Author Topic: Future developments in ship skins  (Read 11238 times)

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Offline Lorric

  • 212
Re: Future developments in ship skins
Really? I always pictured the Sathanas as some kind of BIG bug, a big ass bug.

For me, it's always had the feeling of a crustacean.

 

Offline Lorric

  • 212
Re: Future developments in ship skins
I did not mean for all this to happen. :nervous:

And yes, don't worry about this, it's a product of HLP rather than a product of you. I'm liking the enthusiasm you're showing. It's refreshing to see.  :)

 

Offline DahBlount

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Re: Future developments in ship skins
Thanks all that helps, especially since I already have Blender (Used it to make little random models of things that struck my interest, mainly guns/weapons). The main problem being weaning myself off of using background pictures as guides and just going with it. There is so much I want to do like make a campaign and model my own ships and such.

Also, someone gave me the finished Arcadia pack, do I just extract it to the MVP 3.6.12 folder?

>I did this and didn't see the files so I tried re-extracting it and found the files where just hidden and waiting to be put in as caches, so I guess in the future to just extract to the MVP folder?



Who's that someone?  ;7

Anyways when you extract the pack there must be a folder called 'Arcadia'. In that folder there must be two sub-folders like this:

-data
-lowres01

Put the 'data' folder as it-is in the mediavps folder. (If Windows Explorer asks you to merge with an existing folder then merge.)
Done.  :)

As for the 'lowres01' folder, if you are having slowdowns then move the files within the folder (There are 4 DDS textures in lower resolution.) in mediavps_3612/data/maps folder.  :)

As for making campaigns and models, there are many tutorials available (including video tutorials) on the forums as well as wiki. Have you given them a try?  :)

So I put data into MVP 3.6.12 as is and I put lowres01 into data/maps? Can I ask EXACTLY where the folders should be put?
My setup has the lowres01 files in C:/Games/Freespace 2/data/maps, not C:/Games/Freespace 2/Mediavps_3612/data/maps. Is this correct?
« Last Edit: July 14, 2013, 12:25:09 pm by DahBlount »
<Axem> yet still more insightful than #hard-light

<Axem> jad2.23 will just be cat videos

<DahBlount> So
<DahBlount> JAD2.2 is like that
<Axem> maybe
<Axem> it can be whatever you like!
<DahBlount> A Chocolate Sundae?
<Axem> sure

My models: GTF Gilgamesh - GTD Nuadha [Redesigning] - Ningirama [WIP] - GTG Zephyrus

 

Offline Arpit

  • 27
Re: Future developments in ship skins
Yes, but first try with data in-game and see if you are getting comfortable framerates. If no, then put the files of the lowres01 into data/maps folder. Don't put the folder itself! Put the contents of the folder.

 

Offline DahBlount

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Re: Future developments in ship skins
The files in my data/maps for the main FS2 folder have Arcadia_01 through 06, what does this mean? There is only Arcadia_01 in the .7z I downloaded.
<Axem> yet still more insightful than #hard-light

<Axem> jad2.23 will just be cat videos

<DahBlount> So
<DahBlount> JAD2.2 is like that
<Axem> maybe
<Axem> it can be whatever you like!
<DahBlount> A Chocolate Sundae?
<Axem> sure

My models: GTF Gilgamesh - GTD Nuadha [Redesigning] - Ningirama [WIP] - GTG Zephyrus

 

Offline DahBlount

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Re: Future developments in ship skins
So the files work and there is no fps change! But the little missing chunks in the ships have returned when I thought I had fixed them!!! :mad:

[attachment deleted by ninja]
<Axem> yet still more insightful than #hard-light

<Axem> jad2.23 will just be cat videos

<DahBlount> So
<DahBlount> JAD2.2 is like that
<Axem> maybe
<Axem> it can be whatever you like!
<DahBlount> A Chocolate Sundae?
<Axem> sure

My models: GTF Gilgamesh - GTD Nuadha [Redesigning] - Ningirama [WIP] - GTG Zephyrus

 

Offline Arpit

  • 27
Re: Future developments in ship skins
Noooooooooooooooooooo! Don't put anything in your main Freespace 2 data folder.  :shaking:

Ok remove any files you installed in your Freespace2/data folder. I actually had mentioned mediavps folder.

Ok so let's do this step-by-step:

  • Extract the .7z file you got.
  • Pick the data folder within the Arcadia folder and move it within mediavps_3612 folder. It should be something like this :
         Freespace2/mediavps_3612/data
  • Don't mess up with lowres01 folder. Come back here after following the above steps and tell whether it's working.

Also the data folder contains everything. The lowres01 folder is a kind of 'patch' meant for low-end computers.

 

Offline Arpit

  • 27
Re: Future developments in ship skins
DOUBLE POST, WTH .

