Author Topic: Crash on WiH Act 3, Mission 2  (Read 9450 times)

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Offline DahBlount

  • 29
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Crash on WiH Act 3, Mission 2
When I attempted to play the second mission, I CTDed, switched to debug build and got the following.
Code: [Select]
For ship 'TC-TRI', detail level
mismatch. Table has 4,
POF has 3.
ntdll.dll! ZwWaitForSingleObject + 12 bytes
KERNELBASE.dll! WaitForSingleObject + 18 bytes
fs2_open_3_7_1_SSE-DEBUG-20131105_r10010.exe! <no symbol>
fs2_open_3_7_1_SSE-DEBUG-20131105_r10010.exe! <no symbol>
fs2_open_3_7_1_SSE-DEBUG-20131105_r10010.exe! <no symbol>
fs2_open_3_7_1_SSE-DEBUG-20131105_r10010.exe! <no symbol>
fs2_open_3_7_1_SSE-DEBUG-20131105_r10010.exe! <no symbol>
fs2_open_3_7_1_SSE-DEBUG-20131105_r10010.exe! <no symbol>
fs2_open_3_7_1_SSE-DEBUG-20131105_r10010.exe! <no symbol>
fs2_open_3_7_1_SSE-DEBUG-20131105_r10010.exe! <no symbol>
fs2_open_3_7_1_SSE-DEBUG-20131105_r10010.exe! <no symbol>
fs2_open_3_7_1_SSE-DEBUG-20131105_r10010.exe! <no symbol>
fs2_open_3_7_1_SSE-DEBUG-20131105_r10010.exe! <no symbol>
fs2_open_3_7_1_SSE-DEBUG-20131105_r10010.exe! <no symbol>
fs2_open_3_7_1_SSE-DEBUG-20131105_r10010.exe! <no symbol>
fs2_open_3_7_1_SSE-DEBUG-20131105_r10010.exe! <no symbol>
fs2_open_3_7_1_SSE-DEBUG-20131105_r10010.exe! <no symbol>
fs2_open_3_7_1_SSE-DEBUG-20131105_r10010.exe! <no symbol>
fs2_open_3_7_1_SSE-DEBUG-20131105_r10010.exe! <no symbol>
fs2_open_3_7_1_SSE-DEBUG-20131105_r10010.exe! <no symbol>
fs2_open_3_7_1_SSE-DEBUG-20131105_r10010.exe! <no symbol>
fs2_open_3_7_1_SSE-DEBUG-20131105_r10010.exe! <no symbol>
KERNEL32.DLL! BaseThreadInitThunk + 14 bytes
ntdll.dll! RtlInitializeExceptionChain + 133 bytes
ntdll.dll! RtlInitializeExceptionChain + 88 bytes

Log is included.

[attachment deleted by an evil time traveler]
<Axem> yet still more insightful than #hard-light

<Axem> jad2.23 will just be cat videos

<DahBlount> So
<DahBlount> JAD2.2 is like that
<Axem> maybe
<Axem> it can be whatever you like!
<DahBlount> A Chocolate Sundae?
<Axem> sure

My models: GTF Gilgamesh - GTD Nuadha [Redesigning] - Ningirama [WIP] - GTG Zephyrus

 

Offline MatthTheGeek

  • Captain Obvious
  • 212
  • Frenchie McFrenchface
Re: Crash on WiH Act 3, Mission 2
This is not a CTD. Press Cancel.

This is a warning coming from the MVPs that is raised with recent builds, and should be fixed with the next version of the MVPs. It has nothing to do with BP.
« Last Edit: November 06, 2013, 11:43:13 am by MatthTheGeek »
People are stupid, therefore anything popular is at best suspicious.

Mod management tools     -     Wiki stuff!     -     Help us help you

666maslo666: Releasing a finished product is not a good thing! It is a modern fad.

