Author Topic: Audio Design  (Read 13909 times)

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Offline Gee1337

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z64555

I think you could be right about the clipping. I'm going to revisit these existing sounds over the weekend to see if I can fix them a bit. I'm gonna leave the architecture of the first beam sound as it is, but I'm going to see about creating a few more beam sounds over the weekend including some AAA beams as well. I'm not going to make them specific to a particular race, as that will be something I would want the modders to decide.

But if anyone has any ideas for any new sounds that they would like (more weapons than anything else), then i'll be willing to give it a shot (no pun intended... was poor anyway).

Also, if anyone is interested and wants me to play around with voices and out them through a sample to effect them, then let me know and I'll see what i can do! :)
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Offline Nyctaeus

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Anywayz... for Betrayal... sorry it's been a few days coming but had a funny little thing called "life" that got in the way... (I almost forget what that is at times). So, as promised... here is my railgun. I hope it fits in with what you expected. :)

http://www.mediafire.com/listen/hmmx55xk1qc4mbq/railgun.wav

I think I will need put this wav through soundforge to smooth the end off.
I love this :D. Thank You.
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Offline Gee1337

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No worries Betrayal.

Admittedly, I did cheat a little bit to create that sound. Trying to get the initial fire is extremely difficult to recreate from scratch using just synthesisers. So what i did was to take the firing sound of an AWM, put it through a sampler and effected it up and post-processed it with some reverb. There is also a completely synthentic sound underneath to try and give it some extra energy, make it more interesting and generally take the sound away from the sample's original state.

As I said earlier, I am going to have to treat the sound a bit more as I am intrigued at the challenge of creating the symphony beams. If you need anything else though, let me know! :)
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Offline Colonol Dekker

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New sounds are easier and more fun to do with a foley start. :yes:
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Offline Gee1337

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I completely agree there Dekker. But it is nice to build something completely from the ground up, like I did with the first beam weapon sound I posted on here. In fact, all the beam weapon sounds I make will probably be built from the ground up. Single shot weapons are tough, as you have try and get the sound interesting enough in such a short space of time, and make sure it sounds good for multiple repeats.
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Offline jr2

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Mm..  You know repeating weapons can and often do sound different (slightly), right?

At least, as the weapon heats up, the ROF can change, some rounds may not perform exactly the same, the acoustics of the environment can change, ricochets, etc, etc. Not all of those apply to energy weapons, but the components will heat, the cooling mechanisms will strain, energy transfer systems may be strained if the situation requires more juice than can normally be handled, etc.

 

Offline Gee1337

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Hi jr2,

That effect would be reasonably easy to replicate as with a synthesiser, I would be able to play around with the release on the amp envelope. The only issue is whether or not FS2 allows for different mechanisms of a single shot weapon like the beams for instance. I shall have to go back into the FS2 sound repository to see what it has in there!

z64555 was right about the sounds clipping. That was my fault for not mastering them properly, which I have now done. So I will be re-uploading the new sounds later on.

Betrayal, I've made some adjustments to the railgun sound, so I hope you will like the new one which will be uploaded along with the re-mastered beam weapon. I'll see if I can get a couple more beam weapons done today as well.

I will also say if I can make some single shot weapon sounds for lasers and stuff! So with a little bit of luck either later on today, or maybe tomorrow, I will have a new sound weapon pack for people to have a listen too, as Axem suggested that I do. 

All I hope is that everyone likes them and appreciates having some new effects to play with! :nervous:
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Offline Nyctaeus

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Betrayal, I've made some adjustments to the railgun sound, so I hope you will like the new one which will be uploaded along with the re-mastered beam weapon. I'll see if I can get a couple more beam weapons done today as well.
If the difference is significant, I have usage for both sounds. This sound is going to be standard, heavy railgun for my faction, used by multiple ships, but we have also a artillery frigate with oversided heavy railgun as it's main weapon. I can use new version as firing sound for artillery variant.
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Offline Gee1337

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It's not massively different, but there is an extra layer in there to help with the environment.

