Author Topic: About the HLP RPG...  (Read 10395 times)

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Offline Sheepy

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Just using T's as a basis, cause well ... it cant be wrong can it? :D

Name: Unknown (Sometimes refered to as "The Wooly One", "Random" or simply "Sheep")
Degree (Title): Holy Knight (and mage?)
Portrait/Looks: At times a sheep, at others a winged knight
Initial Level: 1
Maximum Level: full (no experience restriction)
1-weapon, 2 handed, (Holy Sword)

Abilities:
Average Hitpoints
Average Manapoints
Average Attack
Average Defense
High Mind
Average Agility

Special Resistances / Weaknesses:
Resistant to Curses/Berserking, All physical attack cause Holy Damage.

Special Skills:

Early Skills (levels 1-15):
Cross Slash - Double physical attack.
Fire Ball - Mana focused into firball thrown at the enemy.
Holy Touch - Charges sword for larger Holy Effect.
Threaten - Chance of paralizing the enemy.
Holy Shield - Sommuns an Etherial Shielf to protect against magical attacks.
Meditation - Focuses (increases) strength of the party.
Tetra Strike - Fire, Ice, Earth and Lighting damage to one opponent.
Healing Cloud - ...

Later Skills: (15-30)
... - ...
Holy Guard - Activates a magic shield on each partymember protecting them from physical damage.
... - ...
... - ...
... - ...
... - ...
... - ...
Angelic Strike - Calls upon other Holy Warriors to aid in battle?

High Level Skills: (30-xx)
... - ...
... - ...
... - ...
Lion Heart - Multiple Physical attacks of increasing strength.
Devine Rite - lots of holy damge.
Hand of God - 50% chance of death to all opponents? (non boss/invunrable)

(WIP)
« Last Edit: March 24, 2004, 04:04:20 pm by 575 »
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Offline Singh

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Quote
Originally posted by Tiara

You can get up to level 99. 5 levels is VERY little restriction. Level 60 level cap is the minimum on this. Else its just useless and I won't count it to disadvantages.

-  Ok. how about a 10-12 level cap instead?

Note: That means NO swords, axes, staffs etc. Also no mythical equipment with special attributes (like absorb fire damage).

-  This shouldnt be a problem. It will be balanced out with full access to the technological weapons tree, with no restrictions whatsoever.

Please explain what the effect is in game terms.

-  hmm...not too sure......team player I guess? Soemthing like, has greater advantages when fighting in groups against groups?

I'm assuming this is increased evasion (agility).

-  Correct

This would be increased accuracy. Correct?

-  Correct

15% is quite a bit. I'm lowering this to 10%.

-  ok. was not too sure of the correct numbers anyhow :)

Its very rare to have 1on1 battles...

- hmm..maybe make this on 2 opponents and below then? Or maybe when he's going up against opponents alone?

25%? Thats a bit too uber. Especially in the upper levels of your character. Once again, 10% max.

-  again, I wasnt sure of the numbers, so this is ok :)

Eh...? Explain please.

-  refers to the 25% (now 10%) boost that he gets while fighting more than 3 opponents.

- Healing is a seperate skill.

-  Dang! :P


- 35%??? Damn :p That goes down to 15%.

-  okey, no problem with me.

Repairing equipment is a non-issue in this game during battles. You can make this skill so that it increases both attack and defence of the party slightly. (Can be used multiple times).

-  hm...ok.

Not speed up cause there is no inherent regeneration. this would just start regeneration over a random # of turns.

-  ok, find by me as well.

As a note, these skills do NOT, I repeat do NOT go into effect automatically. You must use a skill during battle for it to go into effect.
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Offline Lightspeed

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Okay let's get through with all them - *puts on magical balancing glasses*

Unknown Target

"Maximum Level: 5 from highest (Minor experience restriction)"
Theres loads of levels (up to 99 AFAIK), so limiting it to 80 would be appropriate in this case.

"Large Sword and Pistol" is no weapon type choice. Theres two 'modes' - either you get a shield and a gun, or two guns - the actual weapons are changeable.

"MEDIUM Hitpoints
LOW Manapoints
HIGH Attack
LOW Defense
EXCELLENT Mind
EXCELLENT Agility"

excellent shouldnt be given if you dont have some really bad disadvantages. excellent pretty much means "better than any other out there".

