What, July is already gone? Hopefully your summer hasn't been too hot (like a Capellean Supernova) or too cold (like Bosch's heart). Or maybe you're allergic to sunlight like me and just stay in an air-conditioned place all day.
Anyway, let us check out our cool works of art in July.

Lots of neat stuff this month in campaign stuff.
First off, two re-releases of older campaigns. Macfie and the FSCRP team gives us the old standby, the complete 4 part series of the
Lightning Marshall, all voiced acted and good for the 2014 MediaVPs! Fly with the GTCv Actium and the Space Cowboys and fight the NTF.

And Cyborg17 has made
The Aftermath playable again with the 2014 MediaVPs and the latest version of Blue Planet. This Post-Capella campaign boasts lots of big fleet battles. CT27 says: In my opinion if you liked "Inferno", "Warzone", and/or "Derelict", you'll probably like "The Aftermath."

Sarkoth has started making a new type of
campaign list that gives you an idea of what campaigns work with what builds and any minimum requirements. This should be helpful to our newer players! Check out the thread and help him fill in the blanks if you have the chance.
In campaign preview news…
Lepanto gives us this beam filled teaser screenshot for
Sophrosyne.
Pew…!
Rheyah shows off a little technical prose with how he's developing subspace warfare for his
Shetland campaign.Military theorists differentate between the first and second generation of subspace warfare based on tactical decision making and risk-reward strategic management. Both Terran and Vasudan subspace warfare has evolved since the early days of subspace warfare. With little real scientific information to go on, the focus of first generation warfare was node control - positioning of vital capital ships in such a way that supply lines remained open at all costs.
TheHound gives us another ship showcase post for his
VeniceMirror campaign currently being worked on!

After the Second Shivan incursion, all Alliance engineers agreed that the Hecate failed as a heavy line combatant, and whenever it found itself in direct combat with Shivan forces, it was failing to perform.
That is why GTVA needed a new weapon to face any further Shivan threats, and their joint en-devour developed the Titan.
Diehard FREDder Orph3u5 is back with a new campaign called
Of Shivans and Men. Gee, George, I wonder what it's going to be about? Not Vasudans, I guess.
Episode 1 is set in 2328 of the FreeSpace-universe timeline, the chronolical middle of the Terran-Vasudan War. Due to the fact that the Terran-Vasudan War is the longest military conflict in the cannon FreeSpace-universe I wanted to show that as the war drags on, dangerous political movements take hold on both sides; in this instance the rise of a terran supremancy movement (a proto-NTF if you like) which can openly and branzenly display its agenda and it's symbols
And I too, have been trying my best to get back into FREDding… or at the very least fixing up
JAD2.21. Some of the upgrades are just nicer graphics, but there are some completely new features. One of those is this neat campaign map I designed. Check out the video in the link to see it in action!
by niffiwan After an error filled coding section in June let's see if I can do better for July!

Last month I said that 3.7.2 RC4 was due "soon". Well, that's still the case

Seriously though, it's much closer now as quite a few mantis tickets in code review have been closed and a few new mainhall features have also gone in. Also, RC4 is likely to be the final RC before final, so when it comes out it can use all the testing it can get to make sure there's no major bugs in 3.7.2 final.
New features!
- Add ba.getGameDifficulty() scripting function to get the current difficulty level - Axem (more Sexp functionality available in scripting!)
- Add more functionality to colors.tbl including modular colors table support - MageKing17 (there's a lot more features than this, see mantis 3064 for more details)
- Removed ship template feature which never worked without crashing - Goober5000 (this is a feature removal rather than an addition - but the feature is believed to have never worked correctly, see Mantis 2064 for more detail, and post in the SCP board if this change has suddenly nuked your lovingly crafted mod!)
- Turned the required SEXP variable arguments for add-background-bitmap and add-sun-bitmap into optional arguments - zookeeper (you don't have to specify the variable to store the anymore)
- Allow mainhalls to specify more doors (aka buttons or action areas) and customise what each door does - ngld (this is a big one for mainhall builders, e.g. Axems journal or systemviewer could get their own buttons/doors instead of hijacking the barracks)
- Add new animations to mainhalls that are drawn after the doors, and add cheat codes to let "misc" animations be swapped - ngld (I've seen Christmas lights over a door on the GTD Krios - just what is going on here pilot!)
- Upgrade libpng from 1.5.7 to 1.6.12 - Zacam (there's been a few security issues fixed in libpng, so we've updated the version shipped with the FSO code)
- Upgrade zlib from 1.2.5 to 1.2.8 - Zacam (similar to above except it's bugfixes + enhancements, not security fixes)
Here's the current bugs scoreboard. The bugs on mantis have gone down again along with a few more Coverity fixes being submitted. Thats what we like to see in a RC phase

