Author Topic: ooooh pretty colors -- Fairly large JPG  (Read 34670 times)

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Offline Flipside

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ooooh pretty colors -- Fairly large JPG
LOL Well, you need to download the latest .exe, the one from the 32Bit colour thread works well, so does Bobb's new missile trail build :)

The POF that comes with it requires one bitmap, any size up to the limits of your graphics card, just use Modelview to change the texture name. Oh yes, and read earlier for how to activate the backgrounds in Fred.

One last thing, remember you can use .JPG files with the new build, but you need -32Bit -t32 in the command line :)

Flipside :D

I'm currently trying to create a skysphere that uses 3 Bitmaps, but having some scaling problems, I might have to use just two :D

 

Offline FreeTerran

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ooooh pretty colors -- Fairly large JPG
it isen't an pof in the zip :(
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Offline Fineus

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ooooh pretty colors -- Fairly large JPG
http://www.aqsx85.dsl.pipex.com/Ships/SkyBox2.zip

I think that's it... but do we have to add it to the ships.tbl and such? Explain for my stupidity! ;)

 

Offline FreeTerran

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ok thx i will try it ;)
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Offline Fineus

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Well, my curiosity compensated for my lack of understanding. I got it working.

Lets assume you have the latest build from Phreaks signiture.

Take the zip link I posted above and place the files in the /data/models directory.

Now open the FSO version of FRED2 and create a mission (or load another one and remove all its backgrounds). In the backgrounds selection box you'll notice a field at the bottom right. Into that enter the name of the model file you just placed in the /data/models directory (omit the .POF extension - this is added automatically).

Save the mission when you're done with it.

Open and play!

And a great job to all who worked on this, it looks fantastic!

 

Offline Fineus

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ooooh pretty colors -- Fairly large JPG
How cool is this?!

 

Offline FreeTerran

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the bg looks **** but now take my 4 awesome screenshots

here is number 1.
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Offline FreeTerran

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here number 2
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Offline FreeTerran

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now the 3th.
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Offline FreeTerran

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and the final one ;)
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Offline Fineus

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Someone really needs a FSO catagory of screenshots!

 

Offline Fineus

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Does anyone have a high-poly sphere with only one map on the inside? The one in the link I downloaded is much more jagged (and therefore won't look as good I imagine...)

 

Offline FreeTerran

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make for the second texture an green pcx 256 colors file i think this will work
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Offline Fineus

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It didn't :(

 

Offline Taristin

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ooooh pretty colors -- Fairly large JPG
I made one with 400 polies, but the mapping is horrible. I can't get a decent UV map on it...
Freelance Modeler | Amateur Artist

 

Offline KARMA

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ooooh pretty colors -- Fairly large JPG
Bu I don't think you need an ultradetailed sphere, or am I wrong?
btw for the screenshots it seem that a single 1024x1024 map isn't enough to cover all the background sphere, and probably even 2 maps aren't enough, with images of the complexity of star photos you risk to see odd grain effects, as flipside said.
you should try with 4 or even 8 maps in my opinion, lithunwrap can help a lot to unwrap the sphere, and probably the best solution would be to have one (or two) star photo covering a relatively small portion of the screen, with a tileable starfield background covering all the other areas.
This could require some work, in order to don't see the borders of the star photos

 

Offline StratComm

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ooooh pretty colors -- Fairly large JPG
ugh, please no tilable backgrounds... I think having the original starmap there still and having that shine through is a much better alternative to that.
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline Flipside

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The problem comes when it gets to scaling all the Bitmaps. It's just a question of getting all the scaling sorted out so that the stars look the same size on every texture, easier said than done, I'm not very up on this kind of UV Mapping, Box or Planar is no good unless you are dividing your sky up into bands, and then you come across the scale problem :( So It's circular mapping, which tends to stretch the textures in unpleasant ways :(

Any advice anyone?

Flipside :D

 

Offline an0n

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ooooh pretty colors -- Fairly large JPG
Am I the only one who thought "Event Horizon" when looking at FT's shots?
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Offline StratComm

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The best skybox for simply mapping a picture to is inherently a cube.  That way you just need 6 maps of equal scale and everything lines up fine.  However, with a cube, unless your textures are done VERY well, you will run in to things like being able to see the corners (the map I called out for being a box really wasn't, but you can see the line across which the map was mirrored clear as day) and some scaling issues related to distance.  The sphere option fixes that problem, but opens a new can of worms in the mapping, as you can't really get a clean spherical map out of a normal picture.
who needs a signature? ;)
It's not much of an excuse for a website, but my stuff can be found here

"Holding the last thread on a page comes with an inherent danger, especially when you are edit-happy with your posts.  For you can easily continue editing in points without ever noticing that someone else could have refuted them." ~Me, on my posting behavior

Last edited by StratComm on 08-23-2027 at 08:34 PM