Author Topic: Nukes?  (Read 12668 times)

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Offline DIO

  • 26
why didn't GTA or GTVA used any Nuclear Weapons against shivans or vasduns?
why didn't they just blow up konososs with a hydrogen bomb
instead of that weird 150m long meson bomb?
why didn't they launch a full nuclear strike against sathanas fleet?
is there any answer to this?

 

Offline Fineus

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Yes, Meson warheads are more powerful than nuclear, hydrogen or atomic weaponry.

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Offline SanKor

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well, you know, nuclear weapons are "planet killers" meaning if there's enough bombardment to a planet by nukes, the planet becomes unhabitable(to humans), so in their great wisdom, GTA prevented this by banning nuclear fission weapons

that's my theory

 

Offline Setekh

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Kal summed it up pretty nicely. :) You might note that the GTA did use nukes - the Harbinger is a combination of salted fission and fusion warheads.
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Offline karajorma

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Nukes are much less powerful than the antimatter weapons like the helios used in FS2 and even those could barely scratch the Sathanas.

I have no idea what the FS2 ships are made out of but even FS2 fighters laugh off weapons fire that could level a city block.
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Offline DIO

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even if mesonbomb is more powerful then any nuclear weapon,
i don't think there is a huge diffarence between the power of the nuke weapon. blast radius of 3km isn't that big compared to the hydrogen bomb.

why didn't GTVA simply launched a cruise missile or something to
the sathanas fleet?
even if they banned the use of it, the sake of the entire race is depending on it.

btw, please forgive any grammar mistake or weird sentence. im not a native english speaker
;)

 

Offline an0n

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You're forgetting that FS battles are played out in space. So there's hardly any thermal or kinnetic blast-waves thanks to the vacuum and the lack of air for the blast to super-heat.

And the Meson Bombs were used as much because of their affect on subspace as for their raw explosive power.
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Offline Raptor

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Quote
Originally posted by an0n
You're forgetting that FS battles are played out in space. So there's hardly any thermal or kinnetic blast-waves thanks to the vacuum and the lack of air for the blast to super-heat.

And the Meson Bombs were used as much because of their affect on subspace as for their raw explosive power.


Oh, and how was a supernova supposed to kill if that was true?  All that energy from the explosion has to go somewhere, and I would seriously doubt it all went to light.

Personal, this has been one of the things that has always bugged me about FS, indeed almost any Si-Fi, weapons. I mean, all the 'standard' missiles are suggested to use convential explosives, but then suddenly we have anti-matter bombs:wtf:

I feel that it's most likely that the 'bombs' in the game are all nuclear fusion bombs of different yields. From  very low yield (Tusmani) up too very high (Helios).

Anti-matter is overused, and would you trust someone with it?


EDIT:Your proberly right about the Mesons bombs effects on subspace though.
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Offline Janos

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Hey, was it Rockeye or MX-50 that had a warhead of 15 Kt? :D

So they've bascially just made weapons with different damage ratings and later some drunken fellow was allowed to write descriptions about them.
lol wtf

 

Offline kode

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a supernova is a big cloud of gas, isn't it? there's your atmosphere.
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Offline Bobboau

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that meson bomb could probly leave a nice contenent sized hole in a planet if detonated in the atmosphere, people oftine overestemate the real power of nukes.

if you want some idea about the scales of power being used the harpoon is about as powerfull as a small tactical nuke (~70 kilotons)
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Offline wojta

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Explosions are too little for such bombs.
The explosion of nuclear bomb could destroy everything in 50km diameter. These explosions would be unusable in the game such as real physics.

