Author Topic: WIP - The Orion Project (IMGS!!!)  (Read 45269 times)

0 Members and 4 Guests are viewing this topic.

Offline Sandwich

  • Got Screen?
  • 213
    • Skype
    • Steam
    • Twitter
    • Brainzipper
WIP - The Orion Project (IMGS!!!)
Quote
Originally posted by Ryx
Don't mind the textures too much, just a test. :nervous:



Ahh, ok - I was worried! :p


Lookin' good! :)
SERIOUSLY...! | {The Sandvich Bar} - Rhino-FS2 Tutorial | CapShip Turret Upgrade | The Complete FS2 Ship List | System Background Package

"...The quintessential quality of our age is that of dreams coming true. Just think of it. For centuries we have dreamt of flying; recently we made that come true: we have always hankered for speed; now we have speeds greater than we can stand: we wanted to speak to far parts of the Earth; we can: we wanted to explore the sea bottom; we have: and so  on, and so on: and, too, we wanted the power to smash our enemies utterly; we have it. If we had truly wanted peace, we should have had that as well. But true peace has never been one of the genuine dreams - we have got little further than preaching against war in order to appease our consciences. The truly wishful dreams, the many-minded dreams are now irresistible - they become facts." - 'The Outward Urge' by John Wyndham

"The very essence of tolerance rests on the fact that we have to be intolerant of intolerance. Stretching right back to Kant, through the Frankfurt School and up to today, liberalism means that we can do anything we like as long as we don't hurt others. This means that if we are tolerant of others' intolerance - especially when that intolerance is a call for genocide - then all we are doing is allowing that intolerance to flourish, and allowing the violence that will spring from that intolerance to continue unabated." - Bren Carlill

 

Offline Darkage

  • CRAZY RENDER RABBIT
  • 211
WIP - The Orion Project (IMGS!!!)
1: **** ME!!!


Damn this is damn good dude !

Great details ! on the front section;)
I realy need to learn how to model.

*Go's back to model a cube and a shpere*
[email protected]
Returned from the dead.

 

Offline mikhael

  • Back to skool
  • 211
  • Fnord!
    • http://www.google.com/search?q=404error.com
WIP - The Orion Project (IMGS!!!)
Quote
Originally posted by Ashrak
oh man convert it to LW too its like WOW!!!!!!!! some coool rendering opertunities :D


In the conversion process the thing ends up as pure triangles. Let me tell you: Ryx Orion as pure triples HURTS MY MACHINE. And its just the front end, with no turrets. :D
[I am not really here. This post is entirely a figment of your imagination.]

 

Offline Ashrak

  • Not Banned
  • 210
    • Imagination Designs
WIP - The Orion Project (IMGS!!!)
Quote
Originally posted by mikhael


In the conversion process the thing ends up as pure triangles. Let me tell you: Ryx Orion as pure triples HURTS MY MACHINE. And its just the front end, with no turrets. :D


dont tell me it cant be converted....
I hate My signature!

 

Offline mikhael

  • Back to skool
  • 211
  • Fnord!
    • http://www.google.com/search?q=404error.com
WIP - The Orion Project (IMGS!!!)
Of course it can. It just becomes very polylicious due to conversion. And you'll likely have to redo the textres/surfacing yourself--if Ryx releases it.

Which reminds me. Class is over. Gotta finish these models for Narol so I can get back to the Herc, and then the Medusa.
[I am not really here. This post is entirely a figment of your imagination.]

  

Offline Ryx

  • Twilight Falling
  • 29
  • Away in RL land. Back later.
WIP - The Orion Project (IMGS!!!)
Quote
Originally posted by Ashrak


dont tell me it cant be converted....


It can be converted. Problem is, conversion tends to bad things to the poly-count.
The .dxf-format, for instance, loads all triangles non-welded. At least, in my experience. :sigh:
Intel C2D E6850|4Gb RAM|Abit IP35 PRO|ATI X1900 XT

 

Offline Nico

  • Venom
    Parlez-vous Model Magician?
  • 212
WIP - The Orion Project (IMGS!!!)
Quote
Originally posted by Ryx


It can be converted. Problem is, conversion tends to bad things to the poly-count.
The .dxf-format, for instance, loads all triangles non-welded. At least, in my experience. :sigh:


yeah, a DXFformat won't keep the UV settings either. BTW, you probably can untriangulate the mesh in LW, so that's not a big pb.
SCREW CANON!

 

Offline mikhael

  • Back to skool
  • 211
  • Fnord!
    • http://www.google.com/search?q=404error.com
WIP - The Orion Project (IMGS!!!)
Quote
Originally posted by venom2506


yeah, a DXFformat won't keep the UV settings either. BTW, you probably can untriangulate the mesh in LW, so that's not a big pb.


Not without a plugin. LW doesn't have any default functions for seeking coplanar neighbors and merging with them. As one of the Lightwave greats said, "Adding Polys easy, getting rid of them is hard work."
[I am not really here. This post is entirely a figment of your imagination.]

 

Offline Nico

  • Venom
    Parlez-vous Model Magician?
  • 212
WIP - The Orion Project (IMGS!!!)
mmh... rather tahn polys, search in the edge tools. untriangulating has, actually, nothing to do with polys :P It's just a matter of turning some edges invisible.
SCREW CANON!