As promise earlier here is a small weapons pack to have a look at.

https://www.mediafire.com/?h33tfgrjcvvpgdi

In here you should find the:-

  • railgun sound
  • re-mastered beam weapon
  • new AA beam weapon
  • new slash beam weapon

I hope you modders enjoy them. I'm gonna give it a rest for a while until someone lets me know that they want something new!
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Offline DahBlount

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These are great!

Think you could make an antimatter explosion?
<Axem> yet still more insightful than #hard-light

<Axem> jad2.23 will just be cat videos

<DahBlount> So
<DahBlount> JAD2.2 is like that
<Axem> maybe
<Axem> it can be whatever you like!
<DahBlount> A Chocolate Sundae?
<Axem> sure

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Offline Gee1337

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Cheers DahBlount.

I'm not sure if it would be worth doing an anti-matter explosion, as the sound, in theory, would be pretty much the same as the existing atomic explosion that the game uses... except I suppose, with greater amplitude.

However, I will give it a go! I think for this the best way to go would be use the existing atomic sound from FS2 and add some additional bass and effects... I'll see what I can do! :)
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Offline DahBlount

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Indeed, the exact difference between anti-matter and atomic weaponry explosions probably aren't that large, but you never know. I don't see us making any anti-matter weaponry in the near future, too expensive.
<Axem> yet still more insightful than #hard-light

<Axem> jad2.23 will just be cat videos

<DahBlount> So
<DahBlount> JAD2.2 is like that
<Axem> maybe
<Axem> it can be whatever you like!
<DahBlount> A Chocolate Sundae?
<Axem> sure

My models: GTF Gilgamesh - GTD Nuadha [Redesigning] - Ningirama [WIP] - GTG Zephyrus

 

Offline jr2

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Maybe it should sound like a fuel air bomb or something. (BLU-82 aka Daisycutter or GBU-43/B aka MOAB (Massive Ordnance Air Blast)

You would have to check audio samples but maybe. Those are some mean weapons.


http://en.wikipedia.org/wiki/BLU-82

http://en.wikipedia.org/wiki/GBU-43/B_Massive_Ordnance_Air_Blast

  

Offline Gee1337

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Ok... here is my attempt at an anti-matter explosion

https://www.mediafire.com/?p98u83qi32ij23z

EDIT:- My idea of this was to try and still have an explosive sound, but also to try and create an emphasis on the power of such an explosion so it feels as though everything is shaking.
« Last Edit: September 20, 2014, 05:37:00 pm by Gee1337 »
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Offline DahBlount

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Nice! The way the reverberations fade is perfect. This is a good explosion sound for almost any megaton warhead in FSO.
<Axem> yet still more insightful than #hard-light

<Axem> jad2.23 will just be cat videos

<DahBlount> So
<DahBlount> JAD2.2 is like that
<Axem> maybe
<Axem> it can be whatever you like!
<DahBlount> A Chocolate Sundae?
<Axem> sure

My models: GTF Gilgamesh - GTD Nuadha [Redesigning] - Ningirama [WIP] - GTG Zephyrus

 

Offline Gee1337

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Glad you like it!
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Offline Nyctaeus

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I think there is too much vibrations here.
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Offline jr2

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What kind of speakers you have?

 

Offline Nyctaeus

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Creative t3200, It's not fault of my speakers, but a specificity of the sound itself. This is my personal opinion, just there are too much vibrating sounds.
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Offline Gee1337

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I've got a Creative HS950 USB gaming headset.

I'm willing to try and tone down the "vibration" or even the reverberations... but the point was that an antimatter explosion is meant to be something of supreme power which far surpasses an atomic shockwave, therefore there would be a lot more energy in a shockwave which would cause all sorts of materials to resonate and vibrate. It's meant to want you to say, "Wow... that was one massively destructive explosion!" For basic torps like a small anti-matter warhead, no the sound itself would be no good. This is meant for 6 to 7 figure megaton warheads.
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