Author Topic: RELEASE: Knossos.NET (KNet)  (Read 61694 times)

0 Members and 1 Guest are viewing this topic.

Offline wookieejedi

  • 29
  • Intensify Forward Firepower
Re: RELEASE: Knossos.NET (KNet)
Thanks, z64555 did a fantastic job implementing multi-input support for FSO, which was added in nightly builds in later 2020 and stable builds in early 2021 :)

 
Re: RELEASE: Knossos.NET (KNet)
After playing Freespace for most of the month, I have to say KNet is definitely an improvement over the old Knossos, though removing classic Knossos from my computer sure felt like the end of an era
« Last Edit: March 29, 2024, 07:22:45 pm by ShivanSlayer »

 
Re: RELEASE: Knossos.NET (KNet)
I feel so stupid, but I feel like i'm copying the files per the installer setting instructions that are needed for the main game mods to show up, but nothing is working! Is there any very detailed instructions/help in any specific forum here/ I really want to use this!

 

Offline wookieejedi

  • 29
  • Intensify Forward Firepower
Re: RELEASE: Knossos.NET (KNet)
I feel so stupid, but I feel like i'm copying the files per the installer setting instructions that are needed for the main game mods to show up, but nothing is working! Is there any very detailed instructions/help in any specific forum here/ I really want to use this!

Hmm are you on Discord? IF so I and others can likely more rapidly help you there :)
https://discord.gg/njTJXAhq87

 
Re: RELEASE: Knossos.NET (KNet)
Just messaged there, thank you!

 

Offline Shivan Hunter

  • 210
  • FRED needs lambdas!
Re: RELEASE: Knossos.NET (KNet)
Just FYI, this is awesome!

A couple issues with the develop tab:

  • Unchecking packages doesn't actually exclude them, they still get added to the -mod when running FS.
  • Packages are loaded in reverse alphabetical order, regardless of their order in the project (and there's no way to reorder them in Knossos except by editing the JSON). I was doing some work setting up a hi-res package and a radaricons package and had to rename my mod's "Core" package to "ZCore" to make it load correctly. (Is that how everyone else makes this work as well?) :doubt:

 

Offline wookieejedi

  • 29
  • Intensify Forward Firepower
Re: RELEASE: Knossos.NET (KNet)
Thanks for the comment! Yes, FSO loads things in reverse ABC order, for example many mods use a base script file with base functions called 'Z_LoadFirst-sct.tbm'. I'll let the KNet devs know about the package checkbox comment, too. 

 

Offline Shivan Hunter

  • 210
  • FRED needs lambdas!
Re: RELEASE: Knossos.NET (KNet)
No, I mean that knossos had the core package first in the -mod list, which (as I understand it) means that core was overriding the other mods (the radaricons package).

I do know that I tried calling the tbm both "aradaricons" and "zradaricons" and neither of them worked. So the tbm name didn't change the precedence (as I understand it, this is correct - table name only changes order of precedence within a mod directory).

FSO was (correctly) loading everything from "mymod-radaricons", followed by everything from "mymod-core", which was a problem. I needed Knossos to be able to change the order these mods were listed in in the "-mod" commandline.

As an aside, how does all this work once a mod is actually deployed? I notice that e.g. the MediaVPs don't have packages as far as Knossos is concerned. Does it all get mashed together in a mod directory (in which case, FSO's table loading order will suddenly start mattering)?

 

Offline wookieejedi

  • 29
  • Intensify Forward Firepower
Re: RELEASE: Knossos.NET (KNet)
Just to check, which version of KNet are you using? It seems the unchecking packages bug got fixed a while back, and the most current version is 1.2.

 

Offline Shivan Hunter

  • 210
  • FRED needs lambdas!
Re: RELEASE: Knossos.NET (KNet)
1.2.0 but I just tried it again and realized I have to hit "save changes" to make it work. So that's one problem down :p

 

Offline wookieejedi

  • 29
  • Intensify Forward Firepower
Re: RELEASE: Knossos.NET (KNet)
Nice! Is this still an issue "Unchecking packages doesn't actually exclude them, they still get added to the -mod when running FS"?

 

Offline Shivan Hunter

  • 210
  • FRED needs lambdas!
Re: RELEASE: Knossos.NET (KNet)
Nope, unchecking is the issue that's fixed! (or was user error to begin with)

There's still no way that I can tell to force package order in the -mod cmdline. But I have my "ZCore" package so it's all "good" :yes:

 

Offline wookieejedi

  • 29
  • Intensify Forward Firepower
Re: RELEASE: Knossos.NET (KNet)
Gotcha, thanks for clarifying!

 
Re: RELEASE: Knossos.NET (KNet)
Hello together,

I don't know if this belongs here but I have a Problem regarding to the Installaion file 1.2.4 x64:

Windows itself declares the Installer as suspicious.
Also my Kaspersky AV deletes the Installer. If i managed to install Knossos.NET Kaspersky will remove the Knossos.NET.exe file because of Trojan (PDM: Trojan.Win32.Generic)

That's reason enough for me to take a closer look:

VirusTotal says 3 out of 72 flag it as malicious. --> (https://www.virustotal.com/gui/file/e9c7b86e2af60afc0fb2b30f3e9638dc64458d2d13456fa6aa6973603c5e5bbe/detection)
Falcon Sandbox also labels it as suspicous --> (https://www.hybrid-analysis.com/sample/e9c7b86e2af60afc0fb2b30f3e9638dc64458d2d13456fa6aa6973603c5e5bbe/67337148cdea6616410d0cbb)

I hope this will provide you some information.

Maybe they are all false positives. But better save then sorry.


Greetings

N3philim87

 

Offline wookieejedi

  • 29
  • Intensify Forward Firepower
Re: RELEASE: Knossos.NET (KNet)
Thanks for the post! Overall, those are false positive likely caused by built-in executables, we are looking at possibly removing some of those and replacing them with custom solutions in future versions possibly.

 
Re: RELEASE: Knossos.NET (KNet)
Thank you,

I already thought they were false positives.
But I thought I'd let you know, something might have gone wrong after all.

Greetings

 

Offline wesp5

  • 29
Re: RELEASE: Knossos.NET (KNet)
Congratulations on a modern launcher that will hopefully continue for the years to come! Still I have two suggestions:

1) This thread should be moved to the Getting Started section of the board if KNET is supposed to be the way to play FS2 mods and games in the future and it should be pinned there.

2) Games and submods are still a comlete mess that confuses the mod selection. Like there are eight slightly different Diaspora submods, three of which even have the Babylon Project graphics! Or are these for The Babylon Project and the creator only forgot to update the readme? I recommend to move these kind of mods to the new Modify section so that the overall look of the launcher is much clearer!