Author Topic: Badass Menu Music  (Read 3139 times)

0 Members and 1 Guest are viewing this topic.

Offline Lorric

  • 212
Hi everyone.

The Menu is not a place you normally associate with "badass" music. There are some really gentle, soothing, relaxing, gorgeous pieces of menu music out there. But that's potentially another topic for another day, that's not what I'm after. I'm after menu music that gets you pumped up!

I was recently playing Rage Racer for PS1, and that's got some excellent imo menu music which I will share:

I advise avoiding the Youtube embedder, as a thread like this could fill up with them pretty quickly and cause the problems the last video game music related thread fell victim to.

So, people, badass menu music! please share!!! :D


Online IronBeer

  • 29
  • (Witty catchphrase)
    • Minecraft
"Galatea" and "Aquitaine" from FS1/2 certainly count, but let's cast a somewhat wider net.

WH40k: Dawn of War Main Theme

Battlezone (1998) Main Theme

Neverwinter Nights: Hordes of the Underdark Main Theme

There's plenty more, even among those I can think of, but I'd prefer to leave some room for other posters.
"I have approximate knowledge of many things."

Ridiculous, the Director's Cut

Starlancer Head Animations - Converted


Offline MP-Ryan

  • Makes General Discussion Make Sense.
  • Global Moderator
  • 210
  • Keyboard > Pen > Sword
    • Twitter
Deus Ex
"In the beginning, the Universe was created.  This made a lot of people very angry and has widely been regarded as a bad move."  [Douglas Adams]


Offline Ghostavo

  • 210
  • Let it be glue!
    • Skype
    • Steam
    • Twitter
"Closing the Box" - a campaign in the making :nervous:

Shrike is a dirty dirty admin, he's the destroyer of souls... oh god, let it be glue...


Offline MatthTheGeek

  • Captain Obvious
  • 212
  • Frenchie McFrenchface
People are stupid, therefore anything popular is at best suspicious.

Mod management tools     -     Wiki stuff!     -     Help us help you

666maslo666: Releasing a finished product is not a good thing! It is a modern fad.

SpardaSon21: it seems like you exist in a permanent state of half-joking misanthropy

Axem: when you put it like that, i sound like an insane person

bigchunk1: it's not retarded it's american!
bigchunk1: ...

batwota: steele's maneuvering for the coup de gras
MatthTheGeek: you mispelled grâce
Awaesaar: grace
batwota: oh right :P
Darius: ah!
Darius: yes, i like that
MatthTheGeek: the way you just spelled it it means fat
Awaesaar: +accent I forgot how to keyboard
MatthTheGeek: or grease
Darius: the killing fat!
Axem: jabba does the coup de gras
MatthTheGeek: XD
Axem: bring me solo and a cookie

Excellent music choices so far, I'm glad to see my personal favorite Battlezone (1 and 2 were ahead of their time in my opinion, from gameplay perspective).

A easy recent example is XCOM: Enemy Unknown's menu music (takes a bit to build up), as well as Planescape Torment's, Earth 2150, perhaps particularly Lost Souls due to theme. Those are just from the top of my head.

Though it may be a little hard to completely correctly define a 'badass' sound/theme as it depends on style too I think. For instance, the Age of Empires 1 menu music is very evocative and contains lots of nostalgia to me while it might not do as much for those who haven't played the game when young.
I'm all about getting the most out of games, so whenever I discover something very strange or push the limits, I upload them here:


"Do you begin to see, then, what kind of world we are creating? It is the exact opposite of the stupid hedonistic Utopias that the old reformers imagined. A world of fear and treachery and torment, a world of trampling and being trampled upon, a world which will grow not less but more merciless as it refines itself. Progress in our world will be progress to more pain."
- George Orwell


Offline Spoon

  • 212
  • ヾ(´︶`♡)ノ

[02:42] <@Axem> spoon somethings wrong
[02:42] <@Axem> critically wrong
[02:42] <@Axem> im happy with these missions now
[02:44] <@Axem> well
[02:44] <@Axem> with 2 of them


Offline BloodEagle

  • 210
  • Bleeding Paradox!
    • Steam
Ground Control

Hell, all the music from Ground Control is badass.