In your case you get something like:

Hitpoints: 0 points
Manapoints: -1 point
Attack: +1 points (assuming high = good)
Defense: -1
Mind: +3
Agility: +3

Total: +5 --> OVERPOWERED

We'll look at extra skills later on.

Next one...

Jiggyhound:

please fix battle style.

"GOOD Hitpoints +1
CRAPPY Manapoints -2
EXCELLENT Attack +3
GOOD Defense +1
CRAPPY Mind -2
EXCELLENT Agility" +3

+4 --> OVERPOWERED. Also, remove the critical hit bonus if you dont have any other disadvantages

"Very Resistant against physical weapons
Vulnerable against ranged weapons (guns and stuff)
Very Resistant to Berserking
Vulnerable against magic"

the first two practically are the same so you might want to fix it. Also, having two "very resistants" is overpowered again (as theres no real disadvantaged compared to them)

Next one...

Gloriano:

please choose a weapon style - both is NOT possible.

"HP: good +1
MP:low -1
Str:Good +1
Def:Low 10 -1
magic Moderate  0
Mind:EXCELLENT : +3
Magic def: moderate: 0
Agility:Excellent" +3

+6 --> overpowered ONCE AGAIN

Tiara: (finally something decent :D)

"Average Hitpoints 0
Average Manapoints 0
High Attack +1
Low Defense -1
High Mind +1
Average Agility" 0

+1 --> Well balanced.

Resistances are fine, rest also purfect.

The Sheep:

"1-weapon, 2 handed, (holy shield?)" - please decide. One two-handed weapon or a single handed + shield?

"Average Hitpoints 0
Average Manapoints 0
Average Attack 0
Average Defense 0
High Mind +1
Average Agility" 0

--> +1 --> well balanced

Rest sounds fine too.
Modern man is the missing link between ape and human being.

 

Offline Sheepy

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I didnt realise the whole wepaon set up type jobby, so no shield for me, i'll just do that through some skill/majik stuff if possible?
Kiss my Fluffy White Ass!

 

Offline Tiara

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Ow, I'm going to have sooooo much work having to create all these battle skill animations :p But well, it isn't the worst part of making the RPG :D
I AM GOD! AND I SHALL SMITE THEE!



...because I can :drevil:

 

Offline Lightspeed

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Just for the record:

Myself:

CRAPPY Hitpoints -3 ("crappy" hit points are extra bad)
MEDIUM Manapoints 0
GOOD Attack +1
CRAPPY Defense -2
MEDIUM Mind 0
EXCELLENT Agility +3

--> -1 = approximately balanced.

The slight disadvantage at skills justifies the critical hit modifier.

Resistances are okay, slight physical weapon immunity lessens the lack of hitpoints a bit.

Venom:

normal Hitpoints 0
normal Manapoints 0
normal Attack 0
low Defense -1
good Mind +1
good Agility +1 (thanks for changing it :) )

--> +1 --> Balanced.

Can only use light weapons (thats a real disadvantage there) so the critical hit modifier is justified.

Resistances are okay (as they're 100% copied from mine) :)
Modern man is the missing link between ape and human being.

 

Offline Ghostavo

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Name: Ghostavo
Degree (Title/Job): Spirit
Portrait/Looks: Ghost (duh, something like Anubis from Stargate maybe)
Initial Level: 1
Maximum Level: full (no experience restriction)
Battle Style: (Two-handed weapon, maybe an ethereal blade or something ghosty :))

Abilities:
Low Hitpoints
Medium Energypoints
Low Attack
High Defense
High Mind
Low Agility

Special Resistances / Weaknesses:
Physical Imunity

Special Skills:
I'm this part doing later... please give me an idea if this is already overpowered or bad in any way.
"Closing the Box" - a campaign in the making :nervous:

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Offline Sheepy

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well the physical imunity kinda means you cant be damaged ... so i think yeah, that aint right :D
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Offline Ghostavo

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Couldn't it be compensated by any form of er... damage multiplier in the magic damage category or something? I thought most of the skills I see most of you list were magic so... I'll go think of something else to put then...
"Closing the Box" - a campaign in the making :nervous:

Shrike is a dirty dirty admin, he's the destroyer of souls... oh god, let it be glue...

