Author Topic: The Aftermath  (Read 2916 times)

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Offline CT27

  • 211
Has anyone else played "The Aftermath" by Herkie423?

http://www.sectorgame.com/f2s/downloads.php?action=downloads&id=604



If you can get it working it's fairly fun (I loved the missions where you piloted a Boreas cruiser or Vengeance corvette), though I found a number of bugs in there. 


 

Offline fightermedic

  • 29
  • quite a nice guy, no really, i am
yea, played it when i worked on it for the restoration project, but that was quite a while ago
quite decent campaign, has aged better than most others if you ask me
did you play the original or the version linked in my sig?

oooooooooops, ignore me, wrong campaign ;)
>>Fully functional cockpits for Freespace<<
>>Ships created by me<<
Campaigns revised/voice-acted by me:
Lightning Marshal 1-4, The Regulus Campaign, Operation: Savior, Operation: Crucible, Titan Rebellion, Fall of Epsilon Pegasi 1.1Aftermath 2.1,
Pandora's Box 2.2, Deep Blood

Other Campaigns I have participated in:
The Antagonist, Warzone, Phantoms & Echo-Gate

All the stuff I release is free to use or change in any way for everybody who likes to do so; take whatever you need

 

Offline Nyctaeus

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He released it only on Sectorgame. I'm currently unable to even visit Sectorgame for unknown reasons, and have 403 on this link. I don't know if he's still active in the community, but if he is, I don't know why he never posted it here. If someone could provide some mirror, maybe on fsmods, I would like to play. AFAIK it was pretty big project.
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Offline Macfie

  • 210
  • If somebody made a campaign I've probably got it
This is a different campaign from Aftermath which was set post great war and was converted from FS1.  The Aftermath was an FS2 campaign.  At one time it was released on several web sites that are no longer available.  It was a pretty much vanilla FS2 campaign and was retail compatible.  I don't know if the current release is an upgrade of the original or a completely new campaign.
« Last Edit: September 23, 2013, 07:13:17 pm by Macfie »
Normal people believe that if it isn't broke, don't fix it. Engineers believe that if it isn't broke, it doesn't have enough features yet.
The difference between Mechanical Engineers and Civil Engineers is:
Mechanical Engineers build weapons.  Civil Engineers build targets
An optimist sees the glass half full; the pessimist sees it half empty. An engineer sees that the glass is twice as big as it needs to be.

 

Offline Darius

  • 211
I remember the forum thread. It's a deeply personal project, inspired from his experiences fighting rebels in the philippines army.

 

Offline CT27

  • 211
For those who've played it, what build did you play it on?

I've had trouble on a couple.  The site I linked in the OP says he tested it on 3.6.14, but weirdly that's the one I had the most trouble on.

 

Offline Lepanto

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Haven't finished it yet, but I've gotten a ways in, using 3.7.0. Using the most recent version of BP causes some errors (which you can skip and still run the campaign, but cause some ships to appear as Ulysses.)

I don't mean to personally insult the author, but to be blunt, this campaign is rather sloppy in some areas. Grammar and spelling errors abound, and the campaign calls corvettes "cruisers" more than once. Gameplay is generally workable, without any mission-breaking bugs, but not highly-polished (there's one section where I can't figure out how you're supposed to survive without cheating). You fight against an absurdly-huge pirate fleet. The whole experience reminds one of a humorously bad fanfic, IMO. It's obvious that a lot of effort was put into it, but it's still notably flawed as a FS campaign.
"We have now reached the point where every goon with a grievance, every bitter bigot, merely has to place the prefix, 'I know this is not politically correct, but...' in front of the usual string of insults in order to be not just safe from criticism, but actually a card, a lad, even a hero. Conversely, to talk about poverty and inequality, to draw attention to the reality that discrimination and injustice are still facts of life, is to commit the sin of political correctness. Anti-PC has become the latest cover for creeps. It is a godsend for every curmudgeon and crank, from fascists to the merely smug."
Finian O'Toole, The Irish Times, 5 May 1994

Blue Planet: The Battle Captains: Missions starring the Admirals of BP: WiH
Frontlines 2334+2335: T-V War campaign
GVB Ammit: Vasudan strike bomber
Player-Controlled Capship Modding Tutorial

 

Offline CT27

  • 211
A couple times I did have that problem where a ship was an Ulysses...sometimes it didn't really affect a mission.  However, one mission it was a problem:  what was supposed to be a Shivan superdestroyer was an Ulysses instead.  What made that a problem was that it had all the hitpoints of a superdestroyer (so the GTVA destroyers couldn't hit it and it would take forever to destroy in fighters).

