Aight Foo' this is gonna be long'n'hard.
Originally posted by Shiva Archon
You never noticed?? Were you stoned while playing this game? It's only the main part of that whole mission! Please, you're not going to convince anybody by pleading ignorance.
Using your frame of mind, I'll recall the loss of the Galatea: "It's the Lucifer! WTF!!!! NOO!!!!!!!!! We lost the Galatea, NEXT MISSION!"
Why, how similar those two events look when you think about it in your frame of mind. You choose to care about the Galatea and you choose to not care about the Psamtik. Don't really like Vasudans, huh?
Wrong, You never get time to assimilate with the ship, you never get to truly play along side it in a fight, wooooo it nukes a corvy, omg... pathetic.
Galatea comes in and saves yer butt plenty of times. Or visa versa, you are really a part of it's defence unit.
Psamtik? It's there, just talking an' shootin debris, really, you meet it once or twice, get put on a couple of missions with it in which you're never really even involved WITH THE SHIP IN MISSION.
When it dies, you can't see it go, less impact on you psychologically.
Galatea, you have a feeling of complete uselessness, you watch the lucifer hang there for a few seconds, then it hits Galatea, then it jumps out like it didn't even break a sweat...!! NOTHING you can do to it will ever make up for that loss in that mission.
To highlight that, you're being told about this /Ingame/ the mission before, AND you get a full command brief reflectively on it's loss the next mission. Which you also get hit with the news Vasuda went bye bye too.
ROFL! If you knew anything about written stories, you'd know the good ones always have plot twists and unpredictable events. FS2 has many of these, FS1 has few.
What pattern? Reasons and explanations please, don't be like your buddy QD and just spew nonsense.
Losing the Colossus reminded me a lot of losing the Galatea. Both times, you're looking good, you took out all the enemy bombers threatening the Galatea and the Col just polished off a Ravana with little trouble. Then you're forced to just sit and watch, helpless, as the Lucifer/Sathanas slowly tears apart the Galatea/Colossus. You knew at that point there was no way you could stop them.
Most good plots DO have plot twists, but not so many that you start to think "christ, is this useless crap gonna end? blahdeblahdeblah"
When the Colossus gets killed, You can save it, heh, stupid crappy mission doesn't think players are that skilled, or aren't you? I notice people who seem to not be so good and have trouble with the game(s) prefer FS2...
Most fiction will have
ONE major plot twist, otherwise things just become anti-climatic, FS2 does that.
Why was he annoying? He gave you your objectives and walked you through every mission. Without him, you're lost. And in case you didn't play it, there was a Command guy in FS1 as well, what was the difference?
And loss of 3rd fleet headquarters symbolizes (yes, more stuff resembling good literature) the GTVAs defeat to the Shivans. You didn't feel any sense of doom when you lost headquarters!? Your main base!? It's like losing the Mothership in Homeworld, or the Command Center in Starcraft, or any other RTS. Losing the Colossus then further drives this point home: the GTVA got their asses kicked.
What What?
Command came across as fools, tactically retarded fools too.
Colossus was a flawed concept to start with, you don't build things that take up THAT Much resources to maintain, even the american's aren't that bloody stupid.
well, at least I hope we don't see any super-cruisers the size of a small island soon.
3rd fleet HQ? uhhhhhh............nope, just another arcadia, it's like, completely defendable too, give me a couple of squads of my quality pilots 'n' the shivan's will never get near, bring along a couple of drunks (BDHR) or other select pilots and even SJ's wont get near it.
Corvette's are the only effective per size ship in the game for the GTVA, so command puts all it's faith in desties!! ...bakayaro.
However, losing 3rd fleet, is no different, to loosing Vasuda, just that it isn't "Someone's home world" You don't lose "A couple billion people" when you lose it, command made a bright choice, run away, cuz they don't know how to fight.
Colossus parralels Galatea in someways, but whilst you thought of the Colossus in awe, I thought "Stupid, bloody stupid, one bigass target, it's gonna die, and die fast, it wont make it to the end of the game." I was right, first time I saw it.
Aha, finally some proof that you didn't even play the mission, you hacked it, or at least didn't pay attention to what was going on (which is likely, since you didn't even notice losing the Psamtik the first time). The supernova is timed to go off while the last elements of the convoy are still far from the node. It is impossible to save them.
Normally encountered after you been through it a few times, actually I think I pointed it out to him, I study these game flaws, we use them a lot to win in Multi, the game play is something I master, whilst I may not know your fred missions, I know what good game play is, the final mission was one of the only ones I enjoyed. The rest? Tedious. (Oh I enjoyed defending the bastion too, but that was a bit too easy, considering on insane now I can do it without losing any more then two (cough fred2 setup) wingmen, and not even a scratch on any of the four caps.)
Glad you see you actually played with the intent of trying to have fun. I'd have been bored too if I sat 4 or 5 clicks from the battle squirting off trebs with a support ship right there. Hit your burners and get in the fight, coward.
Well like I said, it's about the only mission I have fun with, even if he don't.
No, you started out prejudiced against the game from the beginning, because the plot wasn't as simple and straightforward as FS1. If you payed attention to the plot, made an attempt to figure out what was going on, you wouldn't have been bored.
I took the plot to pieces it looks like the kind of movie no one watchs, or the kind of book no one reads.
FS1, on the other hand, doesn't drag on and on, pumping you with climax and anti-climax for an emotional responce that isn't queued enough to be delivered, sorry, but FS2's timing sucked, it's not got much in the way of really making you feel like you belong to anything ('cept maybe the acquitain, but that disappears for the last few missions... because you're in your 'shiny elite wing' did anybody actually manage to fail or not do the missions with the blue lions perfectly?...Those were missions for the elite? GAHD!!!!!)
For one thing, the attempt at haxxor doesn't help the argument. The briefing music for FS2 is amazing, especially the famous Ravana mission briefing music. And the FS2 in game music was so similar to FS1, I fail to see how you're holding it against FS2...unless of course you hated FS1's music as well. What do you want? Blasting hardcore metal?
The music was ok, I'll OCCASIONALLY Listen to FS1 music, never FS2, Period, did the first time, screw the rest, music wasn't the best selling point for the game, I had my anime and stuff to fly to, they're better.
FS2: 1
BD: 0
...Newbies keep scores, Vets win games.
Again I'll state that FS1 was a fantastic game. I loved it and I play GEs FS1 port all the time. FS2 built and improved FS1 in almost every way, which is why it is one of the greatest games of all time, and by far the best space combat sim I've ever played.
linkage would be nice....
And.....multiplayer conversions would be incredible...
In general, you're the one talking out your ass.