SpardaSon21: it seems like you exist in a permanent state of half-joking misanthropy

Axem: when you put it like that, i sound like an insane person

bigchunk1: it's not retarded it's american!
bigchunk1: ...

batwota: steele's maneuvering for the coup de gras
MatthTheGeek: you mispelled grâce
Awaesaar: grace
batwota: oh right :P
Darius: ah!
Darius: yes, i like that
MatthTheGeek: the way you just spelled it it means fat
Awaesaar: +accent I forgot how to keyboard
MatthTheGeek: or grease
Darius: the killing fat!
Axem: jabba does the coup de gras
MatthTheGeek: XD
Axem: bring me solo and a cookie

 

Offline DahBlount

  • 29
  • Alpine ☆ Cancer Tribulation
    • Skype
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Re: Crash on WiH Act 3, Mission 2
Okay. I'll just wait on that then.
<Axem> yet still more insightful than #hard-light

<Axem> jad2.23 will just be cat videos

<DahBlount> So
<DahBlount> JAD2.2 is like that
<Axem> maybe
<Axem> it can be whatever you like!
<DahBlount> A Chocolate Sundae?
<Axem> sure

My models: GTF Gilgamesh - GTD Nuadha [Redesigning] - Ningirama [WIP] - GTG Zephyrus

 

Offline MatthTheGeek

  • Captain Obvious
  • 212
  • Frenchie McFrenchface
Re: Crash on WiH Act 3, Mission 2
On the MVPs ? I'd suggest against that, we have no indication as to when this next release will happen. Just ignore the warning.
People are stupid, therefore anything popular is at best suspicious.

Mod management tools     -     Wiki stuff!     -     Help us help you

666maslo666: Releasing a finished product is not a good thing! It is a modern fad.

SpardaSon21: it seems like you exist in a permanent state of half-joking misanthropy

Axem: when you put it like that, i sound like an insane person

bigchunk1: it's not retarded it's american!
bigchunk1: ...

batwota: steele's maneuvering for the coup de gras
MatthTheGeek: you mispelled grâce
Awaesaar: grace
batwota: oh right :P
Darius: ah!
Darius: yes, i like that
MatthTheGeek: the way you just spelled it it means fat
Awaesaar: +accent I forgot how to keyboard
MatthTheGeek: or grease
Darius: the killing fat!
Axem: jabba does the coup de gras
MatthTheGeek: XD
Axem: bring me solo and a cookie

 

Offline Kolgena

  • 211
Re: Crash on WiH Act 3, Mission 2
That's a cargo container that never appears in all of BP. You should be fine to play without any "fixes" if you just press cancel and alt tab back in.

 

Offline MatthTheGeek

  • Captain Obvious
  • 212
  • Frenchie McFrenchface
Re: Crash on WiH Act 3, Mission 2
That's a cargo container that never appears in all of BP.
Wrong.

Her Finest Hour and Everything is Permitted have a bunch of those. Might or might not have easter egg contents, too  :nervous:
« Last Edit: November 06, 2013, 04:00:57 pm by MatthTheGeek »
People are stupid, therefore anything popular is at best suspicious.

Mod management tools     -     Wiki stuff!     -     Help us help you

666maslo666: Releasing a finished product is not a good thing! It is a modern fad.

SpardaSon21: it seems like you exist in a permanent state of half-joking misanthropy

Axem: when you put it like that, i sound like an insane person

bigchunk1: it's not retarded it's american!
bigchunk1: ...

batwota: steele's maneuvering for the coup de gras
MatthTheGeek: you mispelled grâce
Awaesaar: grace
batwota: oh right :P
Darius: ah!
Darius: yes, i like that
MatthTheGeek: the way you just spelled it it means fat
Awaesaar: +accent I forgot how to keyboard
MatthTheGeek: or grease
Darius: the killing fat!
Axem: jabba does the coup de gras
MatthTheGeek: XD
Axem: bring me solo and a cookie

 

Offline DahBlount

  • 29
  • Alpine ☆ Cancer Tribulation
    • Skype
    • Steam
Re: Crash on WiH Act 3, Mission 2
Wait, now I'm confused. I was able to load the mission and get to the briefing screen, but when I click on commit to mission, I crash. What's up with that?
Tested with r10010 and r10014.
« Last Edit: November 06, 2013, 09:12:36 pm by DahBlount »
<Axem> yet still more insightful than #hard-light

<Axem> jad2.23 will just be cat videos

<DahBlount> So
<DahBlount> JAD2.2 is like that
<Axem> maybe
<Axem> it can be whatever you like!
<DahBlount> A Chocolate Sundae?
<Axem> sure

My models: GTF Gilgamesh - GTD Nuadha [Redesigning] - Ningirama [WIP] - GTG Zephyrus

 

Offline niffiwan

  • 211
  • Eluder Class
Re: Crash on WiH Act 3, Mission 2
Please post your fs2_open.log file.  Instructions on how to do this can be found in this post.