 

Offline Bobboau

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um,
_not in space_
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Offline Nico

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yeah, but a direct hit from a a nuke ( harbinger ) would not scratch a Sathanas. FS2 ( mmh, and star wars, and startreck, yeay for Babylon5, nukes are never underestimated , right, Sherridan? :D ) is completly idiotic on that regard.
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Offline Setekh

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Quote
Originally posted by DIO
even if mesonbomb is more powerful then any nuclear weapon,
i don't think there is a huge diffarence between the power of the nuke weapon. blast radius of 3km isn't that big compared to the hydrogen bomb.

why didn't GTVA simply launched a cruise missile or something to
the sathanas fleet?
even if they banned the use of it, the sake of the entire race is depending on it.

btw, please forgive any grammar mistake or weird sentence. im not a native english speaker
;)


Your English is no problem. :) But as we've said, even if the power you mention was superior, the GTA has already tried them. Go replay FS1 and check the tech room descriptions of the bombs.
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Offline aldo_14

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GTM MX-50
Available for all space battles, defensive and offensive; medium payload (16.5 Kt); infrared tracking and semi-intelligent targeting; pilot chooses desired target, and the MX-50 tracks the chosen target based off the emission of heat from the engine, the weapon bays, and the cockpit of the target ship; the MX-50 will always attack a target that is determined to be hostile by the onboard computer of any GTA combat vessel, thus ensuring a higher kill rate, should the pilot find himself in a heated battle situation where precise aiming might be difficult.

 
GTM - 31 DISRUPTOR MISSILE
Advanced signal processing; high precision interception capability; small payload (9 Kt), combining both conventional explosives and a localized blast of energy caused by the effect of impact upon the laser-propulsion system of the missile; designed to temporarily disable subsystems on hostile targets.


 
GTM - 2 FURY
Small, fast dumbfire missiles; fired in swarms; GTA fighters can carry more Fury missiles than  conventional missiles, due to their small size; used for distraction and other tactical measures; very small payload (3 Kt).




 
GTM - 4 HORNET
Infrared and ultraviolet tracking; designed to fire in small groups of 4 missiles per burst; light medium payload per missile (12 Kt); semi-intelligent on-board tracking; single-pass kill probability will not
exceed 60% on average; designed as an offensive version of the Fury.  



 
GTM - 9 INTERCEPTOR
All-aspect seeking; laser tracking senses energy reflected off a target from the primary weapon systems of the target, increasing single-pass kill probability; medium payload (18.5 Kt); missile is designed to pierce
reinforced hull, thus securing itself to the target, prior to detonating (15 ms delay).


 
GTM PHOENIX V
All-aspect seeking; same tracking system as the Interceptor; large payload (50 Kt), but somewhat slower than the Interceptor; one of the best fire-and-forget missiles ever developed; many fighter pilots within the GTA regard the Phoenix V as the weapon of choice against high value, heavily defended targets.


 
GTM - 1 SYNAPTIC BOMB
Missile propulsion unit carrying several small intelligent "bomblets"; when distance to target is less than 100 m or when time to impact is less than 2 sec., bomblets direct missile to the most vulnerable part of the ship of those parts of the ship facing the missile; bomblets then separate from missile propulsion unit and form a sphere; inertia continues to carry bomblets in the direction of the target; the missile propulsion unit
continues to advance toward the target; when the missile hits the target or 1.5 sec. after the missile should have hit the target, the bomblets explode; the spherical shape of the formation of the bomblets helps to ensure a fairly even level of damage across a sensitive area on the target; the spherical shape also ensures that the target will not be able to effectively maneuver away from the blast, thus "pinning" the target to a specific area in space; can also act as dumbfire; medium payload per bomblet (15 Kt); very small payload for missile (2 Kt).

 
GTM - 43 STILETTO
All-aspect seeking; laser tracking similar to the Interceptor; missile is protected by a small shield system, allowing for greater success in payload delivery during busy melee situations and intense firefights; fast, but low in-flight maneuverability compared to other missiles of comparable size; low maneuverability due to the size of the missile’s payload (60 Kt) and on-board shield system.

GTM - 3 TSUNAMI
Intelligent tracking similar to GTA targeting system; prior to launch, communicates with ship computer, gathering data about enemy target types and whereabouts; slow, low maneuverability; antimatter warhead (500 tonne3 mass-to-energy conversion); due to instability of antimatter, no more than 6 may be carried on board a GTA bomber at any given time, unless pilot is granted a special permit by an appropriate governing body or pilot is to participate in a glory mission.

