Clan vehicles deploy in points of two vehicles each. That means a Star is ten. Not five.
You just had to ruin my day, didn't you..
Good thing the RAT doesn't have that many units to pick from then, would be a lot more realistic if said point was two of the same vehicle.
And if they get to do it, why not us?! I'll tell you why, cause our tanks rock, that's why!
In other news, a new week arrives, and our Svantovit looks a little.. well let's say the only undamaged side is the left side, all other locations lack armor. Also it lacks it's second Streak SRM2, which we're gonna have to salvage off of something..
We do, however, have a Clan ER Large Laser, torn from the corpse of the Ares Tank. Might pop that onto one of our mechs, like a Wolfhound for instance.
This week marks our third week and we recruit another Aero Pilot, this time it's a Green pilot who brought his own Sabre(SB-27). That's the only version of it i could find that didn't have LosTech on it

Added him to our Air Wing, so that makes for 2 Aero fighters, and the only rule i was interested in from Scotty was the kill off 1 unit from enemy lance/star. Not sure if it was intended to have multiple Aero jockeys do that for a single engagement or on a per friendly lance deployed basis. Nice moment for Scotty to BRIGHTEN UP my day

Also, Pecenipicek, way ahead of ya on the customization front, dat Whammy has been a thorn in my eye for a while(and not because it's a whammy) so i decided to DO something about it.
Hobbie: Iron Man lets your guy only take 1 pilot hit for an ammo explosion, unless of course the autoeject fails, i don't think it helps then(usually you die from that).
5th Lance is up for combat this week, while the rest got lucky and rolled no battle. Lucky because most lances at the moment either have a refit underway or need repairs, like Night and Hobbie need new right legs. And IronBeer is awaiting the arrival of a DHS replacement.
The battletype is a Chase, as Defender of course. This is actually pretty nice, as we get to salvage the field regardless of win or lose(enemy wins after 50%+ has retreated to the north edge of the map) so we can strip some things off the enemy! Also they get twice as many units(well, roughly, i roll twice for enemy lance weights)
After rolling enemy tanks and mechs and adjusting for skill level(i can't seem to find the option for what the default is), the enemy Locust is terminated by our ASF pilot that isn't new. The only two IS designs they're sporting now are a Battlemaster and an Enforcer.
Let's see what i can make of this

P.S. Trashman, 5th's your Lance, so this ought to answer your question