Anyways for your second problem :

Please post your fs2_open.log file.  Instructions on how to do this can be found in this post.

 
Re: Future developments in ship skins
OK, I've uploaded some of the high poly stuff present in my MVP folder. To use them, put the .vp files in "mediavps_3612"
-HTL-Knossos
-HTL-Maat
-HTL-Mentu
-HTL-Osiris
-HTL-Sekhmet

Not included in this lot (but present in my mvp folder):
-fs2 primary weapons models --> my .vp is corrupted
-nu Rakshasa --> you've already been linked to it
-nu Arcadia --> same here
-nu Sathanas --> and here
-nu Command Briefing anis --> too big to be uploaded
-nu Sobek --> I think this one is already available as a .vp file
-better looking nebula poofs

Also, have a look at this thread, it may contain stuff I've missed.

  

Offline Arpit

  • 27
Re: Future developments in ship skins
Not included in this lot (but present in my mvp folder):
-fs2 primary weapons models --> my .vp is corrupted
-nu Command Briefing anis --> too big to be uploaded
-nu Sobek --> I think this one is already available as a .vp file
-better looking nebula poofs
Also, have a look at this thread, it may contain stuff I've missed.

Primary Weapon Models.

The Command Briefing ANIs were available in MediaVPs 3.6.12 release thread named as MV_CB_ANI_1(and 2).

Sobek.

Nicer Nebulae.

Some extras:

Medusa.

Ptah.

Isis.

Seth.

Remember to give credits to their creators.  :)

Also can anybody tell me about a FREE uploading site, 'coz most of these HTL ships are not available as individual VP's and require some experience in modding placement. So even I thought I could upload them as VPs.

 
Re: Future developments in ship skins
Thanks for the extras :)

I've been using mediafire to upload stuff recently, which lets you store up to 10 GB of data for free. Registration only takes a couple of minutes.

 

Offline Arpit

  • 27
Re: Future developments in ship skins
I've been using mediafire to upload stuff recently, which lets you store up to 10 GB of data for free. Registration only takes a couple of minutes.

Okay. Thanks.  :yes:

 

Offline DahBlount

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Re: Future developments in ship skins
Thanks everyone!!!

Okay, So I removed all files from FS2/data/maps/ and put the Arcadia/data folder into FS2/Mediavp_3612.
It added 3 new folders to mediavp_3612; maps, models, and tables. This is the correct setup right?
<Axem> yet still more insightful than #hard-light

<Axem> jad2.23 will just be cat videos

<DahBlount> So
<DahBlount> JAD2.2 is like that
<Axem> maybe
<Axem> it can be whatever you like!
<DahBlount> A Chocolate Sundae?
<Axem> sure

My models: GTF Gilgamesh - GTD Nuadha [Redesigning] - Ningirama [WIP] - GTG Zephyrus

 

Offline DahBlount

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Re: Future developments in ship skins
All of the skins are working fine except some of the fighter skins, they still have parts that become transparent at certain angles (also tend to be vasudan ships).

I used 3.6.18_debug.exe and got the following.

For ship 'TC-TRI', detail level
mismatch. Table has 4,
POF has 3.
ntdll.dll! ZwWaitForSingleObject
KERNELBASE.dll! WaitForSingleObject + 18 bytes
fs2_open_3_6_18_DEBUG.exe! SCP_DumpStack + 354 bytes
fs2_open_3_6_18_DEBUG.exe! Warning + 416 bytes
fs2_open_3_6_18_DEBUG.exe! ship_create + 713 bytes
fs2_open_3_6_18_DEBUG.exe! parse_create_object_sub + 77 bytes
fs2_open_3_6_18_DEBUG.exe! parse_create_docked_object_helper + 39 bytes
fs2_open_3_6_18_DEBUG.exe! dock_evaluate_all_docked_objects + 205 bytes
fs2_open_3_6_18_DEBUG.exe! parse_create_object + 162 bytes
fs2_open_3_6_18_DEBUG.exe! mission_parse_maybe_create_parse_object + 390 bytes
fs2_open_3_6_18_DEBUG.exe! post_process_ships_wings + 93 bytes
fs2_open_3_6_18_DEBUG.exe! post_process_mission + 69 bytes
fs2_open_3_6_18_DEBUG.exe! parse_mission + 1523 bytes
fs2_open_3_6_18_DEBUG.exe! parse_main + 449 bytes
fs2_open_3_6_18_DEBUG.exe! mission_load + 215 bytes
fs2_open_3_6_18_DEBUG.exe! game_start_mission + 184 bytes
fs2_open_3_6_18_DEBUG.exe! game_enter_state + 464 bytes
fs2_open_3_6_18_DEBUG.exe! gameseq_set_state + 310 bytes
fs2_open_3_6_18_DEBUG.exe! game_process_event + 242 bytes
fs2_open_3_6_18_DEBUG.exe! gameseq_process_events + 152 bytes
fs2_open_3_6_18_DEBUG.exe! game_main + 782 bytes
fs2_open_3_6_18_DEBUG.exe! WinMain + 330 bytes
fs2_open_3_6_18_DEBUG.exe! __tmainCRTStartup + 358 bytes
fs2_open_3_6_18_DEBUG.exe! WinMainCRTStartup + 15 bytes
KERNEL32.DLL! BaseThreadInitThunk + 14 bytes
ntdll.dll! RtlInitializeExceptionChain + 133 bytes
ntdll.dll! RtlInitializeExceptionChain + 88 bytes

