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I won't be able to commit due to 9 month old son, and new private sector EOD job meaning I'll be travelling a whole hell of a lot. But it's good to see you back.
Hi BengalTiger,Nice to see you back and active...While I do want to see what will come of this, I have to say that I can't come back to help... I've to join the workforce in earnest by the end of the year 'cause I fail to "earn" my recommendations for a position that would allow me to stay in academia (also my grade average is just south of what I'd need, by a single decimal point)... so I will focus on finally pushing out portfolio stuff for myself for foreseeable future (*discomfort rising*)...
That really looks like I'd have to wait until 2030+. @BengalTiger: Even though you're just back- do you already have some detailed plot-outline (in case enough people/somebody volunteers)? Last time I heard it was still subject to changes.
That sounds pretty good. I'm sorry if I bother you too much with my questions (but I still have some) Can you give some stats yet? I mean how many missions in total/per chapter, how many ships are planned (I've heard it's been 30 in the original)/done/need to be redone, things like that?So TotT is going to be a chapter-based releases?
But similarities don't end here. From a mod developer's perspective, making many, many hulls for each role, each ship class, is time prohibitive. We see this officially in universe even - the Leviathan and Fenris use the same outer shell, and the Orion and Typhon get refitted bigly between FS 1 and FS 2.
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