Well heres some quick screenies from within Maya. I just finished with my finals at college, thats what took so long. The new model has ~2100 faces or so.
There aren't any new textures yet, as I said earlier it uses the old uv map just fine, but because of the map geometry it sorta makes the model look less Hi-Poly. I don't have a POF version ready because whenever I try to convert it I get an empty LOD0 followed by the correct LOD's (i.e. LOD0 has nothing in it but LOD1 has the hi poly model, etc.)
When I convert it in PCS and look at the submodels tab it lists  as Freespace Model, which is the main model group name.(see below)
My Heirarchy looks like this in truespace:
Can someone tell me what I'm doing wrong? I've followed the directiions in all the tuts that I could find on the message board and the LOD's show in the correct order after the null one. At any rate, here is the cob file if someone else wants to mess with it.
Theres no textures with it, just the cob.Hi-Res Myrmidon .cob
[Edit: Put bigger pics up.]
[Edit Again: Nevermind I figured out what my problem with converting was.]