Ambition isn't praiseworthy by default, not if it's not accompanied by good sense and ability. As a matter of game development history, games who tried to do too much and mix too many genres at once usually failed, miserably, in the playability department.
Then Chris Roberts comes along, the maker of previous games which, while somewhat fun, were better known for their story and custscenes than they were for good gameplay (as things like the X-Wing series actually had much better gameplay when it came to flying and doing missions than any of the WC ones). He strikes a space-sim deprived market at the right time, says all the right things, and has the most successful crowdfunding campaign ever.
Years later, he still doesn't have enough money, is selling virtual spaceships for thousands of dollars to keep it afloat, at the same time spending cash on celebrities and hiring linguists to develop new alien languages for SC; at the same time, they never released anything actually playable - Arena Commander's flight model is atrocious and turns your HOTAS into a very expensive, glorified mouse, and from what I've seen on the FPS module, the less said the better. There's writing on the wall here, and it's not saying "this will be amazing".
Ambition is very nice and necessary, yes, but so is setting rational, realistic goals and knowing how to reach them.