With most of the errors fixed, can I have my release posted at the highlights section?
No.
Why not? Are there any issues?
Missing textures, subsystems and not properly working models for example?
Use a Debug Build and look at every ship and weapon in the TechDB, fix the issues and atleast the biggest problems could be fixed.
Also the missions have big issues.
Played "The Great Destroyers" moments ago
Well, seems to have some Introns, because i do not have any control over my Afterburners... and it seem to be control the camera sometime. From time to time the HUD vanished and the target monitor was in the left upper corner suddenly...
At the end of the mission, i have a black screen for 15 seconds and get into the AWOL debriefing... right after the camera left my ship again ^^.
And well... even i fight countless enemies... they were not even able to damage my ship, because their weapons does not seem to make any shield damage or it is very low at least... on Insane(!!!). So, there is a big balancing issue.
The capship mission has the same problem... actually you only try to get into firing range of the enemies, shoot your death ball and wait until it is recharged... there does not seem to be any challenge difficult wise at all. Not to speak, that you can not see the recharge timer (if there is any), because the weapon name is too long for the HUD. Aswell.. the already mentioned instant completion of both objectives and directives.
So, there is a mission where i need to do nothing... and two missions where i am actually nearly invurnerable (nearly because you can die... if you do things too wrong). Not a good quota for a 4 mission campaign imo
Well, i do not see how Blue Planet and Inferno can take place in the same universe. Is Shattered Stars about parallel universe travel now?