Author Topic: GVF Ptah [RE-RELEASED]  (Read 29043 times)

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Offline The Dagger

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  • I like zod ships
However, there's a couple of details that are throwing me off:
- First is the cockpit, in your version it is looking very long, as opposed to the original. The good thing about the original cockpit shape is that it gives the Ptah a sort of aggressive "stance", something that IMO gets lost in your interpretation, sadly.

Weeell, we may have a problem here because I've made that on purpose because I think that it gives it a MORE aggressive look.
The retail Ptah's cockpit glass points downward too much to my taste.
This is how I see the situation: the original cockpit glass is facing downward too much. Mine is more centered. Here's a picture:



The arrows represent the eyepoint. Mine is higher 'cause it's on my pilot eyelevel. And I can't get the pilot lower without parts of him going through the hull.  ;)

So I don't think I'll be changing that.

On the other hand,
- The gun pods look more triangular in the original (green lines in the attached image). Again, helps with the aggressive stance.

I'll give the triangular shape a try when I get to detailing the firing points.

Thanks for your suggestions!
« Last Edit: October 06, 2013, 03:43:03 am by The Dagger »

 

Offline Dragon

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I like your approach. There's no way a pilot could fit into the retail Ptah.

 

Offline The Dagger

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  • I like zod ships
I've finally finished closing the wing section.
The mesh is nearly complete. Still TODO: Cockpit, Detailing.
Mesh is at 7.5k tris.


« Last Edit: October 06, 2013, 03:43:15 am by The Dagger »

 

Offline Ulala

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  • Groooove Evening, viewers!
Smexy. Well done sir, I'm truly impressed.
I am a revolutionary.

 

Offline The Dagger

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He says we're ready to UVMap and I agree. Hopefully, this project will be over in less than two weeks.
« Last Edit: October 06, 2013, 03:43:27 am by The Dagger »

 
 

Offline Crybertrance

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Looks great so far, keep up the good work!
<21:08:30>   Hartzaden fires a slammer at Cybertrance
<21:09:13>   Crybertrance pops flares, but wonders how Hartzaden acquired aspect lock on a stealth fighter... :\
<21:11:58>   *** The_E joined #bp [email protected]
21:11:58   +++ ChanServ has given op to The_E
<21:12:58>   Hartzaden continues to paint crybertrance and feeding the info to a wing of gunships
<21:14:07>   Crybertrance sends emergency "IM GETING MY ASS KICKED HERE!!!!eleventy NEED HELPZZZZ" to 3rd fleet command
<21:14:50>   Hartzaden jamms the transmission.
<21:14:51>   The_E explodes the sun

 

Offline Skarab

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I wonder if anyone will get around to a hi-poly volition bravo's ship

edit:  that's a joke by the way, though it would be pretty funny to see.

 

Online Oddgrim

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I wonder if anyone will get around to a hi-poly volition bravo's ship

edit:  that's a joke by the way, though it would be pretty funny to see.


will probably never happen .. :P

Looking good the dagger, Texturing is one of the fun parts! c:

[GhostOfMjn: I can provide hi res vasudan ass]
[Hades]: we have so much in common we should bang.
My models page:
http://p3d.in/u/Oddgrim

 

Offline Kolgena

  • 211
I wonder if anyone will get around to a hi-poly volition bravo's ship

edit:  that's a joke by the way, though it would be pretty funny to see.


will probably never happen .. :P

Looking good the dagger, Texturing is one of the fun parts! c:



At least make one without big holes in it--- wait. Does the volition bravos need the tile texture compatibility VP to draw properly?

 

Offline Hades

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At least make one without big holes in it--- wait. Does the volition bravos need the tile texture compatibility VP to draw properly?
No, I believe that was due to some oddity in the textures themselves that the engine couldn't render them on the model correctly, I reported this to the FSU ages ago but I don't remember if it was fixed or not. I'll take a look.

EDIT: Yes, it has been fixed in the SVN.
[22:29] <sigtau> Hello, #hard-light?  I'm trying to tell a girl she looks really good for someone who doesn't exercise.  How do I word that non-offensively?
[22:29] <RangerKarl|AtWork> "you look like a big tasty muffin"
----
<batwota> wouldn’t that mean that it’s prepared to kiss your ass if you flank it :p
<batwota> wow
<batwota> KILL

 

Offline Mongoose

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I wonder if anyone will get around to a hi-poly volition bravo's ship

edit:  that's a joke by the way, though it would be pretty funny to see.


will probably never happen .. :P
Oh, I'm sure it'll happen eventually.  I remember talk of someone wanting to do an upgraded model with SCP members' pictures as the pirate faces. :p

 

Offline Skarab

  • 26
I unfortunately don't know the first thing about modelling, or I'd take a stab at it myself for no other reason to have something a little off the beaten path.  I can imagine the hilarity if it was used in a new version of the "Just Another  Day" mod.

 

Offline mjn.mixael

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I've already started one... :nervous:
Cutscene Upgrade Project - Mainhall Remakes - MixaelANITools - Between the Ashes - MjnMixael's Render Boutique - Mix-Hai Productions
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Between the Ashes is looking for committed testers, PM me for details.
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Offline Skarab

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Screenshots are it's all lies!

Edit:  if you do that, might I suggest a separate thread.  We don't need people thinking the Ptah is a space sail boat.

 

Offline The Dagger

  • 29
  • I like zod ships
Well... I don't think you'll find much vasudan or shivan HTL ships with Google, but there are plenty of high quality XVIII century ships out there. An that's all I have to say about the Volition Bravos.

In any case, this is the last mention I want to hear of that ship in this thread... :p

 

Offline The Dagger

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Progress!



For the record, that image shows no lighting. There's still plenty of work to do...
« Last Edit: October 06, 2013, 03:44:04 am by The Dagger »

 

Online Oddgrim

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I do like what I see so far, nice blend of colours! but do be aware of don't keeping the brown panels too dark to prevent it becoming chocolatey c: Keepp up the good work.
[GhostOfMjn: I can provide hi res vasudan ass]
[Hades]: we have so much in common we should bang.
My models page:
http://p3d.in/u/Oddgrim

 

Offline The Dagger

  • 29
  • I like zod ships
Thank you.
I'll have to experiment with the shine map in order to get the original's feeling.
The original texture has really intense contrast. As it is now, I think I'll give it a dark diffuse and a brighter shine.

 
I really like the general direction of the texture, but it looks like you use a cell-shading filter or something... it looks a little bit odd... :wtf: