I have fallen of a bit on the source coding aspect of the community and then got in quickly on the current release as well as Bob's fs_open_glow release. The glow affects were great and added a surealism to the game i havent seen or felt since first playing the demo back in 99.
then came the black water op;s demo, as soon as i was able to, seeing as how the team made ambient lighting to give impressions of TRUE space lighting, with the shadows and what have you, WHICH I HAVE YET TO SEE MADE ANY DEBUT IN THE ORIGINAL GAME, inspired me to do something more drastic. implementing the star.tbl from BWO AND effects while utilizing bob's glows.
the resulting effects were how do you say... wow.

I had deimos pics too but those i have to relocate or repic. cause i cant find em, but u guys get the point. it even dawned on me to say have missions in space for example where, theres nothing but darkness... and all u see is the lasers, laser trails, and the ship glows...
