Were those turrets originally part of the mesh or are those the imported ones from Hades?
the ones hades used
Thats right. I love consistency. Thats the reason why i would like to use some similar components from other ships.
Don´t understand me wrong, i don´t want to make some kitbashing, i just want a look where people can see: this is/was a GTA / GTVA ship.
As i unterstand the Iceni was build very quickly as the commandship of bosh. Why should they (for example) create new turrets for her? Why not using similar ones to the Deimos. That saves time for production, costs and ressources. Thats the reason why my turrets look so similar to Hases´ ones (except the "more technical" one at the front, thats from Hades *thx*).
Another small thing are the engines. If you take a look, you will see they look similar to the ones the Deimos uses

I checked the errors at the mesh again: in 3dsmax there is NO issues with the mesh. I deletes the "broken" geometry from the mesh and replaced the faces with mirrored ones from the good side.
Same problem... I have this problem with a lot of meshs except my old Babylon5 Vorchan... no idea why.
Will test this again with another obj-exporter and maybe with an export from Blender... we´ll see.
Please excuse this
