Author Topic: Omniscaper's hi-poly Galaxy model (image heavy, in-game shots)  (Read 34363 times)

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Offline vyper

  • 210
  • The Sexy Scotsman
Hi-poly Galaxy model (image heavy, in-game shots, model by Scotchy)
Quote
Originally posted by Petrarch of the VBB
!!!!!!!!!!


Agreed.

Also what are you doing back here? :p
"But you live, you learn.  Unless you die.  Then you're ****ed." - aldo14

 

Offline diamondgeezer

Hi-poly Galaxy model (image heavy, in-game shots, model by Scotchy)
I tricked him in to it

 

Offline Alikchi

  • Neo-Terran
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Hi-poly Galaxy model (image heavy, in-game shots, model by Scotchy)
Holy crap!
"Going too far and caring too much about a subject is the best way to make friends that I know."
- Sarah Vowell

 

Offline Sandwich

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Hi-poly Galaxy model (image heavy, in-game shots, model by Scotchy)
*faints*

Hey, you SW TC guys seeing this? ;)
SERIOUSLY...! | {The Sandvich Bar} - Rhino-FS2 Tutorial | CapShip Turret Upgrade | The Complete FS2 Ship List | System Background Package

"...The quintessential quality of our age is that of dreams coming true. Just think of it. For centuries we have dreamt of flying; recently we made that come true: we have always hankered for speed; now we have speeds greater than we can stand: we wanted to speak to far parts of the Earth; we can: we wanted to explore the sea bottom; we have: and so  on, and so on: and, too, we wanted the power to smash our enemies utterly; we have it. If we had truly wanted peace, we should have had that as well. But true peace has never been one of the genuine dreams - we have got little further than preaching against war in order to appease our consciences. The truly wishful dreams, the many-minded dreams are now irresistible - they become facts." - 'The Outward Urge' by John Wyndham

"The very essence of tolerance rests on the fact that we have to be intolerant of intolerance. Stretching right back to Kant, through the Frankfurt School and up to today, liberalism means that we can do anything we like as long as we don't hurt others. This means that if we are tolerant of others' intolerance - especially when that intolerance is a call for genocide - then all we are doing is allowing that intolerance to flourish, and allowing the violence that will spring from that intolerance to continue unabated." - Bren Carlill

 

Offline Turnsky

  • FOXFIRE Artisté
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Hi-poly Galaxy model (image heavy, in-game shots, model by Scotchy)
HOLY ****!!! :eek2:
   //Warning\\
---------------------------------------------------------------------------------
do not torment the sleep deprived artist, he may be vicious when cornered,
in case of emergency, administer caffeine to the artist,
he will become docile after that,
and less likely to stab you in the eye with a mechanical pencil
-----------------------------------------------------------------------------------

 

Offline Knight Templar

  • Stealth
  • 212
  • I'm a magic man, I've got magic hands.
Hi-poly Galaxy model (image heavy, in-game shots, model by Scotchy)
That's as 1337 as you can get with a ST ship in freespace.. nice work. :yes:
Copyright ©1976, 2003, KT Enterprises. All rights reserved

"I don't want to get laid right now. I want to get drunk."- Mars

Too Long, Didn't Read

 

Offline AqueousShadow

  • Devil
  • 28
  • Imperial Highway
Hi-poly Galaxy model (image heavy, in-game shots, model by Scotchy)
:eek2:

 
Hi-poly Galaxy model (image heavy, in-game shots, model by Scotchy)
Wow.... my pictures are up. Didn't expect my own thread. Thanks for the response people, but I can't accept such compliments without giving all beauty credit to the original Bridge Commander modder "Scotchy". Scotchy is a member of the Bridge Commander Modding community located at:
 
http://dynamic3.gamespy.com/~bridgecommander/phpBB/viewforum.php?f=11&sid=ff428faa5d894e7ac82fdbf8723f8f5e

He is the genious who created her beautiful 1024x1024 textures, in addition to the rediculously accurate mesh. I consulted with him about posting pictures of my conversion of his BETA version of his project for Star Trek Bridge Commander. He said it was kool, but just recently, I was requested to keep it in the down low till its officially released by him. I'm sorry Scotchy if this gives unexpected publicity for your work.

