I'm trying to modify the Triton cargo container in blender. From what I understand, I'm supposed to save the .pof as .dae in pcs2 and then import the .dae in blender. So I extracted what I believe to be the correct pof from sparky_fs2.vp which is named cargo2t-01.pof. And this is what I got in blender,

which is made up these separate parts plus those three axes in the back,

Incidentally, when I viewed it in pcs2, it only looked like a big box with 6 small boxes attached to the sides and lacked any details like beveling or the small extrusions on the surface of the model.
I do remember that the wiki says there may be loss of data in the process but maybe I just missed something. I'm still new to modelling. My knowledge of blender is pretty much basic camera movement and object manipulation (grabbing, scaling, rotating, duplicating, loop cuts), making some extrusions, mirroring, and making cuts using the boolean modifier.
I might be over my head on this but I would like to know if there is a way to preserve the model when bringing pof into blender or if the only way would be to actually make the model from scratch.