 
GTM - N1 HARBINGER
Fusion bomb surrounded by 3 salted fission bombs; propulsion unit is a half-size version of a regulation GTA fighter thruster (Class II); given the weight of the payloads, the missile is slow despite the power of the thruster; as the Harbinger is exceptionally large, GTA fighters and bombers are limited to carrying 2 of these weapons at any given time; the resultant shock wave from this weapon is potentially deadly, due to the size of the payloads (5000 Mt in total); use near allied installations or allied ship groupings is strongly discouraged by the GTA; most effective when used in preemptive defensive strike against non-military installations.




3kt is a small payload?!  Hiroshima bomb with 13kt, apparently......

EDIT; and by the last line in the description (as well as being 5000Mt!! :eek: ), the Harbringer sounds almost like a planetkiller
« Last Edit: April 17, 2004, 06:14:58 am by 181 »

  

Offline DIO

  • 26
Quote
Originally posted by aldo_14
GTM MX-50
Available for all space battles, defensive and offensive; medium payload (16.5 Kt); infrared tracking and semi-intelligent targeting; pilot chooses desired target, and the MX-50 tracks the chosen target based off the emission of heat from the engine, the weapon bays, and the cockpit of the target ship; the MX-50 will always attack a target that is determined to be hostile by the onboard computer of any GTA combat vessel, thus ensuring a higher kill rate, should the pilot find himself in a heated battle situation where precise aiming might be difficult.

 
GTM - 31 DISRUPTOR MISSILE
Advanced signal processing; high precision interception capability; small payload (9 Kt), combining both conventional explosives and a localized blast of energy caused by the effect of impact upon the laser-propulsion system of the missile; designed to temporarily disable subsystems on hostile targets.


 
GTM - 2 FURY
Small, fast dumbfire missiles; fired in swarms; GTA fighters can carry more Fury missiles than  conventional missiles, due to their small size; used for distraction and other tactical measures; very small payload (3 Kt).




 
GTM - 4 HORNET
Infrared and ultraviolet tracking; designed to fire in small groups of 4 missiles per burst; light medium payload per missile (12 Kt); semi-intelligent on-board tracking; single-pass kill probability will not
exceed 60% on average; designed as an offensive version of the Fury.  



 
GTM - 9 INTERCEPTOR
All-aspect seeking; laser tracking senses energy reflected off a target from the primary weapon systems of the target, increasing single-pass kill probability; medium payload (18.5 Kt); missile is designed to pierce
reinforced hull, thus securing itself to the target, prior to detonating (15 ms delay).


 
GTM PHOENIX V
All-aspect seeking; same tracking system as the Interceptor; large payload (50 Kt), but somewhat slower than the Interceptor; one of the best fire-and-forget missiles ever developed; many fighter pilots within the GTA regard the Phoenix V as the weapon of choice against high value, heavily defended targets.


 
GTM - 1 SYNAPTIC BOMB
Missile propulsion unit carrying several small intelligent "bomblets"; when distance to target is less than 100 m or when time to impact is less than 2 sec., bomblets direct missile to the most vulnerable part of the ship of those parts of the ship facing the missile; bomblets then separate from missile propulsion unit and form a sphere; inertia continues to carry bomblets in the direction of the target; the missile propulsion unit
continues to advance toward the target; when the missile hits the target or 1.5 sec. after the missile should have hit the target, the bomblets explode; the spherical shape of the formation of the bomblets helps to ensure a fairly even level of damage across a sensitive area on the target; the spherical shape also ensures that the target will not be able to effectively maneuver away from the blast, thus "pinning" the target to a specific area in space; can also act as dumbfire; medium payload per bomblet (15 Kt); very small payload for missile (2 Kt).

 
GTM - 43 STILETTO
All-aspect seeking; laser tracking similar to the Interceptor; missile is protected by a small shield system, allowing for greater success in payload delivery during busy melee situations and intense firefights; fast, but low in-flight maneuverability compared to other missiles of comparable size; low maneuverability due to the size of the missile’s payload (60 Kt) and on-board shield system.

