Author Topic: rejoice modelers, you're limits have been killed  (Read 40408 times)

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Offline aldo_14

  • Gunnery Control
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rejoice modelers, you're limits have been killed
what's the polycount limit again? i.e. whould a 5000+ poly main hull be excessive?

 

Offline Ryx

  • Twilight Falling
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rejoice modelers, you're limits have been killed
Quote
Originally posted by aldo_14
what's the polycount limit again? i.e. whould a 5000+ poly main hull be excessive?


You should be safe with that. Check earlier in the thread.

Anyways...




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Offline Taristin

  • Snipes
  • 213
  • BlueScalie
    • Skelkwank Shipyards
rejoice modelers, you're limits have been killed
I don't like the bumpout on the nose, but the rest is killer. That turret model is amazing.
Freelance Modeler | Amateur Artist

 

Offline Knight Templar

  • Stealth
  • 212
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rejoice modelers, you're limits have been killed
Hey Snipes, we should do that instead of the wing platofrms on the sides :D
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Offline KARMA

  • Darth Hutt
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rejoice modelers, you're limits have been killed
some wip shots of the high poly fenris I'm making:) :

the top:

the bottom:

the front:


2100 triangles so far, I expect to finish around 6k triangles

 

Offline karajorma

  • King Louie - Jungle VIP
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rejoice modelers, you're limits have been killed
Love it :yes:
Karajorma's Freespace FAQ. It's almost like asking me yourself.

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Offline Trivial Psychic

  • 212
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rejoice modelers, you're limits have been killed
Wicked!!  You gonna give it any small turret guns on the level surfaces  (top and/or bottom)?  It would probably improve the ship's field of fire.  Come to think of it, a returret like that might be better suited to the Leviathan than the Fenris, so we can finally give the stronger of the two some more lethal looking teeth.

Later!
The Trivial Psychic Strikes Again!

 

Offline Bobboau

  • Just a MODern kinda guy
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  • 213
rejoice modelers, you're limits have been killed
howah!... cool!
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Offline Flaser

  • 210
  • man/fish warsie
rejoice modelers, you're limits have been killed
OMG!!!



That's awsome! I can't wait to see it fininshed.

If we had an Orion redone like that (the same basic shape) with details like that everyone would love the old purple oddity.
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Offline Lightspeed

  • Light Years Ahead
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rejoice modelers, you're limits have been killed
try to round some of the edges a bit, else than that, the front is looking great so far :D
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Offline StratComm

  • The POFressor
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rejoice modelers, you're limits have been killed
On the contrary, leave her blocky!  This is a Fenris, after all, in the same general line of spacecraft as the Orion.  I can't wait to see that across the whole hull, it looks awesome!
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline KARMA

  • Darth Hutt
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rejoice modelers, you're limits have been killed
I'm not going to make big changes to the design (like rounding some edges) for a simple reason: I don't want to texture she.
I don't have time to draw new textures, and the original ones are already pretty good, so I'm trying to create a ship that could be mapped (by others:p) using almost the original :v: textures.
The basic mesh is pretty close to the the original model, I'm making it from scratch only because the original geometry suck.
If I was going to draw new textures from scratch, then I would have made a lot of differences to the design.
If possible, I'd also like someone to make her turretts, so to be able to return to SW models as soon as possible:)

 

Offline Trivial Psychic

  • 212
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rejoice modelers, you're limits have been killed
Are you refuring to the conventional spot-on-hull turrets of the original, or the deck-gun style turrets of my suggestion?

Just hoping....

Later!
The Trivial Psychic Strikes Again!

 

Offline Lightspeed

  • Light Years Ahead
  • 212
rejoice modelers, you're limits have been killed
Quote
Originally posted by KARMA
I'm not going to make big changes to the design (like rounding some edges) for a simple reason: I don't want to texture she.
I don't have time to draw new textures, and the original ones are already pretty good, so I'm trying to create a ship that could be mapped (by others:p) using almost the original :v: textures.  


Heck, dont let that stop you :)

That thing will look ugly with the standard textures anyway.
Modern man is the missing link between ape and human being.

 

Offline Singh

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rejoice modelers, you're limits have been killed
<-------needs to get a CPU or graphics card that can run FS2 so that he can see high-poly stuff
*goes to get his jaw from wherever it fell off as well*
Superb stuff this! :D
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Dreamed of much, accomplished little. :(

 
rejoice modelers, you're limits have been killed
The latest FS SCP build deserves much respect and admiration folks. I just converted and successfully integrated a 14,000 polygon Sovereign Class starship modeled by ChonicalGuy from the Bridge Commander Modding community. His Uber model contained high resolution textures that peak at 4096x2048 resolution. Those uber textures KILLED the Bridge Commander Engine into a slideshow of 1-2 FPS. Freespace SCP dished out 40!
I got pictures of this amazing feat at this BridgeCommander Forum:

http://dynamic3.gamespy.com/~bridgecommander/phpBB/viewtopic.php?p=204780#204780

 

Offline Ryx

  • Twilight Falling
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rejoice modelers, you're limits have been killed
Nice :cool:
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Offline Lightspeed

  • Light Years Ahead
  • 212
rejoice modelers, you're limits have been killed
tell them about the free FS2 download on the underdogs and about Fractux' full install, and about the custom VPs, and about the SCP website, and about the media VPs, and about the cool implemented features, and about... :D

Freespace2 SCP > anything you might come up with
Modern man is the missing link between ape and human being.

 

Offline KARMA

  • Darth Hutt
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rejoice modelers, you're limits have been killed
omniscaper, if you want smoothing, you have to go for autofacet with higher angle setted in truespace, and use the PCS version provided by Bobbau in one of posts below. And the game now support animated textures, in ani format, not sure about avi
btw that sovereign shots are incredible:)

 

Offline Galemp

  • Actual father of Samus
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rejoice modelers, you're limits have been killed
:eek: 15,000 polies... 4096x2048 textures... 40 fps...

What the hell kind of hardware are you running this on?!
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