Author Topic: X-COM Enemy Unknown by Firaxis  (Read 63751 times)

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Offline NGTM-1R

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Re: X-COM Enemy Unknown by Firaxis
Steam's crossed the first preorder line, so unless you really want the extra stuff in the physical box, it's probably a good choice now.
"Load sabot. Target Zaku, direct front!"

A Feddie Story

 
Re: X-COM Enemy Unknown by Firaxis
I don't usually like turn-based games like these since I typically have to micro-manage every single detail of every single thing.  Firaxis has said they've cut down on that so that's a good thing.  The %-based combat with dice rolls determining whether my soldiers live or die turns me off pretty heavily though.  I'm going to have to skip this.
17:37:02   Quanto: I want to have sexual intercourse with every space elf in existence
17:37:11   SpardaSon21: even the males?
17:37:22   Quanto: its not gay if its an elf

[21:51] <@Droid803> I now realize
[21:51] <@Droid803> this will be SLIIIIIGHTLY awkward
[21:51] <@Droid803> as this rich psychic girl will now be tsundere for a loli.
[21:51] <@Droid803> OH WELLL.

See what you're missing in #WoD and #Fsquest?

[07:57:32] <Caiaphas> inspired by HerraTohtori i built a supermaneuverable plane in ksp
[07:57:43] <Caiaphas> i just killed my pilots with a high-g maneuver
[07:58:19] <Caiaphas> apparently people can't take 20 gees for 5 continuous seconds
[08:00:11] <Caiaphas> the plane however performed admirably, and only crashed because it no longer had any guidance systems

 

Offline Polpolion

  • The sizzle, it thinks!
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Re: X-COM Enemy Unknown by Firaxis
Steam's crossed the first preorder line, so unless you really want the extra stuff in the physical box, it's probably a good choice now.

Do we even know what will be included with it yet?

 

Offline NGTM-1R

  • I reject your reality and substitute my own
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  • Syndral Active. 0410.
Re: X-COM Enemy Unknown by Firaxis
Do we even know what will be included with it yet?

Yes, actually.

The Elite Soldier Pack, an X-COM Vigilo/Confido patch, a foldout map of the base, artbook, and (iirc) the soundtrack. Possibly a doohicky or two I've forgotten. But it'll cost ten bucks more than the steam digital version.
"Load sabot. Target Zaku, direct front!"

A Feddie Story

  

Offline NGTM-1R

  • I reject your reality and substitute my own
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  • Syndral Active. 0410.
Re: X-COM Enemy Unknown by Firaxis
Minor spoilers; achievement list confirmed.

Vaguely annoyed the achievement for beating a mission with a single soldier is "Lone Wolf" rather than "Be The E"
« Last Edit: September 09, 2012, 12:49:37 pm by NGTM-1R »
"Load sabot. Target Zaku, direct front!"

A Feddie Story

 

Offline TrashMan

  • T-tower Avenger. srsly.
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    • FLAMES OF WAR
Re: X-COM Enemy Unknown by Firaxis
I have stopped perordering anything.

Got burned quite a few times, so now I wait. Always.
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

 
Re: X-COM Enemy Unknown by Firaxis
Minor spoilers; achievement list confirmed.

Vaguely annoyed the achievement for beating a mission with a single soldier is "Lone Wolf" rather than "Be The E"
The same, plus I'm disappointed there's no Spoonzer Elite achievement.
17:37:02   Quanto: I want to have sexual intercourse with every space elf in existence
17:37:11   SpardaSon21: even the males?
17:37:22   Quanto: its not gay if its an elf

[21:51] <@Droid803> I now realize
[21:51] <@Droid803> this will be SLIIIIIGHTLY awkward
[21:51] <@Droid803> as this rich psychic girl will now be tsundere for a loli.
[21:51] <@Droid803> OH WELLL.

See what you're missing in #WoD and #Fsquest?

