A review... nice. Thanks Spoon, it's nice to see things like this.
The X86 has a terrible looking texture
I imagined someone would say this, in fact I was waiting for it. Almost to the point where I was going to give kudos to the first person with the level of frankness to mention it. I agree, it looks like a pre-schooler took a crayon to it, but I am very proud of this terrible looking texture. This is the first texture I have ever done. I opened paint.net, put on some music from the band tool and started making patterns... for hours. I considered using all the colors people don't use on ships simply because they are seldom used; yellow was one of them. I began drawing strange patterns on the wings which ended looking like the ship was overgrown with the vines of corruption, and then I thought what might happen if the whole thing looked like a star with 'sunspots' all over it. It was a very organic creative process. When I looked at the final iterations of the product I thought to myself, "someone is certainly going to say something about how outlandishly bad this looks" but there is another name for outlandishly bad... I like to call it 'unique'. I also like the idea of a player flying a bad art show into a somewhat surreal campaign.
So in short, yes it's bad... but I like it.
Whether or not to do voice acting was an easy decision. It's fun to do, at least for me, but I understand why many campaigns opt out of it because it is a time consuming process. This campaign was also much easier to voice act than most because there were no briefings or debriefings.
Glad you enjoyed yourself playing a game lol.
The campaign is so damn cool. But, I've got several crash randomly. For example, in the mission where you have to track down a cruiser between space and subspace, when I destroyed it, the game just crash.
Noo!
I wish the campaign was not that evil to pull you out of a mission right after you beat a boss. A sick part of me thinks that's kind of funny but that's actually very cruel. I have played this mod quite a few times and this used to happen to me a lot. I started removing excess particle effects, cut down on unit count and stripped the sexps for efficiency and that seemed to cause the problem to go away (but I guess It didn't). No matter what it is, just know that persistence will get you through. If you beat it on insane and the game kicks you at the end... take your revenge and go very easy.... just for that level no one will know.
Please don't take this as a big 'don't play the campaign cause it's broken' flag. It's not an error debug seems to catch and more often than not the mission will not crash on you. Besides you want to play more than once anyways right?!
@Mongoose, you're going to find your role pretty quickly good doctor.