Author Topic: Elite: Dangerous  (Read 54425 times)

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Grab them while they are hot, gents! They make pretty decent combatants against all those murder flowers, if that's your cup of tea. Outside that, pretty good investments overall.
Previous Projects: Ancient-Shivan War | GTF Durandal

Current Projects: Exile: Into The Dark Waters (Proof-editing/misc)

 

Offline Det. Bullock

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So, since I did about a hundred screenshots during my trip to Rings Galore with the Python and since only now I uploaded a selection of said screenshots, here they are, starting with a couple of multi-star systems:


My first earth-like:


A descent to a high gravity ringed planet (let's just say that I was terrorized of wrecking my Python while landing):








A few other pictures, the fourth one is of two earth-likes forming a binary planetary system, it's not particularly pretty but getting the two in the same picture was difficult:




"I pity the poor shades confined to the euclidean prison that is sanity." - Grant Morrison
"People assume  that time is a strict progression of cause to effect,  but *actually*  from a non-linear, non-subjective viewpoint - it's more  like a big ball  of wibbly wobbly... time-y wimey... stuff." - The Doctor

 

Offline Mongoose

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Quote
Binary systems give me the creeps.

 

Offline Mpez

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Do you do long range exploring in that python? Never considered that before, I thought conda/asp/diamondback explorer are the main ones that get picked for that. The screens with the ringed planet and the sun are pretty cool :)

Remember me saying engineering is grindy/boring? I might've... engineered a vette today.


 

Offline Colonol Dekker

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I've re-purposed my python a few times and it's not a bad explorer it just takes a little bit longer than it would in my DBX (#dbx4life).

I got about 20kly before Spaaaaace madness kicked in and I turned around in order to make those sweet sweet FAS FDS FGS purchases.   


Be prepared for the engineering to take a massive positive change. 

 

Offline Det. Bullock

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  • Madman in a box.
Do you do long range exploring in that python? Never considered that before, I thought conda/asp/diamondback explorer are the main ones that get picked for that. The screens with the ringed planet and the sun are pretty cool :)

Remember me saying engineering is grindy/boring? I might've... engineered a vette today.

Only once, it was my first try at long range passenger missions and only because I was scared enough of the void I needed a beefier ship to feel safe, I already had the FSD modded but a 25ly jump range meant entire weekends travelling stopping only for potential earth-likes (I mapped the system map to a momentarily unused button on the HOTAS specifically to make the travels go faster) and being an exploration noob I didn't think of reconfiguring my ship to lose weight.
Once I returned I got out my old Asp Explorer and lost all the extra weight to reach 44 ly (I tried to get a better FSD mod but unfortunately all my rolls failed and got bored with farming resources), which is MUCH better.
Currently I'm returning from a passenger mission to Gandharvi, 360 jumps coming and going, currently going at 20 jumps a day so I can do some surface scans instead of just honking and moving on.



"I pity the poor shades confined to the euclidean prison that is sanity." - Grant Morrison
"People assume  that time is a strict progression of cause to effect,  but *actually*  from a non-linear, non-subjective viewpoint - it's more  like a big ball  of wibbly wobbly... time-y wimey... stuff." - The Doctor

 

Offline Lorric

  • 212
 :lol: This is so cheesy. :D


Flight log of an npc who engaged a thargoid when they first showed up. If you only want to hear the recording, skip to 3:40.

 

Offline Lorric

  • 212
So, someone has found some very interesting things inside a gas cloud:


Alien lifeform?


Makes me think of Star Control 2 and the Slylandro. :)

 

Offline IronBeer

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So the big, new Q4 patch goes live today. I've been talking with some of HLP's resident Elite fans on IRC regarding a new feature added in the update: Squadrons!

Yes, at long last, E:D has a proper social and organizational feature so like-minded pilots can easily play together, and lemme tell you, E:D can be a lot more fun with friends. There's a lot to unpack with squadrons themselves, but I remember how excited we all were years ago at the prospect of setting up an HLP squadron in ....well pretty much any new space game.

So, one thing a squadron can do is choose a system in-game to be their base/home. After said discussions, the front-runner candidate system is, fittingly enough, Ross 128.

The system is kind of small and unobtrusive, yet it's well-arranged and has decent services, and of course massively important to the Freespace franchise that brought us all here in the first place.

I'm planning on starting a (semiofficial?) HLP squadron later today- I wanted to formalize my intention in this thread so everybody could see and so we could maybe throw around some names.
"I have approximate knowledge of many things."

Ridiculous, the Director's Cut

Starlancer Head Animations - Converted

 
+1 for Ross 128

 

Offline The E

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Ross 128 is a fine choice
Let there be light
Let there be moon
Let there be stars and let there be you
Let there be monsters and let there be pain
Let us begin to feel again
--Devin Townsend, Genesis

 

Offline Colonol Dekker

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I was leaning towards capella but Ross 128 is where it all started in suppose.  What was that station called in the FS1 intro?

 
Riviera

 

Offline Turambar

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It looks like Ross 128 requires federal rank to visit, so I think we should pursue other options.

There are 3 systems named Deneb that have stations, and one is a pretty good pick, named Deneb Algedi.

10:55:48   TurambarBlade: i've been selecting my generals based on how much i like their hats
10:55:55   HerraTohtori: me too!
10:56:01   HerraTohtori: :D

  

Offline IronBeer

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It looks like Ross 128 requires federal rank to visit, so I think we should pursue other options.

There are 3 systems named Deneb that have stations, and one is a pretty good pick, named Deneb Algedi.
Yeah, didn't realize Ross 128 was permit-locked. That's kind of a bummer... We can keep looking for an alternate, but Deneb Algedi looks pretty good too!

But more importantly:
There was a possible group name so obvious I can't believe I didn't see it. How's the "Hard Light Privateers" sound?
"I have approximate knowledge of many things."

Ridiculous, the Director's Cut

Starlancer Head Animations - Converted

 
What about The Hard Lighters? I think there was a group of HLP'ers on MWO (or some other Battletech MP game) with that name.

A lighter is a kind of ship in the maritime sense, but "privateers" is more exciting I suppose.

I'm currently just being a loner in ED but some day I might want to tag along.

 

Offline Colonol Dekker

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Buccaneers please.   I'm fed all the way so permit lock isn't an issue. 


#betterfedthandead

 

Offline IronBeer

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Ok, looks like headquarters and the like doesn't actually matter.

The Hard Light Privateers are live! Find us under the tag "HLP1"
"I have approximate knowledge of many things."

Ridiculous, the Director's Cut

Starlancer Head Animations - Converted

 

Offline Colonol Dekker

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Right, mining is now fun.   10 mil from 2 asteroids.    20 minutes work from launch to landing.     


I've not seen any squadron activity though despite joining a while back.     Can has officer status?

 

Offline IronBeer

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I've not seen any squadron activity though despite joining a while back.     Can has officer status?
Sure!

Sorry, haven't been terribly active lately on account of Christmas vacay and whatnot.

Edit: Done. The squad members I know to be HLP-ers are now Senior Officers.
« Last Edit: December 27, 2018, 12:39:33 pm by IronBeer »
"I have approximate knowledge of many things."

Ridiculous, the Director's Cut

Starlancer Head Animations - Converted