Author Topic: [WIP] Shattered Stars: A Deepness Within  (Read 111670 times)

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Offline Bryan See

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Re: [WIP] Shattered Stars: A Deepness Within
I did everything I could to ensure everything is FIXED. I'm done. Now uploading.

It is my current machine I'm using. The anti-virus, the outdated graphics card, etc. It's really giving me the creeps.
« Last Edit: December 28, 2018, 09:43:34 am by Bryan See »
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Offline Bryan See

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Re: [WIP] Shattered Stars: A Deepness Within
The mod version 1.1.1 is live on Knossos.
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Re: [WIP] Shattered Stars: A Deepness Within
Could you add more dialog/messages to the missions? It would be more fun that way.

 

Offline Bryan See

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Re: [WIP] Shattered Stars: A Deepness Within
Could you add more dialog/messages to the missions? It would be more fun that way.
Yes. But, I wanted the dialog/messages in Shivan text as shown in Trimurti.

"0|1|112|122|201|2|112|110|120|102|220|0|20|20|122|11|200|200|22|112|111"

And the UIMS/Cylon text in base-20 numbering system.

"4GB3D 46IC4 5E8I1 48D9 5E93D 46JH9 5DD5C"

As for the Battura/Bosconian/Sadeen text, I haven't decided.

What of the Vasudan text?
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Re: [WIP] Shattered Stars: A Deepness Within
But most messages in the missions (which aren't built-in ones from Trimurtis messages.tbl) are in plain text.

 

Offline Bryan See

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Re: [WIP] Shattered Stars: A Deepness Within
I wanted to add more dialog/messages in Shivan text (as seen in the Trimurti campaign) into missions.
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Re: [WIP] Shattered Stars: A Deepness Within
Hmmm OK... it's just that I prefer it with easily readable text.

 

Offline Bryan See

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Re: [WIP] Shattered Stars: A Deepness Within
Hmmm OK... it's just that I prefer it with easily readable text.
Like those in Blue Planet when spoken by the Shivans via Project Nagari. Just like the Vishnans. I guess this is something that I could use.

I've already added these messages into these missions.

Are there anything amiss?
« Last Edit: December 28, 2018, 11:36:34 am by Bryan See »
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Re: [WIP] Shattered Stars: A Deepness Within
I think the story of Shattered Stars is better understandable with readable text. You should consider that in Trimurti you already know what happens from FSPort and BP.

  
Re: [WIP] Shattered Stars: A Deepness Within
Hmmm OK... it's just that I prefer it with easily readable text.
I've already added these messages into these missions.

Are there anything amiss?

Well as I said I think the missions are more fun with more messages. Mission 1 has only 6, 2a has 11. Retail tends to have 30+ messages. I'm just saying it would be better.

 

Offline Bryan See

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Re: [WIP] Shattered Stars: A Deepness Within
I think the story of Shattered Stars is better understandable with readable text. You should consider that in Trimurti you already know what happens from FSPort and BP.
I've already done that since the beginning, and I'm using the idea that the Shivans used the Capella supernova in the ending of FS2 as a means to travel between universes (between the GTVA's and that of the same universe of the 2018 Mortal Engines movie, which happens to be part of the 2004 re-imagined BSG universe).

Remember, I wanted to streamline as to not to create plot doom.

Hmmm OK... it's just that I prefer it with easily readable text.
I've already added these messages into these missions.

Are there anything amiss?

Well as I said I think the missions are more fun with more messages. Mission 1 has only 6, 2a has 11. Retail tends to have 30+ messages. I'm just saying it would be better.
I think so. Maybe in Act 1, it will be fully voice acted, with myself creating voices for the Shivans and the UIMS.
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Re: [WIP] Shattered Stars: A Deepness Within
I think the story of Shattered Stars is better understandable with readable text. You should consider that in Trimurti you already know what happens from FSPort and BP.
I've already done that since the beginning, and I'm using the idea that the Shivans used the Capella supernova in the ending of FS2 as a means to travel between universes (between the GTVA's and that of the same universe of the 2018 Mortal Engines movie, which happens to be part of the 2004 re-imagined BSG universe).

Remember, I wanted to streamline as to not to create plot doom.

What I meant with that was that if you played FS1 and BP, most people will know what's going on. If you encode every briefing and every message into numbers, nobody will understand what happens.

 

Offline Bryan See

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Re: [WIP] Shattered Stars: A Deepness Within
I think the story of Shattered Stars is better understandable with readable text. You should consider that in Trimurti you already know what happens from FSPort and BP.
I've already done that since the beginning, and I'm using the idea that the Shivans used the Capella supernova in the ending of FS2 as a means to travel between universes (between the GTVA's and that of the same universe of the 2018 Mortal Engines movie, which happens to be part of the 2004 re-imagined BSG universe).

Remember, I wanted to streamline as to not to create plot doom.

What I meant with that was that if you played FS1 and BP, most people will know what's going on. If you encode every briefing and every message into numbers, nobody will understand what happens.
That is what I am doing right now. My messages aren't encoded into numbers, thankfully at the very least. :)
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Offline Aesaar

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Re: [WIP] Shattered Stars: A Deepness Within
Every time I read the word Battura my brain reads Battuta and I find myself imagining giant Battuta and his trusty dog Bosco punching the **** out of Shivan ships and then writing about what chumps they are.

I'd play the **** out that.
« Last Edit: December 28, 2018, 12:12:04 pm by Aesaar »

 

Offline Bryan See

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Re: [WIP] Shattered Stars: A Deepness Within
Every time I read the word Battura my brain reads Battuta and I find myself imagining giant Battuta and his trusty dog Bosco punching the **** out of Shivan ships and then writing about what chumps they are.

I'd play the **** out that.
Go ahead. Then read about the races Battura, Bosconians and Sadeen in the UGSF series website. The games in question are: Bosconian, Blast Off, Star Luster, Star Ixiom, and Mizuiro Blood.
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Re: [WIP] Shattered Stars: A Deepness Within
Why don't you provide the info in techroom if you want to include all these species? Several things in Shattered Stars are also directly from other sources.

 

Offline Bryan See

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Re: [WIP] Shattered Stars: A Deepness Within
Why don't you provide the info in techroom if you want to include all these species? Several things in Shattered Stars are also directly from other sources.
I've already did. I even include info referencing the Mortal Engines film see last in-game screenshot.

« Last Edit: December 28, 2018, 01:06:37 pm by Bryan See »
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Re: [WIP] Shattered Stars: A Deepness Within
OK, never seen that as the game overrides all entries as the translation marks are still there.

 

Offline Bryan See

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Re: [WIP] Shattered Stars: A Deepness Within
OK, never seen that as the game overrides all entries as the translation marks are still there.
What is it? I am curious whether this is an issue or not.
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Re: [WIP] Shattered Stars: A Deepness Within
The number at the end of an entry, for example ("Surrender, Belisarius!", 505) will cause the text to be overwritten by tstrings.tbl; not sure if its a problem if English is the default language on the OS, but for me it is indeed.