So a skeleton has one of those infamous reach weapons.
Fortunately, it dies the same as the rest.
Dwarven barbarians tend to have ridiculous HP. Slab just shrugs off a hit that would of crippled any other party member.
Thog manages a hit while Lessiah saves Elladan.
Whew. I hope that was all the skellies…
Nope. If that was it for skellies, it would be too easy now, would it.
Rodd shoves the halfling aside so he can charge into the fray. He fails to notice the hammer that barely misses his head.
Huhwha? Monsters making monsters out of other monsters?!
The party is forced to switch between weapons in order to fend off both skeletons and zombies.
The last skeleton.
Thog is taken down by the last skeleton.
On the plus side, ding. Finally.
The big thing that level 2 brings to the party is the increased HP that will hopefully make everyone less fragile. But aside from the usual increase in HP/attack bonus/saving throws/skill points, this is a ‘dead level’ for much of the party.
At character creation I neglected to give Thog the necessary skill points in Perform for some of his class features. That has been fixed.
Bardic spellcasting is limited compared to clerics and wizards. Note the number of spells they get per day and general lack of direct damage spells.
The extra HP from leveling is enough to revive Thog.
The mages in the party learn new spells and get more spells per day. Many (but not all!) spells have their duration or power increased by leveling (although usually with a cap)
Fighters get a bonus feat every even level, plus an additional bonus feat at level 1 (although they must be directly related to physical combat – feats such as Iron Will, Skill Focus, and Extend Spell cannot be taken as a fighter bonus feat). Both Lyndus and Elladan are able to grab Cleave, which will be of great value, especially at this early stage in the game. Cleave allows for an additional attack after striking a killing blow against an enemy, and is a prerequisite for a few other melee feats.
Slab, being a barbarian, will have to wait until level 3 to get cleave. (He gets lots of nice class features to make up for it, stuff that cannot easily be mimicked through feats.) Every class enjoys the additional feats gained every third level, which can be any feat that they meet the requirements for and is not class specific. Fighters get to take these general feats on top of the numerous bonus feats that they get as their main class feature.
Thog feels much more useful now!