Author Topic: Aesaar's new Hyperion (split from GTC Naxos)  (Read 8273 times)

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Offline Aardwolf

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Aesaar's new Hyperion (split from GTC Naxos)
(sorry for off-topic but...) Wait what, that thing The E posted is replacing Stratcomm's cruiser? Dislike  :(

 

Offline Dragon

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Re: Aesaar's new Hyperion (split from GTC Naxos)
Yeah, I'm afraid so. It's kind of meh, looks like a mini-Raynor as well. The original Hyperion was more unique, I hoped he'd work with the original shape, not ditch it.

 

Offline Nyctaeus

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Re: Aesaar's new Hyperion (split from GTC Naxos)
Yeah, I'm afraid so. It's kind of meh, looks like a mini-Raynor as well. The original Hyperion was more unique, I hoped he'd work with the original shape, not ditch it.

Yeah, unique...

Despite that, Stratcomm's Hyperion has way better shape than Aesaar's one.
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Offline Aesaar

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Re: Aesaar's new Hyperion (split from GTC Naxos)
If someone could split the BP Hyperion talk, I'd appreciate it, and I'm sure Col. Hornet would too.  There's no need to hijack this thread.

Quite honestly, I think Stratcomm's Hyperion looks like crap.  It takes the Skaal-Tel, then removes the grounded, menacing feel and replaces it with a derpy googly eyed look.  I don't know how to fix that without actually making it a Skaal-Tel, which I don't want to do.  That's why I started from scratch.  I'm not hugely satisfied with what I've got so far, and I'm likely to scrap the back, but the front half is here to stay.

« Last Edit: September 12, 2014, 01:34:16 pm by Aesaar »

 

Offline Dragon

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Re: Aesaar's new Hyperion (split from GTC Naxos)
That's a shame. I plain simply don't like the new design. Especially the front, actually. It takes away diversity of the pack, just makes it look like Erebus. I liked the original, actually. I wouldn't mind if it resembled Skaal-Tel a lot more than the original does (you tend to favor straight, sharp lines, so it could work), but as it stands, I just plain don't like this reimagining.

 
Re: Aesaar's new Hyperion (split from GTC Naxos)
If someone could split the BP Hyperion talk, I'd appreciate it, and I'm sure Col. Hornet would too.  There's no need to hijack this thread.

Quite honestly, I think Stratcomm's Hyperion looks like crap.  It takes the Skaal-Tel, then removes the grounded, menacing feel and replaces it with a derpy googly eyed look.  I don't know how to fix that without actually making it a Skaal-Tel, which I don't want to do.  That's why I started from scratch.  I'm not hugely satisfied with what I've got so far, and I'm likely to scrap the back, but the front half is here to stay.
It would be nice :) Both ships, though similar, remain separate projects. Aesaar's construction bureau signed a contract with GTVA Navy for next generation fleet in BP and I'm not going to steal his job :P I make Naxos for my own purposes.

 

Offline Aesaar

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Re: Aesaar's new Hyperion (split from GTC Naxos)
That's a shame. I plain simply don't like the new design. Especially the front, actually. It takes away diversity of the pack, just makes it look like Erebus. I liked the original, actually. I wouldn't mind if it resembled Skaal-Tel a lot more than the original does (you tend to favor straight, sharp lines, so it could work), but as it stands, I just plain don't like this reimagining.
  In BP, the Hyperion is primarily a fast attack strike cruiser.  The Skaal-Tel's appearance doesn't suit this role at all.  It looks like a heavy line combatant, basically the exact opposite.  If it was a BP ship, it would be a Bellerophon.

 
Re: Aesaar's new Hyperion (split from GTC Naxos)
How are you mounting the beam cannons these days? The fact that they didn't really have a nice, prominent position on the front was the only serious issue I had with the design.
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Offline Aesaar

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Re: Aesaar's new Hyperion (split from GTC Naxos)
How are you mounting the beam cannons these days? The fact that they didn't really have a nice, prominent position on the front was the only serious issue I had with the design.
Seriously considering moving them off to either side of where they are now, under the upper hull.  There are point defense guns there ATM, but I can move them elsewhere.

 
Re: Aesaar's new Hyperion (split from GTC Naxos)
But then they look too recessed and lidded, at least IMO. The big, bright frontal beam emitters combined with BP's excessively dark ambient lighting creates a very strong visual motif, it'd be a shame to lose some of it.
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Offline Colonol Dekker

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Re: Aesaar's new Hyperion (split from GTC Naxos)
I've not read the parent topic, and would like a picture of the titular vessel if that's no trouble.  :yes:
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Offline Dragon

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Re: Aesaar's new Hyperion (split from GTC Naxos)
I have an idea. If you have to keep the Raynor nose, mount the cannons over it, in a manner resembling Raynor's main cannon, but somewhat more elevated. Along with, perhaps, an elevated central island between them, this would somewhat restore the distinctive "face" the Hyperion presented. My main problem is that it's too horizontally oriented, Stratcomm's ships are generally tall rather than wide. Raynor is an exception, but it also isn't really a Stratcomm's design. The original, low-poly Raynor was a community-made ship that Stratcomm HTLed. I'd like to see something more in spirit of Chimera and the original Hyperion.

