Author Topic: rejoice modelers, you're limits have been killed  (Read 40386 times)

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Offline Bobboau

  • Just a MODern kinda guy
    Just MODerately cool
    And MODest too
  • 213
rejoice modelers, you're limits have been killed
removeing textures will not make models ugly, you will simply have to do a better job of UV mapping them
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline Lynx

  • 211
rejoice modelers, you're limits have been killed
So what's the maximal number of texture maps, now?
Give a man fire and he'll be warm for a day, but set fire to him and he'll be warm for the rest of his life.

 

Offline Ryx

  • Twilight Falling
  • 29
  • Away in RL land. Back later.
rejoice modelers, you're limits have been killed
Quote
Originally posted by Lynx
So what's the maximal number of texture maps, now?


As few as possible, IIRC.
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Offline Taristin

  • Snipes
  • 213
  • BlueScalie
    • Skelkwank Shipyards
rejoice modelers, you're limits have been killed
I'm still trying to bake the Nero so I can send Ryx a supa-efficient copy. :)
Freelance Modeler | Amateur Artist

 

Offline Bobboau

  • Just a MODern kinda guy
    Just MODerately cool
    And MODest too
  • 213
rejoice modelers, you're limits have been killed
don't bake capships, that's the wrong way to go about it, if you have three or four or five textures thats fine (for a capship), but the people who have forty six seperate textures on one ship realy need to rethink there stratagy
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline Taristin

  • Snipes
  • 213
  • BlueScalie
    • Skelkwank Shipyards
rejoice modelers, you're limits have been killed
I have ~20. I don't think it'll do very well with less textures...
Freelance Modeler | Amateur Artist

 

Offline Flipside

  • əp!sd!l£
  • 212
rejoice modelers, you're limits have been killed
I tend to bake mine to a 2048 x 2048 texture anyway, worked fine on the Atlantis :)

 

Offline Taristin

  • Snipes
  • 213
  • BlueScalie
    • Skelkwank Shipyards
rejoice modelers, you're limits have been killed
That's what I was trying to do, but whenever I exported the mesh, it lost the texture data...
Freelance Modeler | Amateur Artist

 

Offline Flipside

  • əp!sd!l£
  • 212
rejoice modelers, you're limits have been killed
This is a tricky one, Lightwave always exports OBJ files with 1 material only :( Have you tried exporting as 3DS? Either way 3D Explorer will fubar the textures. What I suggest is this....

1 : In the Display tab in Modeller, click the Grouping button and apply a name to each layer of your model.

2 : Now, when you merge the model and export it, it will be divided into submodels. Export as OBJ. The UV data is there, but no materials are.

3 : Use UVMapper, Deep Paint, Lithium or whatever to apply the correct material to each group.

It can still be a fiddly job, but it's worth the effort in the end ;)

 

Offline KARMA

  • Darth Hutt
  • 211
    • http://members.fortunecity.com/aranbanjo
how to waste half of a day:/
I was working on the fenris model, actually I was planning to complete the mesh today in about 10 minutes, but before making the last tests I decided to add a couple of minor details, that I feeled were necessary.
As I've already said, I'm taking this model as a test for some strategies: I used an insane amount of submodels and some simple intersections. Both of those strategies can let you save many many polys, I estimate from 30 to 50% (but it just depend by the model), so it is interesting.
I noticed that there is a limit at the number of submodels you can have, well honestly I don't know if it is a "true" submodel limit, or something else, but I know that in this case if I have more than around 140 submodels the game crash.
I reduced the number of submodels (I was around 200...) making successive tests to find the limit, until the game stop crashing.
Then I made a collision test, and...****! I could fly through the ship.
Solved a problem here comes another one!
The annoying thing was that this never happened in the earlyer tests:/
After hours spent looking for the cause I remembered about the last details added (I nevre thought at them due to their simplicity and their size).
I removed them and the model started to work flawlessy:rolleyes:
The "funny" thing is that a simple cube of 10 triangles smaller than a feet's finger compared to a man's body and intersecting other minor submodels, but not the main hull, was enough to completely screw the whole BSP generation process of all the model, and therefore to make the whole ship non solid in game:/
And this happen when there are other intersections, that althought still very minimal are surely worse than this one.
bah!:hopping:
now it's late, I'll try to understand tomorrow if there is something I missed on those detail ( degenerated polys, double verts...), and I'll release -if nothing else happen- the mesh for whoever wants to give it a go at texturing.

 

Offline Flipside

  • əp!sd!l£
  • 212
rejoice modelers, you're limits have been killed
I think your problem there may well be points or polys too close together, this has caused problems for me before :)

 

Offline Setekh

  • Jar of Clay
  • 215
    • Hard Light Productions
rejoice modelers, you're limits have been killed
More... errr... winter cleaning. :) *unstuck*
- Eddie Kent Woo, Setekh, Steak (of Steaks), AWACS. Seriously, just pick one.
HARD LIGHT PRODUCTIONS, now V3.0. Bringing Modders Together since January 2001.
THE HARD LIGHT ARRAY. Always makes you say wow.

 

Offline redsniper

  • 211
  • Aim for the Top!
rejoice modelers, you're limits have been killed
well, it's summer everywhere else
"Think about nice things not unhappy things.
The future makes happy, if you make it yourself.
No war; think about happy things."   -WouterSmitssm

Hard Light Productions:
"...this conversation is pointlessly confrontational."