Author Topic: Valathil's Awesome Graphical Advancements  (Read 55583 times)

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Offline Rodo

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Re: Valathil's awesome cloaking effect (formerly Cinematics vs. Game)
why, too much awesome for a single thread he?

On the new vid.. I was expecting to see the Orion exploding, but that will do for now :D
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Offline Bobboau

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Re: Valathil's Awesome Graphical Advancements
randomly generated distortion texture

this I don't like, how much of an effort would it be to base this effect off of an ANI instead?
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Offline Zacam

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Re: Valathil's Awesome Graphical Advancements
Thrusters and explosion effects are in trunk as of rev 7498. Thrusters are enabled by default but explosions fall under the cmdline -fb_explosions in the experimental section

And then it was just as promptly reverted in 7503. Check PM.

Needs a bit more testing, sorry folks.


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« Last Edit: August 21, 2011, 12:27:07 am by Zacam »
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Offline Mongoose

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Re: Valathil's Awesome Graphical Advancements
Yeesh...yeah, we don't want a Pokemon incident on our hands.

 

Offline Nuke

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Re: Valathil's Awesome Graphical Advancements
What happens if you fly through a capship's distortion plume?  Any clipping or ill effects?

didnt try it

AND NOW WATCH THIS: WHEN YOULL SEE IT YOULL **** BRICKS

http://www.youtube.com/watch?v=YiBUtatIwus&hd=1

awesome
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Offline Some14U

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Re: Valathil's Awesome Graphical Advancements
Maybe an AMD issue?

I noticed weird video behavior while doing a quick playtest of the distortion effects on rev 7499. Not like yours, more of a nontransparent black box on the 5650m, 6850/4890 driver version 11.8 WHQL.

No issues  on the Nvidia 540m/220m on 280.26 WHQL.

 

Offline Fury

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Re: Valathil's Awesome Graphical Advancements
What happens if you fly through a capship's distortion plume?  Any clipping or ill effects?

didnt try it

AND NOW WATCH THIS: WHEN YOULL SEE IT YOULL **** BRICKS

http://www.youtube.com/watch?v=YiBUtatIwus&hd=1
Now that is what I call a shockwave. I think it could use more distortion to make it look like it'll damage you too if caught within. Cool stuff.

 

Offline TwentyPercentCooler

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- A while back I was working on a Warp Effect shader that squeezes the ship into a small tube and stretches it to infinity (well, a long way) as it warps. It looked really cool, but couldn't be used as there was no way for the shader to know that the ship was warping.
Equally, all the Star Trek warp effects (TOS, Next Gen and the reboot) can be done quite easily with shaders.

First off, I'd like to say...

Christ on a cracker, Valathil, that cloak looks effing fantastic. A couple more crazy advancements like this and FSO will be taking a crack at the CryTek engine.

In regards to the post that I quoted, the warp effect from the ST reboot movie would be wicked.

 
Re: Valathil's Awesome Graphical Advancements
Or a warp effect like this, with a distortion trail:  http://www.box.net/shared/7btkoaf1vbe87k8923b9

(video isn't mine, I found it on my hd a couple days ago)

  

Offline Valathil

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Re: Valathil's Awesome Graphical Advancements
Or a warp effect like this, with a distortion trail:  http://www.box.net/shared/7btkoaf1vbe87k8923b9

(video isn't mine, I found it on my hd a couple days ago)

if the movement would work which iirc it doesnt there are threads about this i read this would be fairly easy i would need an animated texture for displacement mapping though. it would look exactly like the normal map of a grid of polys that would refract the light as desired so if anyone is keen on this effect they gonna have to provide this as im not a good artist
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Offline mjn.mixael

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Re: Valathil's Awesome Graphical Advancements
A quick fix would be to just make the thruster distortion much, much larger for the Hyperspace type warpout....
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Offline MatthTheGeek

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Re: Valathil's Awesome Graphical Advancements
as im not a good artist
But coding is an art, my friend :p
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Offline MetalDestroyer

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Re: Valathil's Awesome Graphical Advancements
Could you do this kind of hyperspace effect ? I would love to see that effect in FSO.
http://www.youtube.com/watch?v=26Jql9Qsj_8&feature=player_detailpage#t=13s

Watch the scene between 13s and 20 s.

