I am more than happy to release it to everyone (Sovereign Class model). I'm having problems finding a freee comprehensive file hosting means to get link here for everyone to download. I am not about to email everyone the files.
In Regard to textures, the 4096x2048 was Chronocidal Guy's (his model) test textures was meant to put Bridge Commander to the test. There are also 1024x512 and 512x256 versions.
The Galaxy, I cannot release till the model's author finishes it (not like i have the means anyway).
Currently I am trying to get the geniouses of FSO to take a look at the prefered single mesh set up of the Sovereign which works fine as multiple meshes divided into groups despite some texture anomolies. You can see the framerate. in this post:
http://dynamic3.gamespy.com/~bridgecommander/phpBB/viewtopic.php?p=204780#204780This is the Bridge Commander Forum which discussed the rediculous frame rate this 4096x2048 texture was giving them:
http://bcfiles.com/file.info?ID=17875The single mesh goal is looking quite bleek at this moment. It is only 8K and it crashes Freespace like crazy. I get .5 sec after I click out of mission briefing before it crashes. The Galaxy model has 5k more polygons.
Last night I was analyzing individual meshes and found a number of rediculously unoptimized objects. A simple square shape would have over 15 polygons. I'm trying to isolate this problem to see if it is the cause of the problem. The Sovereign has at it's currrent crashing state 8k polys.