 

Offline CT27

  • 211
Did anyone else think some of the escort missions were too long?

There was one mission where you have to escort an AWACS for about 15 minutes (scouting the Shivan home planet).  I found that incredibly tedious (destroy fighter wave, destroy bomber wave, destroy fighter wave, destroy bomber wave...etc).  Also, this wasn't the only escort mission like that.

Does anyone else think escort missions should generally be 10 minutes max?

 

Offline Lepanto

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The mission design started to drag on me once the Shivan arc started, and the cookie-cutter escort missions were definitely some of the worst parts. I despise cookie-cutter escort missions in general, and The Aftermath has a fatal case of escort mission syndrome. I disliked them enough that I started just cheating through them. If I wanted to experience sheer, mind-numbing tedium, I'd do something productive with my life, rather than play a long FS campaign.  :P

This campaign was going for an 'epic' atmosphere. With the massive wings of enemy fighters, and some cool mission ideas, it definitely had potential. Sometimes, you get to command, and even fly, capships; those were among the better missions, IMO. But the largely cookie-cutter gameplay killed the experience, the campaign's rife with technical errors, and the sheer lack of attention to detail displayed throughout really bugged me. The unintentional hilarity dies down once you hit the Shivan arc, to be replaced with sheer tedium. I gave up shortly before the end.

Spoiler:
In one mission, you have to protect a WiH lunar installation [which is supposed to be a space station, but isn't even re-titled] from Shivan attack. Probably because of moment-of-inertia troubles, the station spins around at high speeds when hit, killing both ally and enemy forces which fall victim to the Whirling Moonbase of Death.
"We have now reached the point where every goon with a grievance, every bitter bigot, merely has to place the prefix, 'I know this is not politically correct, but...' in front of the usual string of insults in order to be not just safe from criticism, but actually a card, a lad, even a hero. Conversely, to talk about poverty and inequality, to draw attention to the reality that discrimination and injustice are still facts of life, is to commit the sin of political correctness. Anti-PC has become the latest cover for creeps. It is a godsend for every curmudgeon and crank, from fascists to the merely smug."
Finian O'Toole, The Irish Times, 5 May 1994

Blue Planet: The Battle Captains: Missions starring the Admirals of BP: WiH
Frontlines 2334+2335: T-V War campaign
GVB Ammit: Vasudan strike bomber
Player-Controlled Capship Modding Tutorial

 

Offline CT27

  • 211
Lepanto,

If you're close to the end, I'd advise you to finish it (even if it's playing missions individually through the techroom).  It brings a sense of closure if nothing else. 

I have more thoughts on the campaign but I have to go soon so I'll save that for later.

 
Aftermath (this one) requires blueplanet- and blueplanet2-mods installed, respectively. But obviously, these are the first releases of blueplanet?! The updated ones do not work here on Ubuntu 12.04, 32bit. I tried 3.6.17, 3.6.18 and 3.7.

Any suggestions? I will post the log, if required.

 

Offline AdmiralRalwood

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Aftermath (this one) requires blueplanet- and blueplanet2-mods installed, respectively. But obviously, these are the first releases of blueplanet?! The updated ones do not work here on Ubuntu 12.04, 32bit. I tried 3.6.17, 3.6.18 and 3.7.

Any suggestions? I will post the log, if required.
Blue Planet requires a special build to run; if you can't (or don't know how to) make a build, or it doesn't run on your system, you'll need the compatability package to be able to use a non-BP build.
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schrödinbug (noun) - a bug that manifests itself in running software after a programmer notices that the code should never have worked in the first place.

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(the very next day)
<MageKing17> this ****ing code did it to me again
<MageKing17> "That doesn't really make sense to me, but I'll assume it was being done for a reason."
<MageKing17> **** ME
<MageKing17> THE REASON IS PEOPLE ARE STUPID
<MageKing17> ESPECIALLY ME

<MageKing17> God damn, I do not understand how this is breaking.
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<MjnMixael> 2 hours later... "God damn, how did this ever work at all?!"
(...)
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<MageKing17> more than two hours
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<MageKing17> It was all working perfectly until I actually tried it on an actual mission.

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<MageKing17> TIL the entire homing code is held up by shoestrings and duct tape, basically.

 
The new Blueplanet always worked with the native Linux builds. Obviously, Aftermath hasnt been "transformed" to the new one.

 

Offline CT27

  • 211
Has anyone been able to complete this campaign using one build? 

I had to use a number of different ones (some missions would work on one, some on another, etc.) to beat it and that was through the techroom.

 

Offline CT27

  • 211
The author of this campaign is Filipino, correct?

Hope he's okay after the hurricane that just hit there.