:)
Creating a fs2_open.log | Red Alert Bug = Hex Edit | MediaVPs 2014: Bigger HUD gauges | 32bit libs for 64bit Ubuntu
----
Debian Packages (testing/unstable): Freespace2 | wxLauncher
----
m|m: I think I'm suffering from Stockholm syndrome. Bmpman is starting to make sense and it's actually written reasonably well...

 

Offline DahBlount

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  • Alpine ☆ Cancer Tribulation
    • Skype
    • Steam
Re: Crash on WiH Act 3, Mission 2
Here you go.

[attachment deleted by an evil time traveler]
<Axem> yet still more insightful than #hard-light

<Axem> jad2.23 will just be cat videos

<DahBlount> So
<DahBlount> JAD2.2 is like that
<Axem> maybe
<Axem> it can be whatever you like!
<DahBlount> A Chocolate Sundae?
<Axem> sure

My models: GTF Gilgamesh - GTD Nuadha [Redesigning] - Ningirama [WIP] - GTG Zephyrus

 

Offline niffiwan

  • 211
  • Eluder Class
Re: Crash on WiH Act 3, Mission 2
hmmm... so it crashes with both release and debug executables?

Also, you do seem to have a lot of loose files in your FSO directories.

Code: [Select]
Searching root 'C:\Games\Freespace2\blueplanet2\' ... 6 files
...
Searching root 'C:\Games\Freespace2\blueplanet\' ... 2 files
...
Searching root 'C:\Games\Freespace2\mediavps_3612\' ... 77 files
...
Searching root 'C:\Games\Freespace2\' ... 3581 files

Especially in 'C:\Games\Freespace2\data\', I've only got 14 loose files there.  Maybe have a look through those 3581 files and move them out of your FSO dirs if you don't know what they're for?
Creating a fs2_open.log | Red Alert Bug = Hex Edit | MediaVPs 2014: Bigger HUD gauges | 32bit libs for 64bit Ubuntu
----
Debian Packages (testing/unstable): Freespace2 | wxLauncher
----
m|m: I think I'm suffering from Stockholm syndrome. Bmpman is starting to make sense and it's actually written reasonably well...

 

Offline DahBlount

  • 29
  • Alpine ☆ Cancer Tribulation
    • Skype
    • Steam
Re: Crash on WiH Act 3, Mission 2
Yeah, lots of loose files. Managed to reduce the number of files in the data folder to around 700, around 680 of them are cache files. Removed files from the MVP folder, leaving 18 files. The files in the BP folders are cache files.
After removal, attempted to play with both release and debug builds or r10010 and r10014 but the game still crashed.
<Axem> yet still more insightful than #hard-light

<Axem> jad2.23 will just be cat videos

<DahBlount> So
<DahBlount> JAD2.2 is like that
<Axem> maybe
<Axem> it can be whatever you like!
<DahBlount> A Chocolate Sundae?
<Axem> sure

My models: GTF Gilgamesh - GTD Nuadha [Redesigning] - Ningirama [WIP] - GTG Zephyrus

 

Offline niffiwan

  • 211
  • Eluder Class
Re: Crash on WiH Act 3, Mission 2
well, that's annoying. 

hmm.

What about grabbing another stack trace? :D
Creating a fs2_open.log | Red Alert Bug = Hex Edit | MediaVPs 2014: Bigger HUD gauges | 32bit libs for 64bit Ubuntu
----
Debian Packages (testing/unstable): Freespace2 | wxLauncher
----
m|m: I think I'm suffering from Stockholm syndrome. Bmpman is starting to make sense and it's actually written reasonably well...

