Looking back, I can't see a better way to do it, but I'm just used to RTS games where things that are decided on a die roll don't typically lose you a large portion of your available killing power. There's typically some active way to avoid losing a squad or three, or losing a squad or three is a minor setback compared to an elite Major getting his torso melted by plasma and you're out a devastatingly powerful unit.
That's part of what I like about the original X-COM though. You can have top tier gear and super highly trained soldiers and things can
still go to hell in a hand basket during a mission. There's nothing you can do to change that, things just turn out that way some times. You need to build your bases and train your army in such a way that one or two cluster ****s won't doom you to failure (and even then mess-ups early on usually will just for lack of resources). There's no way you can avoid these things (aside from save whoring, which really is tantamount to cheating); it's part of what the game is supposed to be, and I feel it makes it much more real.
The only things I'm really not looking forward to about this game is that it seems like they shrunk some really cool parts. One thing I really liked in the original was that you could deploy so many people - you really could have multiple fire teams and support teams acting in concert during a battle. The thing in the original that I felt they missed was a more diverse array of weapons. All you really did was race to heavy plasma and blaster launchers. Maybe you'll keep laser rifles just so you don't need to worry about ammo, but by and large useful endgame weapons are pretty limited in breadth. Judging by the gameplay videos I can guess that the new game will be better than that, but I really don't like the fact that you can only have a handful of soldiers; it really limits the kinds of things you can do in the battlescape. Don't let it seem like I thought the original was a shining example of what the battlescape should've been, though. Things got unwieldy fast when you decided to take more than even eight soldiers. Needless to say, I'm super glad there is going to (apparently) be good modding support in XCOM 2012. Also AI. I always felt AI in X-COM was boring and usually difficult for the wrong reasons. And the BFG. But I think I've said all this before in this very thread so whatever.