All credit I deserve is its conversion process. So please thank "Scotchy" for his genious and artistic talent. Please admin, change the thread's title to reflect this. I did not build the model and cannot take any aesthetic credit whatsoever
« Last Edit: December 09, 2003, 12:07:30 am by 1582 »

 
Hi-poly Galaxy model (image heavy, in-game shots, model by Scotchy)
I am attempting to reconvert this model, this time as a single mesh vs the mesh groups that the pictures were made with. I was told it will speed up the FPS because of a more efficient use of HT&L.

I managed to get 2 of these models in a scene without crashing the game. With 3 it crashed after 5 minutes. I believe its the mesh groups issue. Deducing and investigating the problem.

 

Offline Setekh

  • Jar of Clay
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Hi-poly Galaxy model (image heavy, in-game shots, model by Scotchy)
Sorry, my bad. :)
- Eddie Kent Woo, Setekh, Steak (of Steaks), AWACS. Seriously, just pick one.
HARD LIGHT PRODUCTIONS, now V3.0. Bringing Modders Together since January 2001.
THE HARD LIGHT ARRAY. Always makes you say wow.

 

Offline KARMA

  • Darth Hutt
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Hi-poly Galaxy model (image heavy, in-game shots, model by Scotchy)
do this way:
select all the turretts/rotating objects/destroyable objects/LODs/ shields/destroyed versions of objects/debris, glue each of them with a light and follow the instructions present in many tutorials, like Bobboau's pcs tutorial
select all the other objects, and group them together at the detail0 level.
I suggest you to grab a low detailed version of the same ship (not more than 1000-2000 polys and low res textures) and use it as lod1.
Use an even less detailed model as lod2 (4-500 polys should be more than enough to give the impression of the shape at far distance).
Use a very simple mesh (around 50 polys) as lod3
This will reduce a lot the performance hit.
If you follow correctly the tutorials and use correct tables, then there shouldn't be crashing problems, but admittedly nobody tryed to put so far so many polys at the same time in game...

 
Hi-poly Galaxy model (image heavy, in-game shots, model by Scotchy)
I wish I had gotten that far. I'm still arranging the turret firing points along all the phaser arcs. I figured by the end of this tedious work, the Galaxy will have a total of 33 turrets all together.

I just finished preparing 3 more models for its LOD. 3k, 1k, 500, 200 models. I'm curious if the texturing for those LOD versions have to use the same maps as the highest model? Tutorials don't seem to cover that. I'm ready to add 6 more maps to the map pool for this entire ship.  I'd rather not remap models that have been mapped already. Do the LOD's need to have all the same subobjects the Highest one has? BLARG! Frustration. Need sleep. Too many questions... too many problems.


I just hate the gluing process. Truespace 6.5 doesn't seem have the TrueView plugin available. EVIL EVIL EVIL
« Last Edit: December 09, 2003, 10:01:28 am by 1582 »

 

Offline mikhael

  • Back to skool
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Hi-poly Galaxy model (image heavy, in-game shots, model by Scotchy)
No, I don't believe LODs need to have the same subobjects. On of the things I do for LOD1 is remove all blow-offs that are present in LOD0.

As for TS6, look for a "graph editor" or "Scene editor". That should have the functionality of Trueview built in.
[I am not really here. This post is entirely a figment of your imagination.]

  

Offline KARMA

  • Darth Hutt
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Hi-poly Galaxy model (image heavy, in-game shots, model by Scotchy)
lods don't need to have the same subobjects, you don't need even the turretts, if you don't want them.
FS2 supports 4 LODs (actually you can convert 6 LODS, but I never really understood if FS2 can use more than 4...). Lod0 is the high poly one, Lod3 is the less detailed. You see LOD3 only when it's very far, so don't care too much about it's shape: 100 polys will be enough.
You can use completely different maps for the different lods, and you also should. LOD3, for example, can be mapped with a single simple small texture (256x256) repeated all over the mesh, and for the other lods you can just use the same textures of lod0, but resized, expecially if you built them welding vertices of lod0, and saving the uvcoords.
And in TS it is very simple to edit hierachy, using the scene editor (keyframe editor in some versions), the icon is placed on the upper left menu bar.
check this tutorial (note it is a fs2 tutorial, not an fso one), and bob's pcs guide, for hierachy examples: http://underworld.fortunecity.com/pacman/106/fs2mods/shipcreationguide/index.html
bob's guide:
http://freespace.volitionwatch.com/blackwater/fstut/fstut_index01.htm
« Last Edit: December 09, 2003, 11:20:10 am by 433 »