 

Offline Lightspeed

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"Low Hitpoints -1
Medium Energypoints 0
Low Attack -1
High Defense +1
High Mind +1
Low Agility" -1

-1 --> approximately balanced.

"Physical Imunity" --> OVERPOWERED.

However, It would be appropriate if you made that a "Resistant against physical attacks" (for example 30% or something like that (resistant != immune)) - It would still be powerful (but your "-1" on stats allows it) but not overpowered.

General Note: Also, you *can* enter a higher starting level, so youre not limited to 1 in any form (however, higher starting levels obviously are an advantage).
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Offline Ghostavo

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so how does it look if I change the physical imunity to resistant against physical attacks and then change the defense to excelent?
"Closing the Box" - a campaign in the making :nervous:

Shrike is a dirty dirty admin, he's the destroyer of souls... oh god, let it be glue...

 

Offline Lightspeed

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that'd be overpowered again.

Excellent isn't just good. Excellent is, well... EXCELLENT!

And a high resistance against physical weapons is also quite an excellent speciality.
Modern man is the missing link between ape and human being.

 

Offline Ghostavo

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Couldn't the physical resistance be counter-weighted by an extreme vunerability to magic?
"Closing the Box" - a campaign in the making :nervous:

Shrike is a dirty dirty admin, he's the destroyer of souls... oh god, let it be glue...

 

Offline Lightspeed

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It could be.
Modern man is the missing link between ape and human being.

 

Offline Nico

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Quote
Originally posted by Lightspeed
Resistances are okay (as they're 100% copied from mine) :)


Well, they fitted well :p
Tiara's skills are pretty mean, they should eat up a lot of mana :þ
SCREW CANON!

 

Offline Lightspeed

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Yes, they should :)

We'll need to figure out how to categorize skills. I had an idea, but i'll yet have to see if its possible / reasonable.
Modern man is the missing link between ape and human being.

 

Offline Ace

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Name: Ace
Degree (Title): Ancient One
Portrait/Looks: Vasudan in a grey robe
Initial Level: 1
Maximum Level: full (no experience restriction)
1-weapon, 2 handed ranged staff

Abilities:
Low Hitpoints
High Manapoints
High Attack
Low Defense
High Mind
Low Agility

Special Resistances / Weaknesses:
Resistant to Ranged Weapons
Vulnerable to Melee Weapons

Special Skills:

Early Skills (levels 1-15):
Staff Strike - Damage from then staff weapon is slightly increased, and a 25% chance of stunning the enemy for a turn.
Shield Hold - Increases your defense for one turn.
Autostaff Fire - Multiple staff strikes with decreased accuracy.
Staffaim - Increases the accuracy of the staff weapon for one turn.
Non-Disclosure Agreement - Silences an enemy, making them unable to use special abilities for one turn.
Ancient ritual - Increases the manapoints of other party members.

Later Skills: (15-30)
Generic GTI Conspiracy- 25% chance of the targeted enemy being instantly assassinated by shadowy GTI agents(tm).
Enveloping Shield- Identical to shield hold, but if effects the entire party.
Ion Pulse Cannon- Calls a beam down from orbit that instantly damages any electronic based NPCs. (i.e. robots, androids, etc.)
Yellow Beam Cannon- Calls down a Vasudan beam cannon from orbit that damages a target.
The Moral Majority- Opens a portal to a hellish dimension ruled by a global American theocracy. The sheer shock stuns all on the screen except for Ace for five turns.
Sarchasm- By insulting the spirits of the earth, the Ancient one creates a chasm that engulfs a single enemy for ten turns.