Offline Turambar

  • Determined to inflict his entire social circle on us
  • 210
  • You can't spell Manslaughter without laughter
Far Cry: Blood Dragon has some really cool music, in the menus and in the game

Here's the main menu music
10:55:48   TurambarBlade: i've been selecting my generals based on how much i like their hats
10:55:55   HerraTohtori: me too!
10:56:01   HerraTohtori: :D


Offline deathfun

  • 210
  • Hey man. Peace. *Car hits them* Frakking hippies
    • Minecraft

And subsequently Killzone 3



Offline Luis Dias

  • 211
:D fkin classic! and of course....


pretty engaging when i first started it up
The good Christian should beware of mathematicians, and all those who make empty prophecies. The danger already exists that the mathematicians have made a covenant with the devil to darken the spirit and to confine man in the bonds of Hell.


Offline RVR72G

  • 25
Unreal Tournament, Ground Control 2, Front Mission 5 and BF1942 are definitely my favorites.

And both Generals, obviously.


Offline Lorric

  • 212
I’ve listened to all the linked menu music, thanks for all those. They’re good, but not quite what I was looking for, I was looking for music to get me fired up, which you don’t usually get from the menu. Faster tempo, which is atypical for menu music. Though maybe they do fire you who posted them up. Don’t let that stop you posting them though either way. These tracks have a more “typical” menu music feel to them, they evoke a sense of gravity and atmosphere, put me into a serious and focused mindset, rather then getting me pumped up. They have that slow build to them. A couple evoke a sense of dread, I thought the Quake One one was going to be a pump up track, but then that one did the dread thing. The Quake III one might be the closest to what I’m looking for. It’s still been interesting listening to them. The Max Payne III one is different, not because of it being a pump-up track, just because of what it is. I like it.

That very last one though, Ground Control 2… I’m liking that one, that’s a stirring piece alright. And then it goes to the slow and serious part. I think I’m going to add that one to my collection, I’ll just listen to it some more first.

Let me add a couple more to the mix, the first one has a bit of both, it’s got that slow build and gravity, and it’s got the “pump-up” factor. The second is a more “pump-up” style piece.


Dynasty Warriors 5:

Again, let me advise it’s not good filling up a topic with Youtube embeds, it slows everything down.


Offline AdmiralRalwood

  • 211
  • The Cthulhu programmer himself!
    • Skype
    • Steam
    • Twitter
Ph'nglui mglw'nafh Codethulhu GitHub wgah'nagl fhtagn.

schrödinbug (noun) - a bug that manifests itself in running software after a programmer notices that the code should never have worked in the first place.

When you gaze long into BMPMAN, BMPMAN also gazes into you.

"I am one of the best FREDders on Earth" -General Battuta

<Aesaar> literary criticism is vladimir putin

<MageKing17> "There's probably a reason the code is the way it is" is a very dangerous line of thought. :P
<MageKing17> Because the "reason" often turns out to be "nobody noticed it was wrong".
(the very next day)
<MageKing17> this ****ing code did it to me again
<MageKing17> "That doesn't really make sense to me, but I'll assume it was being done for a reason."
<MageKing17> **** ME

<MageKing17> God damn, I do not understand how this is breaking.
<MageKing17> Everything points to "this should work fine", and yet it's clearly not working.
<MjnMixael> 2 hours later... "God damn, how did this ever work at all?!"
<MageKing17> so
<MageKing17> more than two hours
<MageKing17> but once again we have reached the inevitable conclusion
<MageKing17> How did this code ever work in the first place!?

<@The_E> Welcome to OpenGL, where standards compliance is optional, and error reporting inconsistent

<MageKing17> It was all working perfectly until I actually tried it on an actual mission.

<IronWorks> I am useful for FSO stuff again. This is a red-letter day!
* z64555 erases "Thursday" and rewrites it in red ink

<MageKing17> TIL the entire homing code is held up by shoestrings and duct tape, basically.


Offline An4ximandros

  • 210
  • Transabyssal metastatic event
The Supreme Commander: Forged Alliance Main Menu theme, which I can't seem to find. :\

And the Angels Fall First: Planetstorm Menu Theme from the old UT3 Branches. It is so awesome, the BP guys *Ahem* used it for a bit. I can't find it either. :\\


Offline NGTM-1R

  • I reject your reality and substitute my own
  • 213
  • Syndral Active. 0410.
Here it is.

It sounds...kinda right, but yet not. Maybe for the Gravis Ultrasound or something but I actually HAVE the main theme and it was higher fidelity.

The theme from the Fury missions certainly is.
"Load sabot. Target Zaku, direct front!"

A Feddie Story


Offline Hobbie

  • 28
  • It's Hot Drop O'Clock!
    • Minecraft
    • Steam

Identical for Doom 3 and Doom 3 BFG.


In the arena of logic, I fight unarmed.