Author Topic: Celestial Objects Thread  (Read 324704 times)

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Offline Nyctaeus

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Re: Celestial Objects Thread
It's amazing as a first planet :). I'd like to see only sharper clouds.
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Re: Celestial Objects Thread
I like you red giant. Blue nice to, but is cutted from one side and badly centered :(.

Thank you. Whoops, that was the one I hadn't tested in Fred yet. Fixed, go ahead and download.

http://www.mediafire.com/file/kxn2i6awx24582q/Gas%20Giants.rar
« Last Edit: January 09, 2011, 05:35:25 pm by rscaper1070 »
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Offline Rodo

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Re: Celestial Objects Thread
good, nice planet for the first one indeed.
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Offline watsisname

Re: Celestial Objects Thread
Outstanding!  Usually people keep it simple for a first planet, but here you've got seas, clouds, atmospheric haze and halo, and even the smaller details like color differences along the coastlines, specular reflection on the water, and a smooth transition to a darker/fainter atmo-glow on the nightside, so I am extremely impressed. :yes:
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Online Shivan Hunter

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Re: Celestial Objects Thread
[EDIT]: derp, my 1 bit per second connection ate most of my original post trying to refresh the page, or something. So I'll just post my new planet.

« Last Edit: January 10, 2011, 09:40:35 pm by Shivan Hunter »

 

Offline Nyctaeus

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Re: Celestial Objects Thread
Another good one, and another ugly clouds. Try to do something like cloud-maps as you can find on google, or use and alter one of the cloudmaps.
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Offline TopAce

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Re: Celestial Objects Thread
Those clouds look familiar. Are you by any chance using a plugin? I did some similar planets with an easy-to-use plugin for Photoshop, and they looked similar to the one you posted there - with an arguable worse atmosphere, however.
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Online Shivan Hunter

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Re: Celestial Objects Thread
Clouds are done by using a Solid Noise render in Gimp, then IWarping it (distorting by moving around/rotating areas of the image), then darkening some parts and IWarping again. I then use bumpmap filters to get some more detail, but that may not work as well as I'd hoped.

Here are the same clouds without any shadowing (I used two layers, each bumpmapped from opposite angles, one addition/one subtraction, and then moved the subtraction (shadow) layer over 3 pixels):


 

Offline T-LoW

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Re: Celestial Objects Thread
Search for Earth cloudmap - make it a spherical texture - rotate it so you can see enough details beneath its surface.

And maybe bumpmap those islands for more realism :)

Still a very good attempt, Sir :yes:
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Offline watsisname

Re: Celestial Objects Thread
I think the addition blending is making the image too bright overall.  Instead of using addition and subtraction, try making one cloud layer white and the other black (just inverse the color values), put them both as "normal" layers with the black layer below the white one, and then offset the black layer slightly to simulate the shadowing.

In my world of sleepers, everything will be erased.
I'll be your religion, your only endless ideal.
Slowly we crawl in the dark.
Swallowed by the seductive night.

 

Online Shivan Hunter

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Re: Celestial Objects Thread
I'll see what a cloudmap can do sometime. Sounds good- better than making everything based on solid noise lol

The previous planet was too bright on purpose. I was experimenting with different kinds of atmospheres- it looks better farther off than it does closer up.

Anyway, was bored this morning so I made another- very large terraformed moon, or planet that's been bombarded all over by asteroid impacts. You astronomer types can figure out exactly what it would be, I guess. No clouds this time.


 

Offline Rodo

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Re: Celestial Objects Thread
It's good, it's really good :yes:
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Offline Nyctaeus

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Re: Celestial Objects Thread
Pretty :yes:, reminds me terraformed Mars from DoS :).
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Offline Snail

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Re: Celestial Objects Thread
This **** looks awesome bro, you're winner!

 

Offline watsisname

Re: Celestial Objects Thread
Very nice. :)  Might I inquire on your cratering technique?
In my world of sleepers, everything will be erased.
I'll be your religion, your only endless ideal.
Slowly we crawl in the dark.
Swallowed by the seductive night.

 

Online Shivan Hunter

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Re: Celestial Objects Thread
Simple enough. Started with light gray, and used a circular brush of uniform color to darken circular areas. I do this with several different sizes of brush, then use "make seamless" which is crude but effective. Then I copy the image, tile it 2x or 3x on the same image (small tiles), and make it an "overlay". Once I've done this several times to have some truly small craters, I merge all the layers, copy the image, do an edge-detection on the copy so it's lit at only the edges of the more prominent craters, and make that an "addition" filter. THIS IS A HEIGHTMAP- I used it alongside the Solid Noise layer for the terrain, and bumpmapped it for detail once I had merged the layers and fiddled with the colors.

 

Online Shivan Hunter

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Re: Celestial Objects Thread
Was bored again. Simple one this time- a shiny (metallic?) moon.



(Except for the very first one, these all have 4096^2 versions. Imageshack won't take pngs that huge. For bandwidth reasons I'll be posting 1024^2 ones from now on, since even 2048^2 is pretty big.)

 

Offline Snail

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Re: Celestial Objects Thread
That is amazing. :yes:

 

Offline Rodo

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Re: Celestial Objects Thread
good looking, looks very "realistic" if I may say so  :yes:
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Offline Nyctaeus

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Re: Celestial Objects Thread
Looks like a something like Europa - cyan areas are crystal clear water under thin layer of ice. I'll use it in this role in my projects. Good work :yes:.
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