Author Topic: Elite: Dangerous  (Read 41152 times)

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Offline Unknown Target

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I don't think they show up as options. I can't seem to look around (hat switch does not work), and toggling flight assist on or off seems to have no effect, either visually on the HUD or physically in the flight dynamics.

 

Offline AdmiralRalwood

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toggling flight assist on or off seems to have no effect, either visually on the HUD or physically in the flight dynamics.
Do you have it set as an actual toggle, or set that you need to hold it down? It would be very weird if toggling flight assist wasn't available in Arena.
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(the very next day)
<MageKing17> this ****ing code did it to me again
<MageKing17> "That doesn't really make sense to me, but I'll assume it was being done for a reason."
<MageKing17> **** ME
<MageKing17> THE REASON IS PEOPLE ARE STUPID
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<MageKing17> Everything points to "this should work fine", and yet it's clearly not working.
<MjnMixael> 2 hours later... "God damn, how did this ever work at all?!"
(...)
<MageKing17> so
<MageKing17> more than two hours
<MageKing17> but once again we have reached the inevitable conclusion
<MageKing17> How did this code ever work in the first place!?

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<MageKing17> TIL the entire homing code is held up by shoestrings and duct tape, basically.

 

Offline Unknown Target

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Hm let me see how I set it up. Also, how do I talk in-game to everyone?

 

Offline CKid

So I began working on my imperial rank (which was none) after hearing that your major factions military rank will effect what levels of modifications you will be allow to make to your ship in the upcoming 2.1 update. This gave me the opportunity to finally pilot some imperial hardware.





I am in love with the Imp Eagle. Bigger powerplant than it's standard count-part, so bigger guns and more than enough speed to catch up to or run away from any ship.
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Offline procdrone

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i get a feeling that the Empire gets too much love from both players and devs, Alliance and Federations seems kinda unpopulated and underrated.
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Offline IronBeer

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i get a feeling that the Empire gets too much love from both players and devs, Alliance and Federations seems kinda unpopulated and underrated.
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Offline Kszyhu

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Welp, Horizons 2.1 patch is going to be delayed by six weeks, with beta starting in May. This is going to upset quite a lot of people...

Edit: Yup, a ****storm.
« Last Edit: March 02, 2016, 04:51:54 pm by Kszyhu »

 

Offline Turambar

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I'll have to find the optimum time in the lull of players to get sweet trade deals.
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Offline Sushi

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I missed the storm. In fact I've seen more reactions along the lines of "oh good they're finally taking quality seriously."

 

Offline Kszyhu

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Well, "a ****storm" might be somewhat too dramatic. Fartstorm, maybe? There was quite a lot of whining, though, predictions of no bug fixing for over two months, and assorted doomsaying (https://www.reddit.com/r/Games/comments/48o4o2/elitedangerous_horizons_first_content_update_has/ for example). The situation certainly didn't do FDev any favours.

 

Offline Sushi

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Meanwhile, I dip my toe into the "fan trailer" waters:


 

Offline Det. Bullock

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Meanwhile, I dip my toe into the "fan trailer" waters:

Nice.  :yes:
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Offline Kszyhu

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Canyon Run, or "Does anyone want to give me 2000$ so I can run this setup?"

 

Offline Lorric

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Does anyone here even play this game anymore? This thread was in the middle of the 4th page. Nearly half a year since the last post.

Aliens are coming to the game pretty soon it would seem. And I got to thinking. About alien capital ships.

This game could have the possibility to have capital ships with all the power you'd expect of them. Requiring wave after wave after wave of players working together to take down. Capable of swatting ships like flies, blowing the smaller ships away in one or two hits and the biggest away in just a few. Facing them in battle could be truly terrifying and exhilarating. So what do you think? Would you like to face such a thing? Or would you prefer any such ships to be more in line with the capital ships already in game or in other games where a single player can take one down?

 

Offline The E

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Does anyone here even play this game anymore? This thread was in the middle of the 4th page. Nearly half a year since the last post.

Aliens are coming to the game pretty soon it would seem. And I got to thinking. About alien capital ships.

This game could have the possibility to have capital ships with all the power you'd expect of them. Requiring wave after wave after wave of players working together to take down. Capable of swatting ships like flies, blowing the smaller ships away in one or two hits and the biggest away in just a few. Facing them in battle could be truly terrifying and exhilarating. So what do you think? Would you like to face such a thing? Or would you prefer any such ships to be more in line with the capital ships already in game or in other games where a single player can take one down?

Umm.

Lorric.

Anti-capship combat has been in the game for a very long time (I wanna say since release, but I'm not sure). At this time, they cannot be taken down by players, only driven off.
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Offline CKid

Still playing. Just visited the alien shipwreck that was discovered yesterday in the Pleiades Sector.
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Offline Lorric

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Does anyone here even play this game anymore? This thread was in the middle of the 4th page. Nearly half a year since the last post.

Aliens are coming to the game pretty soon it would seem. And I got to thinking. About alien capital ships.

This game could have the possibility to have capital ships with all the power you'd expect of them. Requiring wave after wave after wave of players working together to take down. Capable of swatting ships like flies, blowing the smaller ships away in one or two hits and the biggest away in just a few. Facing them in battle could be truly terrifying and exhilarating. So what do you think? Would you like to face such a thing? Or would you prefer any such ships to be more in line with the capital ships already in game or in other games where a single player can take one down?

Umm.

Lorric.

Anti-capship combat has been in the game for a very long time (I wanna say since release, but I'm not sure). At this time, they cannot be taken down by players, only driven off.
Yes, I know. Human capships are pretty rare in the canon, and thus not expendable. They also look to be pretty typical game capships in terms of their power. That's why I made mention of in line with the capital ships already in game. Would people prefer capships to stay like that or be extremely destructive?

Alien capital ships would be something else. You could blow these. And I'm asking should they be super powerful, more like what you'd expect them to be if real. You could also have both Worlds with like gunboats that a single player could kill, maybe frigates that a wing could take down, etc. But a destroyer could be more like what I described above. With big guns that would obliterate ships.

 

Offline CKid

The problem I see with a destroyer taking down ships in only a few shots is the insurance costs that the players will endure. I wouldn't want to risk my multi-million credit ship if it stands little chance to survive knowing that I could only rebuy 3 or 4 times before having to start over in a sidewinder. Not everyone has billions of credits.
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It is not like Elite makes it difficult to store your ship and buy a disposable fighter you can rebuy a hundred times over.
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Online Scotty

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Yeah but Elite also made it so that evading shots when you're actually being shot at in dedicated fashion is very difficult and largely amounts to either being able to take a significant number of shots without issue or finding someone else to interpose between you and the attacker who can do that instead.  If you suddenly make those shots able to reliably destroy high end equipment in just a few shots, they're going to be practically one-shotting those disposable fighters and forcing your players to endure an unfun Sisyphean grind or lose hundreds of millions of credits strikes me as a gameplay decision that is a lose-lose.