 

Offline mikhael

  • Back to skool
  • 211
  • Fnord!
    • http://www.google.com/search?q=404error.com
WIP - The Orion Project (IMGS!!!)
I'm probably not being terribly clear: I can merge polys just fine. Pick poly A, pick poly B, hit SHIFT+Z. two triangls become1 quad.

that's not the problem.

Meshes like Ryx's Orion, have about 100000 triangles. And there's no handy tool in lightwave to SAFELY remove edges like that.

Reduce-Polys will merge polys and drop edges--but it very often makes polys disappear for no discernible reason. Even on its most conservative and "safe" settings, it will make some 3 pt polys just vanish. Just to make sure, I tested it again on my HercMk1 model and watched it kill have the tail end of the main body. Very simple geometry back there, no degenerate polys or anything.
[I am not really here. This post is entirely a figment of your imagination.]

 

Offline Riven

  • 28
WIP - The Orion Project (IMGS!!!)
Looking absolutly :jaw: :jaw::jaw::jaw::jaw: droppingly good Ryx and you guessed it, i'm here trying to recruit for the Realization project, and seeming as this is the most realistic model ever produced do you wana join?

 

Offline Nico

  • Venom
    Parlez-vous Model Magician?
  • 212
WIP - The Orion Project (IMGS!!!)
Quote
Originally posted by mikhael
Meshes like Ryx's Orion, have about 100000 triangles. And there's no handy tool in lightwave to SAFELY remove edges like that.
 


oh yeah, didn't understand right.
Tho I can't understand that either, how the hell can a conversion add polys? Just like ryx is applying a meshsmooth modifer right before converting :doubt:
SCREW CANON!

 

Offline mikhael

  • Back to skool
  • 211
  • Fnord!
    • http://www.google.com/search?q=404error.com
WIP - The Orion Project (IMGS!!!)
Quote
Originally posted by venom2506

how the hell can a conversion add polys?


3dsMax->Lightwave generally converts all faces to triangles, Venom.
[I am not really here. This post is entirely a figment of your imagination.]

 

Offline Nico

  • Venom
    Parlez-vous Model Magician?
  • 212
WIP - The Orion Project (IMGS!!!)
Quote
Originally posted by mikhael


3dsMax->Lightwave generally converts all faces to triangles, Venom.


and how does that increases the number of faces in any way?
a polygon is made of triangles, if it conerts your quads to triangles, you still have the same number of polys, nothing is changed. So I don't understand. :blah:
SCREW CANON!

 

Offline Carl

  • Render artist
  • 211
    • http://www.3dap.com/hlp/
WIP - The Orion Project (IMGS!!!)
what? how would coverting quads to triangles not increase polycount? you're not making sense, venom.
"Gunnery control, fry that ****er!" - nuclear1

 

Offline mikhael

  • Back to skool
  • 211
  • Fnord!
    • http://www.google.com/search?q=404error.com
WIP - The Orion Project (IMGS!!!)
All Non Triangular Faces are converted to Triangular faces, presenting you with a lot more edges, more normals, etc. A mesh tha is composed of nothing but rectilinear polys is faster to render in realtime and manipulate than one composed of triangular polys. 100K quads vs 200k triangles creates a huge performance hit.
[I am not really here. This post is entirely a figment of your imagination.]

 

Offline Nico

  • Venom
    Parlez-vous Model Magician?
  • 212
WIP - The Orion Project (IMGS!!!)
mmh, no.
the edges are still there, just not visible, the vertex count hasn't changed I bet, so you can't have more olys right? anyway, not gonna argue with you. just ask Ryx how many polys he has in max ( max gives you only triangulated polycount, that's for a reason ).
SCREW CANON!

 

Offline Ryx

  • Twilight Falling
  • 29
  • Away in RL land. Back later.
WIP - The Orion Project (IMGS!!!)


And ~15.3 kpolys :)
Intel C2D E6850|4Gb RAM|Abit IP35 PRO|ATI X1900 XT

 

Offline mikhael

  • Back to skool
  • 211
  • Fnord!
    • http://www.google.com/search?q=404error.com
WIP - The Orion Project (IMGS!!!)
Quote
Originally posted by venom2506
mmh, no.
the edges are still there, just not visible, the vertex count hasn't changed I bet, so you can't have more olys right? anyway, not gonna argue with you. just ask Ryx how many polys he has in max ( max gives you only triangulated polycount, that's for a reason ).


No, the vertex count hasn't changed, but a TWO TRIANGLES have twice as much ancillary data (you know, normals, UV and surfacing information, etc) than ONE QUAD. There /is/ a difference. If there was no difference, I wouldn't have mentioned it, would I? Fire up Lightwave and give it a shot so you know what I'm talking about.
[I am not really here. This post is entirely a figment of your imagination.]

 

Offline Nico

  • Venom
    Parlez-vous Model Magician?
  • 212
WIP - The Orion Project (IMGS!!!)
hit"q" or "a" ( dunno, english keyboard stuff) to be sure.
anyway if it's 15.3 k, there's no way even if it was an untriangulated mesh it would turn to be more than 100k.
see my point? there's obviously something else.
SCREW CANON!