Next here is my debug log.

[attachment deleted by ninja]
« Last Edit: July 15, 2013, 11:32:46 am by DahBlount »
<Axem> yet still more insightful than #hard-light

<Axem> jad2.23 will just be cat videos

<DahBlount> So
<DahBlount> JAD2.2 is like that
<Axem> maybe
<Axem> it can be whatever you like!
<DahBlount> A Chocolate Sundae?
<Axem> sure

My models: GTF Gilgamesh - GTD Nuadha [Redesigning] - Ningirama [WIP] - GTG Zephyrus

 

Offline Arpit

  • 27
Re: Future developments in ship skins
Thanks everyone!!!

Okay, So I removed all files from FS2/data/maps/ and put the Arcadia/data folder into FS2/Mediavp_3612.
It added 3 new folders to mediavp_3612; maps, models, and tables. This is the correct setup right?

Actually I can't really make out your setup just with text. :blah: It should be something like this:

-mediavps_3612
 -data
  -maps
  -models
  -tables


-------------------------------------------------------------

Code: [Select]
-fxaa
Intel HD Graphics does not support FXAA so disable FXAA.  :(

Also newer video drivers are available so update your video drivers.

 

Offline DahBlount

  • 29
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Re: Future developments in ship skins

Actually I can't really make out your setup just with text. :blah: It should be something like this:

-mediavps_3612
 -data
  -maps
  -models
  -tables


-------------------------------------------------------------

Code: [Select]
-fxaa
Intel HD Graphics does not support FXAA so disable FXAA.  :(

Also newer video drivers are available so update your video drivers.

That is my current file setup.
Man I need to build my new PC soon.
<Axem> yet still more insightful than #hard-light

<Axem> jad2.23 will just be cat videos

<DahBlount> So
<DahBlount> JAD2.2 is like that
<Axem> maybe
<Axem> it can be whatever you like!
<DahBlount> A Chocolate Sundae?
<Axem> sure

My models: GTF Gilgamesh - GTD Nuadha [Redesigning] - Ningirama [WIP] - GTG Zephyrus

 

Offline DahBlount

  • 29
  • Alpine ☆ Cancer Tribulation
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    • Steam
Re: Future developments in ship skins
How do I change windowed modes dimensions?
<Axem> yet still more insightful than #hard-light

<Axem> jad2.23 will just be cat videos

<DahBlount> So
<DahBlount> JAD2.2 is like that
<Axem> maybe
<Axem> it can be whatever you like!
<DahBlount> A Chocolate Sundae?
<Axem> sure

My models: GTF Gilgamesh - GTD Nuadha [Redesigning] - Ningirama [WIP] - GTG Zephyrus

 

Offline Arpit

  • 27
Re: Future developments in ship skins
Code: [Select]
-fullscreen_window
First disable this flag. (i.e. disable the flag - Run in fullscreen window)

Then enable this flag:

Run in window

Then change your video resolution settings in your launcher and you are ready to go.

If you want custom resolutions,(like for example, 1280x720) then type this in your Custom Flags Command-Line:

Code: [Select]
-res 1280x720
(Note that there is an X in between, not a multiplication sign)

 

Offline The E

  • He's Ebeneezer Goode
  • 213
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Re: Future developments in ship skins
The Launcher should give you a list of resolutions supported by your graphics hardware though. All those settings also work in windowed mode.
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 

Offline DahBlount

  • 29
  • Alpine ☆ Cancer Tribulation
    • Skype
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Re: Future developments in ship skins
Thank you. I feel so dumb not checking everything first actually -_-
<Axem> yet still more insightful than #hard-light

<Axem> jad2.23 will just be cat videos

<DahBlount> So
<DahBlount> JAD2.2 is like that
<Axem> maybe
<Axem> it can be whatever you like!
<DahBlount> A Chocolate Sundae?
<Axem> sure

My models: GTF Gilgamesh - GTD Nuadha [Redesigning] - Ningirama [WIP] - GTG Zephyrus