High Level Skills: (30-xx)
DARK LORD LENSFLARE OF PHOTOSHOP HELL - Summons an old frat buddy, the dark lord, to instantly blind all foes on the screen.
Stellar Convertor- Fires a low-yield version of a planet killing beam on the spot of the enemy, instantly vaporizing a random target or ally.
Center of the Universe- The Ancient One closes his eyes and disbelieves the existance of all others on the screen. There is a 75% chance it succeeds with a chance that all characters on screen but Ace vanish, a chance all allies vanish, and a chance all hostiles vanish.
The Lure of FreeSpace 3- The Ancient One uses his knowledge of the wait for FreeSpace 3 being the cause of the fall of the Ancients as a weapon against his foes. There is a 50% chance of success, if successful all enemies and allies on the screen use all of their powers and attacks on themselves for five turns.
Creationism- The Ancient One reveals that he infact created humanity. This power drains an inordinate amount of mana but instantly kills all humans on the screen as they commit ritual suicide to avoid the truth, enemy or ally alike.
« Last Edit: March 24, 2004, 06:54:23 pm by 72 »
Ace
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Offline Turnsky

  • FOXFIRE Artisté
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i don't know much about balancing, or this RPG system, so here we go, give me a hand with balancing, etc..

Name: Turnsky
Degree (Title/Job) : Artist, (think bard-like character)
Portrait/Looks: (will draw later) Anthromorphic Fox
Initial Level: 1
Maximum Level: full (no experience restriction)
Battle Style: 1-handed short/long-swords, usually light blades & small handguns

Abilities:
0 (normal)Hitpoints
-1 Energypoints (Mana)
0 (normal) Attack
0(normal) Defense
+1 Agility
+1 Mind (artist, after all)

Special Resistances / Weaknesses:
Example: Enhanced Protection from magics(+1), lowered fire resistance)(-3?) due to fur

Special Skills: hightened speed (walk/run) up to +2?  

Early Skills (levels 1-15):
Graphite-Strike lvl 1 (double attack via bladed weapon, single use per battle)
Leap attack (can jump a certain distance, strike once, then return)
Weapons Training lvl1 (increased accuracy for handguns)

Later Skills: (15-30)
Crack Shot (hightened criticals for pistol)
High Level Skills: (30-xx)
dual sword/ weapon weilding (double damage?)
Fireproofing (nullifies fire weakness to normal levels)
   //Warning\\
---------------------------------------------------------------------------------
do not torment the sleep deprived artist, he may be vicious when cornered,
in case of emergency, administer caffeine to the artist,
he will become docile after that,
and less likely to stab you in the eye with a mechanical pencil
-----------------------------------------------------------------------------------

 

Offline Genryu

  • 24
Name : Shikaze
Job : Psychotic Thief
Looks : Medium height, green eyes, brown hair, overcoat
Initial level : 1
Maximum Level :  Full (no experience restriction)
Battle style : Twin daggers for contact + throwing daggers at range


Abilities :
Average Hitpoints
Average Energy Points
Average Attack
Low Defense
Low Mind
Excellent Agility

Special Resistances / Weaknesses:
Weak against Berserking
Resistant against illusion

Special Skills
Luck (2% of resistance against everything)

Earky skills
Twin attacks  - Attacks with both daggers
Steal  -  Steal an item on the ennemy
Dodge - Help dodging the ennemy
Hide  - If not moving, great chance of not being detected. Attacking stop this skill.

Later skills
Cloaking  - Same as Hide but can move
Aiming daggers  - Better chance of hitting an ennemy with daggers
Untrap  - Can detect and disarm trap
Haste  - Boost agility for X few rounds, decrease it for two times that after, limited to 3 rounds max

High Level skills
Coats of arms  - A ****load of throwing daggers came from under the coat and are launched towards the opponent
Invisibility  - Same as Cloaking but doesn't stop when attacking. Reduce the chance of being hit.
Spirit of Autolycus  - Temporary possession by the King of Thieves. Useful to get out of a bind, but can get very tricky is the spirit get bored before leaving the character...

Dunno if this is overpowered or not, may add skills later on.
« Last Edit: March 25, 2004, 10:49:42 am by 1337 »
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Looks like you put a lot into this already. I looked into RPG maker but I didn't like the graphics compared to other RPG's out there. Reminded me too much og the gold boxed block graphic D&D games BY SSI i played in the 80's. I'd be interested if I can translate my chracter I've played the last 12 years? I managed to recreated him in NWN's and messed around testin gother people's mods.. Here's a shot of me in a starfleet uniform with a wheel lock pistol... The phaser needs work though, the light sabres look cool however.

http://f1.pg.photos.yahoo.com/ph/getter_robo_g_2004/detail?.dir=/a628&.dnm=f3b8.jpg
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