Author Topic: WIP higher res Fighter maps  (Read 55682 times)

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Offline Turambar

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WIP higher res Fighter maps
attempt 1: feedback plz





shinemaps currently are in the "complete suck" dev phase, so just ignore them (if possible)
10:55:48   TurambarBlade: i've been selecting my generals based on how much i like their hats
10:55:55   HerraTohtori: me too!
10:56:01   HerraTohtori: :D

 

Offline Unknown Target

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WIP higher res Fighter maps
Too dirty, and the panel lines are too pronounced.

  

Offline Rictor

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WIP higher res Fighter maps
It looks good in some areas, and a bit overdone in others. The "thrusters" (the body essentially - the darker grey) looks nice and detailed. Some might argue its a bit much, but I like it more or less. The "nose" (the lighter grey areas) does show the lines too much. You may want to tone it down if you're able to. You need to strike a balance between detail and subtlety.

end communication

 

Offline TopAce

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WIP higher res Fighter maps
I quite lile it. It apparently has a new texture.
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Offline DaBrain

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WIP higher res Fighter maps
I think I'm on the right way. (The shine map isn't very good... but that will change :) )


Well, I've additional 10 min, to work on it.


(~45%)
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Offline TopAce

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WIP higher res Fighter maps
It looks better than the standard FSO shine map. It is not too bright.
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Offline Fineus

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WIP higher res Fighter maps
Agreed. Nice job.

 

Offline Taristin

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WIP higher res Fighter maps
Indeed, it is coming along well. My only gripe is that the bright orange-red-yellow-whatever colors make it look too much like a kid's toy. But that'll change, right?
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Offline DaBrain

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WIP higher res Fighter maps
Sure.
Acually it was fixed. But I had to go a step back and forgot it.

The rusty thing was less colorful.


Edit:
@ Turambar Try to get a bigger shot of it. And it's better if your shot doesn't show menus, and stuff.
« Last Edit: May 22, 2004, 09:15:31 am by 1688 »
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SoL is looking for a sound effect artist
Please PM me in case you want to apply
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I take it you will continue to release the retail friendly maps like you have so far for the rest of the uprades? I for one appreciate the improvements to the FS fleet.

   I installed the newest FS open and boy what a hit! It took 5 mins for the first campaign mission to load and I skipped the first one cause it was training and waited another 5 mins to load and played it cause it was a training mission and I was getting frustrated about the laod time. I have a p4 1.8 gig 32mb ati 7500 and my perfomance sucked... I am afraid to try an actual mod now with it so back to retail for me  :nod:  so PLEASE keep up the great work and never forget us little guys who can't run FSO for beans!
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Offline karajorma

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WIP higher res Fighter maps
There is no way you should be getting that kind of performance hit SD. Try running it without the media vp files if you want to be certain that they aren't causing the hit and then report the bug in Mantis.
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Offline Lightspeed

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WIP higher res Fighter maps
Turambar: Rework the whole thing from scratch. Sorry to say, but it is worse than it initially was.

Quote
Originally posted by DaBrain
I think I'm on the right way. (The shine map isn't very good... but that will change :) )


Well, I've additional 10 min, to work on it.


(~45%)


Thats a very nice start. The contrast is extreme again, though - tone it down considerably and you'll be near to perfect. Also try to clean it off a bit, there's too much rust.

However, the general shape is A-1 supar :nod:
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Offline Taristin

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Quote
Originally posted by Star Dragon
32mb ati 7500


I think this is your trouble. I'd advise upgrading.
My system was a GF2 MX with 32 Megs running on a Duron 600 with 128 megs, and FS was unplayable. But now that I have a R9600xt with 256 (yes I am bragging now :D) the game has run smooth and beautiful, with D3D settings for both the game and the card at best image quality. :)
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Offline karajorma

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Quote
Originally posted by Raa Tor'h
I think this is your trouble. I'd advise upgrading.  


It's not the nicest card but given the complaint about loading times I doubt it's the biggest problem.
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Offline Taristin

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WIP higher res Fighter maps
True. Could be the build as well. Bob's environment build runs smoothly, and hardly takes more than 30 seconds to load, whereas taylor's 4-05 build takes a long while.

Also, SD, what flags are you using?
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Offline Flaser

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WIP higher res Fighter maps
Quote
Originally posted by Lightspeed
Turambar: Rework the whole thing from scratch. Sorry to say, but it is worse than it initially was.



Thats a very nice start. The contrast is extreme again, though - tone it down considerably and you'll be near to perfect. Also try to clean it off a bit, there's too much rust.

However, the general shape is A-1 supar :nod:


IMHO that shine is excelent - though if all of the models are shaded in your darker scheme LS, that would make it possible to restore it to this shinyness with some console tweaking.
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Offline Rictor

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WIP higher res Fighter maps
oh..my..

Turambar, that Perseus is perfect. Even better than the Myrmidon. Don't change a thing. Damn, thats awesome. I'm going to have to disagree with LS here, and say that the contrast is not too high, its just right. Wow, that rocks.

 

Offline Taristin

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WIP higher res Fighter maps
Err. I think LS is right when he said the contrast is too high. And it was DaBrain who made it. :p
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Offline jdjtcagle

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WIP higher res Fighter maps
Keep it up, please don't quit here :nod::yes:
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Offline Bobboau

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WIP higher res Fighter maps
paint doesn't shine, remember this little fact :)
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