Author Topic: RELEASE: Inferno Nostos: Act 1  (Read 4063 times)

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Re: INF Nostos Act 1 Release Date
*foams at the mouth* i require dis.
Stardust, the Sword of Vengeance[A starship combat addict]

 
Re: INF Nostos Act 1 Release Date
The SOC fleet was removed about a decade ago or so...

I was in pre deployment training back then so might have missed it ;)

Well despite that the models folder alone (withouth maps) is about 700MBs so you shouldn't be disappointed. :cool:

 
Re: INF Nostos Act 1 Release Date
Forum clock says it's RELEASE DATE

 

Offline Rhymes

  • Galactic Mediator
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  • Fatum Iustum Stultorum
Re: INF Nostos Act 1 Release Date
Still June 14 US time. Don't worry. It's coming.
“There was a button," Holden said. "I pushed it."
"Jesus Christ. That really is how you go through life, isn't it?”

 

Offline Jellyfish

  • 29
  • No relent
Re: INF Nostos Act 1 Release Date
I for one already called in sick.
"A weapon is only as powerful as its wielder. With this weapon, you'll be but an annoyance, which would greatly dishonor it. With this weapon, I can change history. With me, this weapon can shape the universe."

 

Offline JSRNerdo

  • Moderator
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  • The☆FREDer
Re: INF Nostos Act 1 Release Date
Inferno Nostos act 1 is available now on Knossos.
AKA [`_`]
Inferno: It's the I in Inferno / It's the beam spam delight / Risin' up to a shock jump arrivaaaaaal
Between The Ashes: Look just a really cool and neat thing, OK?
The Last Stand: A very episodic capship command mini-campaign
Dimesional Eclipse: An experiment gone horribly right
Breakthrough: A pretty standard but not really capship command mission

  

Offline JSRNerdo

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  • The☆FREDer
Re: INF Nostos Act 1 Release Date
Manual install links are now available from FreespaceFiles and Nebula. If you use these, I assume you know what you're doing:

Hidden Text: Show
INF_Core: Nebula (no mod.ini) FSFiles
INF_Maps1: Nebula FSFiles
INF_Maps2: Nebula FSFiles
INF_Maps3: Nebula FSFiles
INF_Maps4: Nebula FSFiles
INF_Models: Nebula FSFiles
INF_Effects: Nebula FSFiles
INF_Audio: Nebula FSFiles
INF_Radaricons (optional): Nebula FSFiles
INF_CBAnims (optional): Nebula FSFiles
« Last Edit: June 15, 2018, 07:27:16 am by JSRNerdo »
AKA [`_`]
Inferno: It's the I in Inferno / It's the beam spam delight / Risin' up to a shock jump arrivaaaaaal
Between The Ashes: Look just a really cool and neat thing, OK?
The Last Stand: A very episodic capship command mini-campaign
Dimesional Eclipse: An experiment gone horribly right
Breakthrough: A pretty standard but not really capship command mission

 

Offline Rhymes

  • Galactic Mediator
  • 29
  • Fatum Iustum Stultorum
Re: RELEASE: Inferno Nostos: Act 1
ATTENTION

Release post has been updated. Please check the beginning of the thread for corrected information!
« Last Edit: June 15, 2018, 05:35:25 am by Rhymes »
“There was a button," Holden said. "I pushed it."
"Jesus Christ. That really is how you go through life, isn't it?”

 
Re: RELEASE: Inferno Nostos: Act 1
Wowowowo!

I had double check if I was seeing right! After a long wait I finally get to try out some new Inferno!

Big congratulations for the team! FSO lives on  :pimp:

 
Re: RELEASE: Inferno Nostos: Act 1
*Awesome*

Out of the beta tester cell. :D

BTW wasn't there some kind of promotional image (the same used for the highlight) that could be added to the release post? And why didn't you start a new thread? This looks strange with the pre-release posts - split?

 
Re: RELEASE: Inferno Nostos: Act 1
I'm seeing no species.tbl on SVN. Did you added it manually to the release version or did you forget it?

