Author Topic: Re: Not-so-secret Secret Project  (Read 30199 times)

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Re: Re: Not-so-secret Secret Project
Looking good Valathil, will have to try it later.

EDIT: Whoops, i'm a noob once more. What do I do with the PATCH file? As I just tested it in the first FS2 mission, but the ships light up bright pink when shooting/firing past them.
Ignore it.  Its for the other coders and those that know how to compile the engine.

Any idea what may cause the issue I have instead? The transports light up red and bright pink when I shoot them or past them. It seems to only happen with this build as reverting to my usual build works as usual.
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Offline Spoon

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Re: Re: Not-so-secret Secret Project
Urutorahappī!!

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Offline LHN91

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Re: Re: Not-so-secret Secret Project
I'm still mopping my drool up off the floor. Seriously. So. Much. Awesome.

 

Offline Lester

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Re: Re: Not-so-secret Secret Project
YES!! YES!!

 
Re: Re: Not-so-secret Secret Project
Quote
Any idea what may cause the issue I have instead? The transports light up red and bright pink when I shoot them or past them. It seems to only happen with this build as reverting to my usual build works as usual.

My guess would be this:
Quote
this build and the patch DISABLES external shaders so it always takes the shadow shader.

Excellent preview Valathil, it shows everything we want to see. I can't wait for the nightly. In the mean time I'm super curious about how asteroid fields look. Anybody into making a vid? ;7
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Offline Dragon

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Re: Re: Not-so-secret Secret Project
Checked it out, it works and looks awesome.
Can't wait for it to be commited to a nightly.

 
Re: Re: Not-so-secret Secret Project
Quote
Any idea what may cause the issue I have instead? The transports light up red and bright pink when I shoot them or past them. It seems to only happen with this build as reverting to my usual build works as usual.

My guess would be this:
Quote
this build and the patch DISABLES external shaders so it always takes the shadow shader.


Ah, you're right. Shadows DO work, but the red/pink seem to sadly remain. I hope that this can be changed to work with all the other shaders (Unless i'm the only one having the issue?).

(Also, a quick dirty recording to show what I mean: http://www.youtube.com/watch?v=LoLfIpcRF10)
« Last Edit: October 04, 2011, 02:03:38 pm by JCDNWarrior »
I'm all about getting the most out of games, so whenever I discover something very strange or push the limits, I upload them here:

http://www.youtube.com/user/JCDentonCZ

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Offline LHN91

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Re: Re: Not-so-secret Secret Project
Out of curiousity, what graphics card are you running? I haven't had a chance to test yet but I'm running a Radeon 4870, I'll see if it has similar issues.

 
Re: Re: Not-so-secret Secret Project
Out of curiousity, what graphics card are you running? I haven't had a chance to test yet but I'm running a Radeon 4870, I'll see if it has similar issues.
Nvidia Geforce GT425 (Optimus, switchable graphics for laptops). Generally a great card. Tried it with the on-board Intel graphics from the i5 460 processor but the game doesn't seem to run when it does (Also strange).
I'm all about getting the most out of games, so whenever I discover something very strange or push the limits, I upload them here:

http://www.youtube.com/user/JCDentonCZ

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The End of History has come and gone.

  
Re: Re: Not-so-secret Secret Project
I think this give a nice disco look however :)

TEsted on an ati 6970 : no problem so far

Would an animated skybox affect the light source?
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Offline LHN91

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Re: Re: Not-so-secret Secret Project
And well intel is historically bad at just about everything graphics related, so that's not so surprising. But yeah, IIRC these were implemented on a Geforce so I'd think it's unlikely the issue lies there.

 

Offline Commander Zane

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Re: Re: Not-so-secret Secret Project
Testing away, now that I've collected myself after the mental BSoD these videos have given me.

 

Offline Herra Tohtori

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Re: Re: Not-so-secret Secret Project
I've seen lighting problems like that before, it's caused by the shaders (can't remember exact details of the issue though). It should be a separate issue from the shadows, though, as when I last saw it, shadows were  nowhere in sight.
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Re: Re: Not-so-secret Secret Project
the only problem i've had is that the framerates were abysmal. BP2 intro mission dipped down to 15 fps regularily.

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i am however, loving the living **** out of it :D
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Offline Deadly in a Shadow

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Re: Re: Not-so-secret Secret Project
Lulz.

Hope shadows find their way into Antipodes, because nightlies performance is really bad sometimes.
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Offline mjn.mixael

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Re: Re: Not-so-secret Secret Project
the only problem i've had is that the framerates were abysmal. BP2 intro mission dipped down to 15 fps regularily.

AMD 7750 X2 @2.7GHz, 8 GB DDR2 800 RAM, nvidia GTX260 896MB, 216sp version.



i am however, loving the living **** out of it :D

I'm sure that'll be better when BP releases an optimized ship-pack... Unoptimized ships + shadows seems like a bad call.
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Offline The E

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Re: Re: Not-so-secret Secret Project
I think this give a nice disco look however :)

TEsted on an ati 6970 : no problem so far

Would an animated skybox affect the light source?

Skyboxes neither receive nor generate light, so no.
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Re: Re: Not-so-secret Secret Project
If anyone had told me a year ago FSO would have self-shadows and even cast-shadows by today, I would have laughed at him for months.

Then came Valathil, he saw the code, and he won HLP.

Kudos, good sir :yes:

Now all I need is a new rig to handle all this prettiness.

 

Offline Kobrar44

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Re: Re: Not-so-secret Secret Project
I guess polycount will now matter really hard. 8 FPS instead of 90 in the beginnign of BP2 intro. Even if this is an early stage of development, I'm afraid i'd have to turn off nearly everything except shadows if I wanted do have them at reasonable quality. Will look nice on vids though :(
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Re: Re: Not-so-secret Secret Project
I guess polycount will now matter really hard. 8 FPS instead of 90 in the beginnign of BP2 intro. Even if this is an early stage of development, I'm afraid i'd have to turn off nearly everything except shadows if I wanted do have them at reasonable quality. Will look nice on vids though :(

its a problem that was going to crop up at some point. shadows are a fantastic advancmeant for the fso engine. but with the detail that the comunity puts into the ships and assets they create we will see allot of these frame drops

it really is a pity multi core would require pritty much rebuilding the engine