 
Hi-poly Galaxy model (image heavy, in-game shots, model by Scotchy)
Please for the love of GOD, don't do what they did for Star Trek Bridge Commander and give us the crappy ST starships.  Bring a Defiant or 80.  Borg Cubes...  Neg'vas...


Yessss....

 
Hi-poly Galaxy model (image heavy, in-game shots, model by Scotchy)
This ship is not stock!
It is the best Galaxy model out there yet to be created!
Creator of Science Fiction Career
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Site: click here

 

Offline karajorma

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Hi-poly Galaxy model (image heavy, in-game shots, model by Scotchy)
Quote
Originally posted by Omniscaper
I just hate the gluing process. Truespace 6.5 doesn't seem have the TrueView plugin available. EVIL EVIL EVIL


PI-SceneTool works fine with TS6.0 so I imagine that 6.5 should be fine with it too.
Karajorma's Freespace FAQ. It's almost like asking me yourself.

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Offline Trivial Psychic

  • 212
  • Snoop Junkie
Hi-poly Galaxy model (image heavy, in-game shots, model by Scotchy)
Are there any plans to make the saucer detachable, or is that too much of a departure from what it was designed for for the FS engine to understand?

Later!
The Trivial Psychic Strikes Again!

 

Offline TrashMan

  • T-tower Avenger. srsly.
  • 213
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Hi-poly Galaxy model (image heavy, in-game shots, model by Scotchy)
For those of you who have Bridge Commander:

*start shameles self-promotion mode*

DOWNLOAD MY BALANCED TNG REALISTIC HARDPOINTS PACK!
At www.bcfiles.com

*end shameles self-promotion mode*

Keep up the good work guys! Looking good!
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Offline Sandwich

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Hi-poly Galaxy model (image heavy, in-game shots, model by Scotchy)
Quote
Originally posted by Trivial Psychic
Are there any plans to make the saucer detachable, or is that too much of a departure from what it was designed for for the FS engine to understand?

Later!


Hmmm, wow, I can't believe I never thought of that. And Freespace would be able to duplicate it soo well! Just have the saucer and engineering section as seperate models, with a nicely-planned dockpoint path, and there you go. The main problem I can see would be that you'd have to disable via SEXPs the Engineering gooseneck's dorsal phaser array when docked, since that's where the saucer sits.
SERIOUSLY...! | {The Sandvich Bar} - Rhino-FS2 Tutorial | CapShip Turret Upgrade | The Complete FS2 Ship List | System Background Package

"...The quintessential quality of our age is that of dreams coming true. Just think of it. For centuries we have dreamt of flying; recently we made that come true: we have always hankered for speed; now we have speeds greater than we can stand: we wanted to speak to far parts of the Earth; we can: we wanted to explore the sea bottom; we have: and so  on, and so on: and, too, we wanted the power to smash our enemies utterly; we have it. If we had truly wanted peace, we should have had that as well. But true peace has never been one of the genuine dreams - we have got little further than preaching against war in order to appease our consciences. The truly wishful dreams, the many-minded dreams are now irresistible - they become facts." - 'The Outward Urge' by John Wyndham

"The very essence of tolerance rests on the fact that we have to be intolerant of intolerance. Stretching right back to Kant, through the Frankfurt School and up to today, liberalism means that we can do anything we like as long as we don't hurt others. This means that if we are tolerant of others' intolerance - especially when that intolerance is a call for genocide - then all we are doing is allowing that intolerance to flourish, and allowing the violence that will spring from that intolerance to continue unabated." - Bren Carlill