(well, we like to see it anytime of course, but
especially during an RC phase)
| fixed | new | delta | outstanding |
Coverity (this month) | 14 | 6 | 8 | 399 |
Mantis (last 30 days) | 22 | 9 | 13 | 163 |
(Mantis includes 30 feature requests, so outstanding bugs is really 133)
p.s. This table format has been vaguely bugging me for a while, if anyone knows how to add html features like cell padding and borders, please let me know
First up is a bit of a public service annoucment; there's been a recent change to the way that FSO table parses text and quotation marks. It's now more correct (i.e. matching quote pairs correctly) but unfortunately it means that some tables in mods (including retail!) are now failing to parse correctly (yes, retail data has three non-English lines with 3x double-quotes each

). So if mod stops working with a recent nightly, it may need a quote fixed up somewhere. (Strictly speaking, this isn't news from this month but its importance wasn't realised last month...)
m!m has updated his
Chromium builds again, the process to build your own execs has been streamlined on Windows, and is now possible on Linux.
jg18 is interested in improving the FSO
sound code. Pop over to the thread and post about any bugs you think it currently has, or any features that you think it should have.
Axem has updated his
Journal + System Viewer combo release. There's a few bugfixes and a ShortTitle's feature, go check it out.
Parias has been diving into FSO LUA scripting with a very interesting goal in mind,
multi-player command briefings! He's posted a cool video of this in action. There's just a few code side things that need to be resolved to have this working smoothly, but it's a very impressive job to work around this limitation with the tools available!
Admiral MS has released a new update to his ship
save/load script (also known at the checkpoint script). It should now save/load SEXP controlled variables, so if that sounds like it'll be useful for your mod, go grab it and give it a spin.

The Dagger and the Inferno team give away a super nice Vasudan cruiser, the
GVC Selket, for the community to use in their campaigns. Very nice looking indeed.

Scooby continues his work to super hi-res-ify more
Wing Commander ships, and this time he has some demo downloads in addition to some nice new pictures too!

Fightermedic's has shown off some
spectacular skyboxes he's made. Words just fail me here, check out his previews and don't drown in drool.

Speaking of drowning in drool, UndyingNephalim has some more new
Star Fox goodness with amazing pictures of atmospheric missions and videos of giant robots.

Chinaman brings
the Raptor to FreeSpace. Originally modelled by Cool Hands (the same guy that made that crazy MiG fighter that Steve O converted), it has a lot of room for weapons on its wings, making it a fierce looking ship. And who said wings were useless in space!

In the forum far far below, Fate of the Galaxy has some nice updated shots of the greeblings of the
Assault Gunboat. Looks great!

Col Hornet also has some incremental updates for his
Hera Carrier. I think it looks about ready for some textures now, what do you think?

Bryan See's
ever changing Sariel has another revision to it. I guess that what happens when you stick Shivan ships in a blender! Neat concept anyway.


This month's article is about
bitwise operations in FRED. They are great for storing a lot of simple information together in a single variable. It just takes a little knowledge of how binary works to be able to understand it.
And karajorma also did a post about how to use the
event log to help debug your missions. Is an event firing too early or seemingly never? Use this to help you get a handle on what your events are actually doing.
by mjn.mixaelLast month's theme was Panic.
You know it, I know it... The winner was clear the moment it was posted.
Screencap Scoreboard:
Ckid - 2Mpez - 2
AndrewofDoom - 1
tnathan475 - 1
The Hound - 1
As a reminder, we're going to do things slightly differently this year. Our many campaigns are filled with emotional ups, downs, and/or lackthereof. So we'll highlight that with a whole year's worth of emotional themes. I don't care what's in the image as long as it portrays the particular feeling for the month.
The new theme for August is
Dread.
Watch those HUD gauges (especially that sneaky FPS gauge) and check out the
Screencam Script to help you win a badge and bragging rights. You can see the rules and the previous winners here on the
Wiki.