Originally posted by jdjtcagle
I just see them makeing different styles, which scared me alittle:p
you know the saying, pictures say more than words...that's why I only posted the pics, not the textures...
Originally posted by ZylonBane
Haven't replacement subspace textures and a fixed background POF been available for years?

please, let us normal beings share in your wisdom...
k, here the last 3 screenies, and I'm going to call this a bug, coz I can not get rid of that blocked spacedust flyin by, I tried just about every build I could find, Kazan's, Bobbeau's, Taylor's, they all show it, mission specifies 0 stars, if that's what you're thinkin
Sandwich's texture on both layers with one layer rotated 90 degrees.
(lightning doesn't combine well with this one)
edit: after an evening worth of experimenting, I must admit that this is my personal favorite sofar. The image simply just does not do justice to the effect...close second the one below this one
Again Sandwich's texture used on a single layer and the texture rotated 90 degress

and a slightly darker version of my first one (reuses already existing textures).

here's some notes on the subspace pof.
the outer layer rotates anti-clockwise and is the layer on which the texture (noise01) slowly rotates
the inner layer rotates clock-wise and is the layer on which the texture (noise01b) is moved along the z-axis
Also, what absolutely does not come across in these images, is that brightness in both layers is cumulative...Now, with Sandwich's single texture on both layers and one layer rotated 90 degress, this gives almost the kind of irregular behaviour as one of the previous comments suggested. As a result of the constantly changing positions of the bright spots relative to each other, the pattern that results is very unrepetative.
Basically as you can see from the above images, you simply need a texture on both layers, the outer one to give the impression you are in sort of a tunnel, and the inner one to give the impression of movement. The impression of speed depends highly on the speed at which the texture moves, which we can do nothing about.
There's only one thing what IMHO could enhance the 'feel', and that is if the POF were slightly bend so you would not, or only partially, be able to see the ends, as they would just be around the bend...