[07:57:32] <Caiaphas> inspired by HerraTohtori i built a supermaneuverable plane in ksp
[07:57:43] <Caiaphas> i just killed my pilots with a high-g maneuver
[07:58:19] <Caiaphas> apparently people can't take 20 gees for 5 continuous seconds
[08:00:11] <Caiaphas> the plane however performed admirably, and only crashed because it no longer had any guidance systems

 

Offline NGTM-1R

  • I reject your reality and substitute my own
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  • Syndral Active. 0410.
Re: X-COM Enemy Unknown by Firaxis
I'll just have to photoshop the tank one.
"Load sabot. Target Zaku, direct front!"

A Feddie Story

 

Offline headdie

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Re: X-COM Enemy Unknown by Firaxis
Quote
Xavier
Mind Control an Ethereal. Single player only.

aside from the potential IP infringement, Mind Controlling an Eth??????
Minister of Interstellar Affairs Sol Union - Retired
quote General Battuta - "FRED is canon!"
Contact me at [email protected]
My Release Thread, Old Release Thread, Celestial Objects Thread, My rubbish attempts at art

 
Re: X-COM Enemy Unknown by Firaxis
The psionic mastermind Sid Meier could totally mind control an Ethereal. :P

EDIT: This game looks good, but I'm really on the fence.  Can anyone try and convince a complete tactics noob that I don't have to worry about a complete squad wipe of my best soldiers three missions in?
« Last Edit: September 09, 2012, 04:09:03 pm by SpardaSon21 »
17:37:02   Quanto: I want to have sexual intercourse with every space elf in existence
17:37:11   SpardaSon21: even the males?
17:37:22   Quanto: its not gay if its an elf

[21:51] <@Droid803> I now realize
[21:51] <@Droid803> this will be SLIIIIIGHTLY awkward
[21:51] <@Droid803> as this rich psychic girl will now be tsundere for a loli.
[21:51] <@Droid803> OH WELLL.

See what you're missing in #WoD and #Fsquest?

[07:57:32] <Caiaphas> inspired by HerraTohtori i built a supermaneuverable plane in ksp
[07:57:43] <Caiaphas> i just killed my pilots with a high-g maneuver
[07:58:19] <Caiaphas> apparently people can't take 20 gees for 5 continuous seconds
[08:00:11] <Caiaphas> the plane however performed admirably, and only crashed because it no longer had any guidance systems

 

Offline NGTM-1R

  • I reject your reality and substitute my own
  • 213
  • Syndral Active. 0410.
Re: X-COM Enemy Unknown by Firaxis
The psionic mastermind Sid Meier could totally mind control an Ethereal. :P

EDIT: This game looks good, but I'm really on the fence.  Can anyone try and convince a complete tactics noob that I don't have to worry about a complete squad wipe of my best soldiers three missions in?

As that sort of wipe for bad tactics, or just because, was part of the charm of the original game...

I guess what I'm saying here is that if you don't want to deal with a wipe it may not be for you. If you're prepared to accept that sort of thing and learn from it, or simply soldier on, then it probably is.
"Load sabot. Target Zaku, direct front!"

A Feddie Story

 
Re: X-COM Enemy Unknown by Firaxis
Hmm.  I honestly don't know.  I'm hoping they put a demo up on Steam so I can see whether or not I would actually like this game because I would want the pre-order bonuses if I were to purchase it.  Honestly though, the soldier deco packs and armor painter should be standard items in the game, not pre-order bonuses.
17:37:02   Quanto: I want to have sexual intercourse with every space elf in existence
17:37:11   SpardaSon21: even the males?
17:37:22   Quanto: its not gay if its an elf

[21:51] <@Droid803> I now realize
[21:51] <@Droid803> this will be SLIIIIIGHTLY awkward
[21:51] <@Droid803> as this rich psychic girl will now be tsundere for a loli.
[21:51] <@Droid803> OH WELLL.

See what you're missing in #WoD and #Fsquest?