 

Offline DahBlount

  • 29
  • Alpine ☆ Cancer Tribulation
    • Skype
    • Steam
Re: Crash on WiH Act 3, Mission 2
I will attempt to, for some reason it keeps on saying "Build failed" in the bottom left corner and pressing F5 does not work.
I already rechecked SVN and I am stuck as to what the problem is.\

Edit: Okay I got a successful build to work finally.
Edit2: Was able to get a stack trace but my internet crapped out on me. Posting from my phone, will have the stack trace to you tomorrow.
« Last Edit: November 06, 2013, 11:43:46 pm by DahBlount »
<Axem> yet still more insightful than #hard-light

<Axem> jad2.23 will just be cat videos

<DahBlount> So
<DahBlount> JAD2.2 is like that
<Axem> maybe
<Axem> it can be whatever you like!
<DahBlount> A Chocolate Sundae?
<Axem> sure

My models: GTF Gilgamesh - GTD Nuadha [Redesigning] - Ningirama [WIP] - GTG Zephyrus

 

Offline DahBlount

  • 29
  • Alpine ☆ Cancer Tribulation
    • Skype
    • Steam
Re: Crash on WiH Act 3, Mission 2
<Axem> yet still more insightful than #hard-light

<Axem> jad2.23 will just be cat videos

<DahBlount> So
<DahBlount> JAD2.2 is like that
<Axem> maybe
<Axem> it can be whatever you like!
<DahBlount> A Chocolate Sundae?
<Axem> sure

My models: GTF Gilgamesh - GTD Nuadha [Redesigning] - Ningirama [WIP] - GTG Zephyrus

 

Offline MachManX

  • 26
  • The Fight Never Ends...This Is A Fact Of Life!
Re: Crash on WiH Act 3, Mission 2
I too have the same crash.  Previously my game crashed on the first mission but the new build fixed the issue.  Now I'm crashing on this second mission using the same, new build.  I'll post a crash log later.

[attachment deleted by an evil time traveler]
« Last Edit: November 08, 2013, 04:09:48 pm by MachManX »
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Ubuntu 20.04 + Whatever I VM

 

Offline The E

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Re: Crash on WiH Act 3, Mission 2
Will be fixed in the next build.
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 

Offline DahBlount

  • 29
  • Alpine ☆ Cancer Tribulation
    • Skype
    • Steam
Re: Crash on WiH Act 3, Mission 2
Thanks!
<Axem> yet still more insightful than #hard-light

<Axem> jad2.23 will just be cat videos

<DahBlount> So
<DahBlount> JAD2.2 is like that
<Axem> maybe
<Axem> it can be whatever you like!
<DahBlount> A Chocolate Sundae?
<Axem> sure

My models: GTF Gilgamesh - GTD Nuadha [Redesigning] - Ningirama [WIP] - GTG Zephyrus

 
Re: Crash on WiH Act 3, Mission 2
I am getting CTD in the exact same mission. Here is the log file.

I am using the latest BP.patch file and Yarn's Adaptable HUD (BP version) build. Because I really wanted my HUD elements to scale correctly.

[attachment deleted by an evil time traveler]

 

Offline The E

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  • 213
  • Nothing personal, just tech support.
    • Steam
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Re: Crash on WiH Act 3, Mission 2
Whatever you are using, you are using a build based on a revision that does not have the fixes in the latest BP builds.

Let me be absolutely clear about this: The only builds I support for BP are the normal nightlies (with compatibility pack), and the ones I make myself. You are on your own when using anything else.
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 

Offline Yarn

  • 210
Re: Crash on WiH Act 3, Mission 2
I am using the latest BP.patch file and Yarn's Adaptable HUD (BP version) build. Because I really wanted my HUD elements to scale correctly.
There's little reason to use my builds to play Blue Planet 2 because BP2 includes its own HUD, including a widescreen one, and it's not made with my builds in mind (not that it should be). Could you try the latest BP build here?

BP.patch is useful only for making your own builds; just having it in your FS2 folder or anywhere else has absolutely no effect on how the game runs.
"Your fighter is running out of oil.  Please check under the hood and add more if necessary"
--strings.tbl, entry 177

"Freespace is very tired.  It is shutting down to get some rest."
--strings.tbl, entry 178