well, as said, I planned a ship of 6-8k triangles, so I'm just below the higher limit. I'd just like to get closer to the lower limit, instead of being around the higher one.
I estimate that I should be able to cut 500-1000 triangles w/o much problems (I have around 2k polys in cylinders) , but to reduce more, I'd have to "brutally" cut many details, wich I'd like to avoid since it could cause some "holes" into the detail density: the result would be crap. It would require a major redesign rather than a simple polyreduction, wich I'm not going to do.
As soon as the model work in game and got textured, it can obviously be added to the mediaVP..it is what it is intended for:)
For the LODS, I suppose we can use the original

Fenris, this mean that we'll have 5 potential LODs, but if kazan is right, FS2 use only the first 4 LODS, no matter how many detail levels you converted.
I also just saw that Odyssey started it's own high poly fenris: it's good since if my model doesn't work flawlessy, you could use his one, if both models will work flawlessy, we can use one for the Fenris, and one for the Leviathan