Slab begins gathering the loot.
One of the skeletons had a heavy crossbow, which takes a full turn to reload instead of half a turn. Think I’ll stick with the light crossbow…
Rather then summoning forth the familiars now, think I will wait until I get back.
Roadside ambush, this time without an option to avoid due to a failed survival skill check.
Well, this battle is going smoothly already. Lessiah doesn’t even get to notice the lizard that ambushed her on account of a poor initiative roll.
And of course Rodd has already used up all his Cure Light Wounds spells. In hindsight a Cure Minor Wounds might of stabilized Lessiah, but I opted for a heal check instead.
Now my most valuable fighter is down as well. Barbarian Rage would have been a good way to get out of this, but Slab has already spent his rage earlier on.
With two party members unconscious, and one of them bleeding out, I need to end this battle quickly.
Lyndus once again proves that the only tool one needs is a hammer, as everything out there can be treated like a nail.
This must be one of those ‘total party kills’ I hear so much about. Now both the healers are down for the count. The only saving grace here is that I am a party of eight in a game that is scaled towards a party of five.
Lyndus is thankfully able to end the battle before things get even worse then they already are.
Battle ends, all dying party members auto-stabilize and are no longer in immediate danger of dying outright. However, with three party members down, including both healers, it goes without saying that the party is in bad shape.
At this rate, I hope I don’t meet another world map encounter before I get to town…