[07:57:32] <Caiaphas> inspired by HerraTohtori i built a supermaneuverable plane in ksp
[07:57:43] <Caiaphas> i just killed my pilots with a high-g maneuver
[07:58:19] <Caiaphas> apparently people can't take 20 gees for 5 continuous seconds
[08:00:11] <Caiaphas> the plane however performed admirably, and only crashed because it no longer had any guidance systems

 

Offline LordMelvin

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Re: X-COM Enemy Unknown by Firaxis
Honestly though, the soldier deco packs and armor painter should be standard items in the game, not pre-order bonuses.
Don't you know how preorder bonuses work? they'll be available as DLC as soon as a little time has gone by.
Error: ls.rnd.sig.txt not found

 
Re: X-COM Enemy Unknown by Firaxis
Pre-order bonus or paid DLC, it still doesn't change what I said.  If Firaxis decides to give it away for free later after release though, that's a completely different matter and I have no issues with that.
17:37:02   Quanto: I want to have sexual intercourse with every space elf in existence
17:37:11   SpardaSon21: even the males?
17:37:22   Quanto: its not gay if its an elf

[21:51] <@Droid803> I now realize
[21:51] <@Droid803> this will be SLIIIIIGHTLY awkward
[21:51] <@Droid803> as this rich psychic girl will now be tsundere for a loli.
[21:51] <@Droid803> OH WELLL.

See what you're missing in #WoD and #Fsquest?

[07:57:32] <Caiaphas> inspired by HerraTohtori i built a supermaneuverable plane in ksp
[07:57:43] <Caiaphas> i just killed my pilots with a high-g maneuver
[07:58:19] <Caiaphas> apparently people can't take 20 gees for 5 continuous seconds
[08:00:11] <Caiaphas> the plane however performed admirably, and only crashed because it no longer had any guidance systems

 

Offline TrashMan

  • T-tower Avenger. srsly.
  • 213
  • God-Emperor of your kind!
    • FLAMES OF WAR
Re: X-COM Enemy Unknown by Firaxis
I don't usually like turn-based games like these since I typically have to micro-manage every single detail of every single thing.  Firaxis has said they've cut down on that so that's a good thing. The %-based combat with dice rolls determining whether my soldiers live or die turns me off pretty heavily though. I'm going to have to skip this.


So how would you do that, considering you have multiple soldiers?

You either have percentages or you have fixed numbers with 100% hit chance, which is far, far worse.
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

 
Re: X-COM Enemy Unknown by Firaxis
Looking back, I can't see a better way to do it, but I'm just used to RTS games where things that are decided on a die roll don't typically lose you a large portion of your available killing power.  There's typically some active way to avoid losing a squad or three, or losing a squad or three is a minor setback compared to an elite Major getting his torso melted by plasma and you're out a devastatingly powerful unit.
17:37:02   Quanto: I want to have sexual intercourse with every space elf in existence
17:37:11   SpardaSon21: even the males?
17:37:22   Quanto: its not gay if its an elf

[21:51] <@Droid803> I now realize
[21:51] <@Droid803> this will be SLIIIIIGHTLY awkward
[21:51] <@Droid803> as this rich psychic girl will now be tsundere for a loli.
[21:51] <@Droid803> OH WELLL.

See what you're missing in #WoD and #Fsquest?

[07:57:32] <Caiaphas> inspired by HerraTohtori i built a supermaneuverable plane in ksp
[07:57:43] <Caiaphas> i just killed my pilots with a high-g maneuver
[07:58:19] <Caiaphas> apparently people can't take 20 gees for 5 continuous seconds
[08:00:11] <Caiaphas> the plane however performed admirably, and only crashed because it no longer had any guidance systems

 
Re: X-COM Enemy Unknown by Firaxis
In X-COM you weight the dice in your favor with training and armor, and use tactics to keep your squad, as much as possible, in positions where the alien's can't even roll against them.

