Author Topic: GVT Isis [RELEASED]  (Read 17807 times)

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Offline An4ximandros

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They sold their souls to Carl, in exchange they were given the power to work out models in their minds far ahead of modeling time.

 Nice model.

 

Offline Woolie Wool

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Oddgrim is actually an incredibly advanced AI construct developed by the Vasudan government.
16:46   Quanto   ****, a mosquito somehow managed to bite the side of my palm
16:46   Quanto   it itches like hell
16:46   Woolie   !8ball does Quanto have malaria
16:46   BotenAnna   Woolie: The outlook is good.
16:47   Quanto   D:

"did they use anesthetic when they removed your sense of humor or did you have to weep and struggle like a tiny baby"
--General Battuta

 

Offline Oddgrim

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I agree to all above, beep boop. :p

http://p3d.in/RD4N0 Started texturing, looking at it now theres some iffy uvmap stretching here and there that needs to be fixed.
[GhostOfMjn: I can provide hi res vasudan ass]
[Hades]: we have so much in common we should bang.
My models page:
http://p3d.in/u/Oddgrim

 

Offline Trivial Psychic

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AAAHHHH!!  IT'S GONNA EAT ME!!!  :shaking:
The Trivial Psychic Strikes Again!

 

Offline Cyborg17

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 Nice. 

I knew that shivan capships resembled faces from the front, but it's interesting to see that some Vasudan ships were designed with the same philosophy.

 

Offline Rodo

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I'll be damned, it looks amazing already.
el hombre vicio...

 

Offline Oddgrim

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cheers guys c:
An update: http://p3d.in/RD4N0

Fixing mesh errors and more texturing now with a test version of normals/shine maps applied to it. I am planning to prepare the model for conversion so the work on docking/undocking animation can get started.
[GhostOfMjn: I can provide hi res vasudan ass]
[Hades]: we have so much in common we should bang.
My models page:
http://p3d.in/u/Oddgrim

 
Oh, you are working so quickly and perfectly ^^. Which ship will be next? And i'm not talking about... you know what, this funny thing :D

  

Offline mjn.mixael

  • Cutscene Master
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GVG Anuket discussion split into new thread.
Cutscene Upgrade Project - Mainhall Remakes - Between the Ashes
Youtube Channel - P3D Model Box
Between the Ashes is looking for committed testers, PM me for details.
Freespace Upgrade Project See what's happening.

 

Offline Oddgrim

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GVG Anuket discussion split into new thread.
cheers mjn c: I'll go slap some placeholder p3d link on the anuket thread.

update: Texture is about done just some polish some parts on the arms left and colour the cocpit.
http://p3d.in/RD4N0
[GhostOfMjn: I can provide hi res vasudan ass]
[Hades]: we have so much in common we should bang.
My models page:
http://p3d.in/u/Oddgrim

 

Offline Alan Bolte

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    • @Compellor
There's something weird going on with the docking collar. I think it might be related to the normal maps. The yellow lights look much brighter from behind then when looking at the craft from almost directly ahead.
Anything worth doing is worth analyzing to death -Iranon

 

Offline Oddgrim

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I don't see that issue now, maybe bacause they got updated.
[GhostOfMjn: I can provide hi res vasudan ass]
[Hades]: we have so much in common we should bang.
My models page:
http://p3d.in/u/Oddgrim

 

Offline Alan Bolte

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    • @Compellor
The problem axis is now port-starboard instead of fore-aft. I dunno, maybe it's just the way p3d is displaying it to me.

[attachment deleted by ninja]
Anything worth doing is worth analyzing to death -Iranon

 

Offline Oddgrim

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How strange. :1
When checking the maps ingame, I found no evidence of this error and makes me think this is just how p3d does things.
[GhostOfMjn: I can provide hi res vasudan ass]
[Hades]: we have so much in common we should bang.
My models page:
http://p3d.in/u/Oddgrim

 

Offline mjn.mixael

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In general, people should get it into their heads that p3d is never going to be an accurate representation of what you'll see in FSO. Polygon errors are great to report, but weird texture stuff should in most cases be ignored. For one thing, p3d doesn't do glowmaps. p3d just renders things differently than FSO will.

Granted p3d is still a pretty new tool for us to use to be showing WIP models, so there will be some 'training of the masses' to do on it yet. So today's lesson, to summarize, is that you should almost always ignore weirdness relating to glows when viewing in p3d.
Cutscene Upgrade Project - Mainhall Remakes - Between the Ashes
Youtube Channel - P3D Model Box
Between the Ashes is looking for committed testers, PM me for details.
Freespace Upgrade Project See what's happening.

 

Offline General Battuta

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How big is that chair  :nervous:

 

Offline Alan Bolte

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Thanks for the info mjn!
Anything worth doing is worth analyzing to death -Iranon

 

Offline Shivan Hunter

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How big is that chair  :nervous:

Probably to scale- the isis is ridiculously tiny (less than 20 meters long IIRC).

 

Offline Oddgrim

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Its done, have fun with it c:

edit:fixed a broken tetxurepath to debris, sorry :1
« Last Edit: April 19, 2013, 06:48:33 am by Oddgrim »
[GhostOfMjn: I can provide hi res vasudan ass]
[Hades]: we have so much in common we should bang.
My models page:
http://p3d.in/u/Oddgrim

 
Oddgrim, Excellent work

It would be cool if you could always provide a fsmods (or similar) mirror for all your models. Mediafire is being actively blocked on more and more networks where I am.

I do not know why but if you could, that would be awesome, Thanks