GTM - 3 TSUNAMI
Intelligent tracking similar to GTA targeting system; prior to launch, communicates with ship computer, gathering data about enemy target types and whereabouts; slow, low maneuverability; antimatter warhead (500 tonne3 mass-to-energy conversion); due to instability of antimatter, no more than 6 may be carried on board a GTA bomber at any given time, unless pilot is granted a special permit by an appropriate governing body or pilot is to participate in a glory mission.

 
GTM - N1 HARBINGER
Fusion bomb surrounded by 3 salted fission bombs; propulsion unit is a half-size version of a regulation GTA fighter thruster (Class II); given the weight of the payloads, the missile is slow despite the power of the thruster; as the Harbinger is exceptionally large, GTA fighters and bombers are limited to carrying 2 of these weapons at any given time; the resultant shock wave from this weapon is potentially deadly, due to the size of the payloads (5000 Mt in total); use near allied installations or allied ship groupings is strongly discouraged by the GTA; most effective when used in preemptive defensive strike against non-military installations.




3kt is a small payload?!  Hiroshima bomb with 13kt, apparently......

EDIT; and by the last line in the description (as well as being 5000Mt!! :eek: ), the Harbringer sounds almost like a planetkiller


---------------------------------------------
it seems ships in freespace has ultra thick armor plating...

 

Offline Setekh

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Indeed they did, in addition to the aforementioned weakening effect space has on explosives. :)
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Offline Peter

  • 24
A atomic (plain fission) or a hydrogen fusion bomb (fission-fusion-fission bomb) does a lot of damage on a planet for a reason. The inital detonation of the device converts its energy into heat and light the same as say a light bulb.

obviously this is a little more powerfull than a light bulb, but its the same basic idea. (scale the lightbulb up a few million times) anything at ground zero will be vaporised by the intense heat (like you will burn your hand if you hold onto the light bulb), this heat then travels outward from the center of the blast for a long way. (put your hand near a light bulb and you can feel the heat a couple of inches away) The following dosen't happen in a light bulb...

Air at ground zero has been vaporised by the blast, creating a vacumn.

What then happens is air gets sucked back into the point where the device exploded so after every thing has been pushed one way it then gets pulled back the other way. This pulls down most buildings that haven't been pushed down or incenerated and does the damage most people associate with nuclear warheads.

In space there is nothing to carry shockwaves like this, so most of the blast would be just light, with heat damage only where the warhead is in direct contact with the hull (it would probably be melted) there would also be a EMP shockwave.

as Setekh said, the harbinger is a nuke. (fusion bomb = hydrogen bomb or (thermo) nuclear bomb) so the GTA did use them, and I think they said it had previously been reserved for planetry bombardments.

Where it says salted fission/fusion bomb, thats a description of a nuke. A fission explosion (in the KT range) provides the heat for the fusion of the hydrogen (now up to MT) which them starts another fisison explosion.

bobbau said about a harpoon being the size of a small tactical nuke at 70kt. The bomb dropped on hiroshima was somewhere around the 20kt range to the best of my knowledge. Thats not exactly little...

between the age of FS1 & FS2 the cyclops came in and as a conventional weapon managed to be twice as powerfull as a nuke, and how much more powerfull is the helios comparerd to the cyclops? and the helios to the meson bomb.... the nuke looks like a kids toy.

[EDIT] it looks like in the time it took me to type that out someone got here first..
« Last Edit: April 17, 2004, 06:28:30 am by 1157 »

 

Offline Ghostavo

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Quote
Originally posted by an0n
You're forgetting that FS battles are played out in space. So there's hardly any thermal or kinnetic blast-waves thanks to the vacuum and the lack of air for the blast to super-heat.


:nod:

That and the GTVA has similar and much more powerful weapons like the Harbinger and of course the Helios. (Nuclear fission and fusion if IIRC)
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