandwhich and Steak and that crazy Frenchman who I always argued with (was it Venom?) and Thunderwhathisfireth or Shrike? Do they yet live? I know Goober and Mr. Vega do. What about Lt. Narol?

Nice to see you around Mikhael. It's been a while. :D
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Offline Snail

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Re: So redsniper went and awakened the great old ones
Hey, Hammertime is pretty good for a Rap song, it's just about everything else that came after it that blows ass.
No Hammertime is not a good rap song it's a viral song like stuff by Rick Astley, Justin Bieber or Rebecca Black. Though Rick Astley is actually quite good. Points to Rick Astley for being cool. I shouldn't have put him on that list.

 

Offline General Battuta

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Re: So redsniper went and awakened the great old ones
All approaches to game narrative have their strengths and weaknesses. The only true failing would be homogeneity.

 

Offline Marcov

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Re: So redsniper went and awakened the great old ones
It doesn't have to be the main character that's uniquely *insert gender here*, we still have the Head.Ani's.
With the rapid increase of FS fan-made campaigns, we're giving the GTVA a harder time with more violence and genocide.

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Offline Shivan Hunter

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Re: So redsniper went and awakened the great old ones
Quote
Marcov, getting back to the original statement, what difference does it make to you that your character is a female? Do you think that it would have an effect on her performance in combat?

I usually savor Alpha 1 being sort of the "Badass" "invincible" guy, not the Action girl.

Also yeah, partially like what Droid803 said: kinda hard to relate to the character.

yeah um sorry but "action girl" is by definition "badass" and if you want to be invincible just type www.freespace2.com :7

anyway, you have your preference (as do a lot of dudes) to play as dudes in games and the BP team has ignored it so I don't see much else to discuss.

 
Re: So redsniper went and awakened the great old ones
Also, the style was truer to FS than any other fan campaign (even had the clever mission names that would make Volition proud).

I agree. For the longest time, I had a memory of one of the Derelict briefings (the one that quotes the Bible about the Number of the Beast) and I thought it was actually from the retail campaign. When I replayed the main FS2 campaign and didn't see it, I was confused, then I replayed Derelict and figured it out.
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Offline TrashMan

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Re: So redsniper went and awakened the great old ones
I believe my point has proven itself by now.....
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Offline Hades

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Re: So redsniper went and awakened the great old ones
I believe my point has proven itself by now.....
And what point was that exactly? I don't seem to recall you ever expressing one.
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Offline Colonol Dekker

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Re: So redsniper went and awakened the great old ones
Derelict (original derelict with the static credit mission using training messages as the cypher does a flyby) will always remain an innovative groundbreaking LEAP FORWARD in my opinion. Also Sync and Transcend.


All this stemmed from a facebook related topic.



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Offline General Battuta

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Re: So redsniper went and awakened the great old ones
What the **** happened to my reply to Mobius?

One more thing: the fact that BP is successful doesn't mean that pretty much everyone here wants a talking player character and, more in general, a pure character-based environment. I see people making major assumptions on "changes to the community's tastes" without actual evidence.

I've said over and over again that people don't want this, that there should always be a variety of narrative approaches, not a single one. In fact I've told you several times over the years that the great strength of the community is diversity and heterogeneity, rather than everyone doing something one way. (This is the same position Volition's always taken, incidentally). I don't know what you're talking about.

Quote
No. I believe some more modesty would be appropriate here - new campaigns are awesome because the SCP and FSU made a lot of things possible, not because new campaign designers are smarter and/or more skilled than the older ones. I'd like to clarify this because many community members think the halo of sacred awesomeness recent campaigns have is imputable only to said campaigns' respective FREDders.

And again, here, I don't think I've seen anyone claim this. I don't know what you're trying to say or who you're trying to argue against.
« Last Edit: May 25, 2011, 10:26:37 am by Jeff Vader »

 

Offline Spoon

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[02:42] <@Axem> im happy with these missions now
[02:44] <@Axem> well
[02:44] <@Axem> with 2 of them