It's been three years since the last post, but I've heard that Sol Contingency was released four months ago in the form of the multiplayer only game called "Proving Grounds". It's on
Sol-Contingency.com, formerly PrepareForDescent.com.
It is interesting to note, sadly, that the team behind SolC got a cease and desist letter from Interplay, which doesn't want to see that tribute developed, in October 2014. So, it was remade to remove all references to Descent, including Pyro GX, which will be seen later on in Descent Underground, a similar 6DOF first-person shooter by Descendent Studios.
However, when I played it, it brought back memories of me playing 6DOF in the late 1990s toward the new millenium. So, I believed that 6DOF FPS games should have brought up to a standard to today's FPS (like 2016 Doom and the recent entries in the Call of Duty and Battlefield games).
So, I joined the SolC forums to comment it around, including something that I wanted to show (at the moment, I have nothing to show), although I'm interested in story-writing, modelling, level designing, coding, etc.
Anyone played SolC: PG though?