 

Offline Trivial Psychic

  • 212
  • Snoop Junkie
Re: RELEASE: Inferno Nostos: Act 1
I didn't see any mod files in any of those rar files.
The Trivial Psychic Strikes Again!

 
Re: RELEASE: Inferno Nostos: Act 1
Yeah, if you're not going for Knossos you'll have to write your own mod.ini file, that's why you should know what you're doing.
[19:31] <MatthTheGeek> you all high up on your mointain looking down at everyone who doesn't beam everything on insane blindfolded

 

Offline JSRNerdo

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  • The☆FREDer
Re: RELEASE: Inferno Nostos: Act 1
I didn't see any mod files in any of those rar files.

An issue in capitalisation was detected and fixed and the fsfiles inf_core is now operational. It contains a mod.ini.
AKA [`_`]
Inferno: It's the I in Inferno / It's the beam spam delight / Risin' up to a shock jump arrivaaaaaal
Between The Ashes: Look just a really cool and neat thing, OK?
The Last Stand: A very episodic capship command mini-campaign
Dimesional Eclipse: An experiment gone horribly right
Breakthrough: A pretty standard but not really capship command mission

 

Offline mr.WHO

  • 29
Re: RELEASE: Inferno Nostos: Act 1
Finally the day has come!


I want to report two minor bugs:
- I'm not sure but it looks like first command briefing lack the animations/pictures (I can see them in screenshots on OP of this topic).
- I was going through tech room entries and at some point game crashed with information that it ran out of memory.


However the mission itself loaded and seems to run fine so far.

Edit: I forgot to add that I'm using the Knossos version.

 

Offline JSRNerdo

  • Moderator
  • 29
  • The☆FREDer
Re: RELEASE: Inferno Nostos: Act 1
Finally the day has come!


I want to report two minor bugs:
- I'm not sure but it looks like first command briefing lack the animations/pictures (I can see them in screenshots on OP of this topic).
- I was going through tech room entries and at some point game crashed with information that it ran out of memory.


However the mission itself loaded and seems to run fine so far.

Edit: I forgot to add that I'm using the Knossos version.

The CBAnims package is marked as optional for those who have a slow internet. You can redownload it with CBAnims enabled or download the CBAnims seperately.

A 64-bit build is recommended for Inferno due to the large textures and high detail models and effects we have.
AKA [`_`]
Inferno: It's the I in Inferno / It's the beam spam delight / Risin' up to a shock jump arrivaaaaaal
Between The Ashes: Look just a really cool and neat thing, OK?
The Last Stand: A very episodic capship command mini-campaign
Dimesional Eclipse: An experiment gone horribly right
Breakthrough: A pretty standard but not really capship command mission

 

Offline mr.WHO

  • 29
Re: RELEASE: Inferno Nostos: Act 1
Got it! I'm downloading the CBAnims.

How do I get/enable 64-bit build in Knossos?

 

Offline Commander Zane

  • 212
  • Spoot Knight of Anvils
Re: RELEASE: Inferno Nostos: Act 1
I know what I'm doing tonight and all of Saturday before the Echostage event.

 

Offline Woomeister

  • Infyrno Missile
  • Moderator
  • 213
    • Inferno SCP
Re: INF Nostos Act 1 Release Date
Manual install links are now available from FreespaceFiles and Nebula. If you use these, I assume you know what you're doing:

Hidden Text: Show
INF_Core: Nebula (no mod.ini) FSFiles
INF_Maps1: Nebula FSFiles
INF_Maps2: Nebula FSFiles
INF_Maps3: Nebula FSFiles
INF_Maps4: Nebula FSFiles
INF_Models: Nebula FSFiles
INF_Effects: Nebula FSFiles
INF_Audio: Nebula FSFiles
INF_Radaricons (optional): Nebula FSFiles
INF_CBAnims (optional): Nebula FSFiles
I've added these to the main post as well so people don't have to go looking for them.

 

Offline PVD_Hope

  • 29
  • A Typhon-class destroyer.
Re: RELEASE: Inferno Nostos: Act 1
Kudos to the Inferno team and everyone who worked on this! Well done!
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