In BP, the Hyperion is primarily a fast attack strike cruiser.  The Skaal-Tel's appearance doesn't suit this role at all.  It looks like a heavy line combatant, basically the exact opposite.  If it was a BP ship, it would be a Bellerophon.
A fair point, but I think that the original Hyperion was also an interesting approach to that. It had a lot of engines at it's back, to me, it looked like an otherwise heavy, stout cruiser pushed to high speeds by strapping it to a lot of engines. Hyperion, despite being an attack cruiser, is much tougher than other cruisers we know, it's speed being a testament to how advanced it is. I've always viewed is as a "lightning bruiser", combining strength of Leviathan and speed of Fenris. Your design seems to veer more towards pure speed approach, with little emphasis on toughness.

Also, I feel that your design deprives Raynor of it's uniqueness somewhat. Stratcomm's style always tended towards more vertically oriented ships, with flat noses and tall broadsides. Raynor is the only exception. I feel that your design somewhat messes this up. It makes it less of a deprature from the other ships. The fact it stood out made Raynor a more impressive, IMO.

 

Offline Droid803

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Re: Aesaar's new Hyperion (split from GTC Naxos)
Maybe a solution is to put it on its side :P
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Re: Aesaar's new Hyperion (split from GTC Naxos)
Yes! Everyone loves asymmetry after all
The good Christian should beware of mathematicians, and all those who make empty prophecies. The danger already exists that the mathematicians have made a covenant with the devil to darken the spirit and to confine man in the bonds of Hell.

 
Re: Aesaar's new Hyperion (split from GTC Naxos)
So that's what they call "assymetric warfare" ? :P

 

Offline Aesaar

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Re: Aesaar's new Hyperion (split from GTC Naxos)
I have an idea. If you have to keep the Raynor nose, mount the cannons over it, in a manner resembling Raynor's main cannon, but somewhat more elevated. Along with, perhaps, an elevated central island between them, this would somewhat restore the distinctive "face" the Hyperion presented. My main problem is that it's too horizontally oriented, Stratcomm's ships are generally tall rather than wide. Raynor is an exception, but it also isn't really a Stratcomm's design. The original, low-poly Raynor was a community-made ship that Stratcomm HTLed. I'd like to see something more in spirit of Chimera and the original Hyperion.

In BP, the Hyperion is primarily a fast attack strike cruiser.  The Skaal-Tel's appearance doesn't suit this role at all.  It looks like a heavy line combatant, basically the exact opposite.  If it was a BP ship, it would be a Bellerophon.
A fair point, but I think that the original Hyperion was also an interesting approach to that. It had a lot of engines at it's back, to me, it looked like an otherwise heavy, stout cruiser pushed to high speeds by strapping it to a lot of engines. Hyperion, despite being an attack cruiser, is much tougher than other cruisers we know, it's speed being a testament to how advanced it is. I've always viewed is as a "lightning bruiser", combining strength of Leviathan and speed of Fenris. Your design seems to veer more towards pure speed approach, with little emphasis on toughness.

Also, I feel that your design deprives Raynor of it's uniqueness somewhat. Stratcomm's style always tended towards more vertically oriented ships, with flat noses and tall broadsides. Raynor is the only exception. I feel that your design somewhat messes this up. It makes it less of a deprature from the other ships. The fact it stood out made Raynor a more impressive, IMO.
I'm not Stratcomm.  It's true his ships are rather vertically oriented.  Mine are not.  I tend to prefer something a bit flatter.  Even with the Raynor/Erebus, mine is quite a bit flatter than the Stratcomm one.  And just look at the Diomedes.  You're not the first one to bring it up, but this is just my style. 

I focus on the speed part because, while the Hyperion is tough by FS2 standards, it's not especially tough by BP standards.  If it's in range, a Sanctus will kick its teeth in in any protracted engagement.  The Hyperion's biggest strength is that it has enough subspace maneuverability to run from anything it can't fight, and has the weapons to deal with what an enemy can scramble on short notice (fighters and bombers).  It performs quite well on the offensive, but really suffers on the defensive the moment opposing capital ships become involved.  The Aeolus offers a much cheaper solution for escort duties, and the Deimos is much better suited to brawling (might be cheaper too).  It's a raider, and that's what I'm trying to emphasize.  I don't want it to look tough because, for a TEI ship, it's nothing special.

It isn't an HTL of the Stratcomm Hyperion.  Don't look at it as one.  The only things they have in common is weapons and place in BP.

Anyway, the back is getting a rework, and I'm happier with it already.

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« Last Edit: September 17, 2014, 08:16:27 am by Aesaar »

 

Offline DahBlount

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Re: Aesaar's new Hyperion (split from GTC Naxos)
 :yes: I like the new rear, gives it a sleeker look that is more inline with what I would think of as a fast strike cruiser. Please continue!
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Offline Nyctaeus

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Re: Aesaar's new Hyperion (split from GTC Naxos)
Copying engines from the Naxos didn't help this design at all. Now it has too simple lines, like a front part of the Raynor cut off from the rest of the ship. Maybe try to add addonital parts, some "wings" like in old variant, but with much more solid construction. Something to ruin basic lines of current ship.
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Re: Aesaar's new Hyperion (split from GTC Naxos)
If anything the new engines look less like an Erebus than the old.
The good Christian should beware of mathematicians, and all those who make empty prophecies. The danger already exists that the mathematicians have made a covenant with the devil to darken the spirit and to confine man in the bonds of Hell.

 

Offline Hades

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Re: Aesaar's new Hyperion (split from GTC Naxos)
Copying engines from the Naxos didn't help this design at all. Now it has too simple lines, like a front part of the Raynor cut off from the rest of the ship. Maybe try to add additional parts, some "wings" like in old variant, but with much more solid construction. Something to ruin basic lines of current ship.
Try 'Bolitho', not Naxos, or at least I thought it was pretty obviously Bolitho engines.
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