 

Offline Valathil

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Re: Valathil's Awesome Graphical Advancements
That is not a framebuffer effect. This is vertex deformation with vertex shader. Easily doable. But guys you do realize even though all those effects are doable i dont have the time to implement every single one in 1 day right.
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Offline MatthTheGeek

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Re: Valathil's Awesome Graphical Advancements
What's interesting is whether it's doable or not. Being actually done afterwards is just a matter of coder time and whether it is actually wanted/needed/worth it or not.
« Last Edit: August 22, 2011, 12:30:32 pm by MatthTheGeek »
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666maslo666: Releasing a finished product is not a good thing! It is a modern fad.

SpardaSon21: it seems like you exist in a permanent state of half-joking misanthropy

Axem: when you put it like that, i sound like an insane person

bigchunk1: it's not retarded it's american!
bigchunk1: ...

batwota: steele's maneuvering for the coup de gras
MatthTheGeek: you mispelled grâce
Awaesaar: grace
batwota: oh right :P
Darius: ah!
Darius: yes, i like that
MatthTheGeek: the way you just spelled it it means fat
Awaesaar: +accent I forgot how to keyboard
MatthTheGeek: or grease
Darius: the killing fat!
Axem: jabba does the coup de gras
MatthTheGeek: XD
Axem: bring me solo and a cookie

 

Offline MetalDestroyer

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Re: Valathil's Awesome Graphical Advancements
Personnaly, I really like to see that hyperspace jump for one of my mods :)

 

Offline pecenipicek

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Re: Valathil's Awesome Graphical Advancements
That is not a framebuffer effect. This is vertex deformation with vertex shader. Easily doable. But guys you do realize even though all those effects are doable i dont have the time to implement every single one in 1 day right.
Dont bother with it unless a concrete mod team actually asks you to do something. If you continue working like this, you'll create tons of effects that are maybe going to get used by someone when he/she/it notices they even exist.
Seriously. Yeah, oohs and aaahs from the general populace are always oh so very rewarding, but on the overall, if it isnt going to get used in a concrete manner, you've wasted your time and effort.
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Offline Valathil

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Re: Valathil's Awesome Graphical Advancements
That is not a framebuffer effect. This is vertex deformation with vertex shader. Easily doable. But guys you do realize even though all those effects are doable i dont have the time to implement every single one in 1 day right.
Dont bother with it unless a concrete mod team actually asks you to do something. If you continue working like this, you'll create tons of effects that are maybe going to get used by someone when he/she/it notices they even exist.
Seriously. Yeah, oohs and aaahs from the general populace are always oh so very rewarding, but on the overall, if it isnt going to get used in a concrete manner, you've wasted your time and effort.

THIS

oh and btw Thrusters and explosions are in trunk again with rev 7513
« Last Edit: August 22, 2011, 12:57:08 pm by Valathil »
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Offline chief1983

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Re: Valathil's Awesome Graphical Advancements
Still, if a mod team sees that it's possible, they might ask for it :)
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Re: Valathil's Awesome Graphical Advancements
Dont bother with it unless a concrete mod team actually asks you to do something. If you continue working like this, you'll create tons of effects that are maybe going to get used by someone when he/she/it notices they even exist.
Seriously. Yeah, oohs and aaahs from the general populace are always oh so very rewarding, but on the overall, if it isnt going to get used in a concrete manner, you've wasted your time and effort.

Well part of the problem is that the only effects that are listed in the wiki are Lightspeed's nebulae. We need a better index so that when these effects are created the documentation gets in the wiki.
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