I'll post up how it goes without PCX32 on in a while.
At the moment;
With the latest Bob Build - 74 FPS in Open Space not looking at anything (games doesn't give a crap about how much is actually "ingame" as long as I'm not looking at it... which is kinda nice).
Look at any model using the closest textures (Distance, so largest textures) and this instantly drops to 37 FPS.
If said target is damaged (eg; venting plasma or whatever that fire stuff is meant to be
) it can drop to as low as 12 FPS.
FPS Stutter is the BIG and annoying problem I was talking about, you have to understand the level at which I tend to play this game ....so even a slight FPS "shift" during a dogfight (when I get the person in my reticle) = me annoyed.
Of course, this is with;
512mb PCI 3200 DDR.
GF 5200 FX *haunts bob*
AMD Athlon 2400+ XP.
WinXP (Same problem seen on Win98SE, but, actually slightly worse)
Running all of the bells and whistles (of course, maybe I expect a lot but still, how many times over the original recommended FS2 specs were? - I remember being able to play fine on a PII 350 with 4 or 8mb ATI memory card).
Currently 1024*768*32 with, litterally, ever non-debug/coder/etc option on ('cept fps).
TBH, I don't mind playing the game with 20 FPS solid as long as it doesn't jutter on that kind of resolution.
Possibly even 15.
Like I said, I'll turn PCX32 off and check again in a bit.