 
Re: X-COM Enemy Unknown by Firaxis
If tactics and equipment plays a large role in the survival rates of my soldiers, that's a good thing.  If it is like Civilization where a Phalanx or Legion can seriously damage an Ironclad, that's not fun.
17:37:02   Quanto: I want to have sexual intercourse with every space elf in existence
17:37:11   SpardaSon21: even the males?
17:37:22   Quanto: its not gay if its an elf

[21:51] <@Droid803> I now realize
[21:51] <@Droid803> this will be SLIIIIIGHTLY awkward
[21:51] <@Droid803> as this rich psychic girl will now be tsundere for a loli.
[21:51] <@Droid803> OH WELLL.

See what you're missing in #WoD and #Fsquest?

[07:57:32] <Caiaphas> inspired by HerraTohtori i built a supermaneuverable plane in ksp
[07:57:43] <Caiaphas> i just killed my pilots with a high-g maneuver
[07:58:19] <Caiaphas> apparently people can't take 20 gees for 5 continuous seconds
[08:00:11] <Caiaphas> the plane however performed admirably, and only crashed because it no longer had any guidance systems

 

Offline Polpolion

  • The sizzle, it thinks!
  • 211
Re: X-COM Enemy Unknown by Firaxis
Looking back, I can't see a better way to do it, but I'm just used to RTS games where things that are decided on a die roll don't typically lose you a large portion of your available killing power.  There's typically some active way to avoid losing a squad or three, or losing a squad or three is a minor setback compared to an elite Major getting his torso melted by plasma and you're out a devastatingly powerful unit.

That's part of what I like about the original X-COM though. You can have top tier gear and super highly trained soldiers and things can still go to hell in a hand basket during a mission. There's nothing you can do to change that, things just turn out that way some times. You need to build your bases and train your army in such a way that one or two cluster ****s won't doom you to failure (and even then mess-ups early on usually will just for lack of resources). There's no way you can avoid these things (aside from save whoring, which really is tantamount to cheating); it's part of what the game is supposed to be, and I feel it makes it much more real.

The only things I'm really not looking forward to about this game is that it seems like they shrunk some really cool parts. One thing I really liked in the original was that you could deploy so many people - you really could have multiple fire teams and support teams acting in concert during a battle. The thing in the original that I felt they missed was a more diverse array of weapons. All you really did was race to heavy plasma and blaster launchers. Maybe you'll keep laser rifles just so you don't need to worry about ammo, but by and large useful endgame weapons are pretty limited in breadth. Judging by the gameplay videos I can guess that the new game will be better than that, but I really don't like the fact that you can only have a handful of soldiers; it really limits the kinds of things you can do in the battlescape. Don't let it seem like I thought the original was a shining example of what the battlescape should've been, though. Things got unwieldy fast when you decided to take more than even eight soldiers. Needless to say, I'm super glad there is going to (apparently) be good modding support in XCOM 2012. Also AI. I always felt AI in X-COM was boring and usually difficult for the wrong reasons. And the BFG. But I think I've said all this before in this very thread so whatever. :p

 
Re: X-COM Enemy Unknown by Firaxis
Well, you guys have convinced me to try out the demo if/when Firaxis releases it.  I can't guarantee I won't find ordering around every maneuver of every soldier fun, but I'll give it a shot.
17:37:02   Quanto: I want to have sexual intercourse with every space elf in existence
17:37:11   SpardaSon21: even the males?
17:37:22   Quanto: its not gay if its an elf

[21:51] <@Droid803> I now realize
[21:51] <@Droid803> this will be SLIIIIIGHTLY awkward
[21:51] <@Droid803> as this rich psychic girl will now be tsundere for a loli.
[21:51] <@Droid803> OH WELLL.

See what you're missing in #WoD and #Fsquest?

[07:57:32] <Caiaphas> inspired by HerraTohtori i built a supermaneuverable plane in ksp
[07:57:43] <Caiaphas> i just killed my pilots with a high-g maneuver
[07:58:19] <Caiaphas> apparently people can't take 20 gees for 5 continuous seconds
[08:00:11] <Caiaphas> the plane however performed admirably, and only crashed because it no longer had any guidance systems