Author Topic: Freespace: New Age v0.2 (Homeworld 2 mod)  (Read 57874 times)

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Fs Mod For Homeworld 2 Is Alive Again!!!!
ahh

just a suggestion

neway i got HW2 today so ill learn about it and i may be able 2 help

 

Offline Luigi30

  • 27
Fs Mod For Homeworld 2 Is Alive Again!!!!
Need HW2 now.

 
Fs Mod For Homeworld 2 Is Alive Again!!!!
[OFF-TOPIC] Oh my god, my account still exists, now if only I could change the name....

[ON-TOPIC] This is what happens when you que up lots of ships and go eat dinner while leaving the game running. *evil laughter*













Click a thumbnail get a bigger picture.
Now off to the Relic forums to post there too.
I figure my kids will think I'm cool cause I pwn noobs. -UdderJuice

 

Offline NGTM-1R

  • I reject your reality and substitute my own
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Fs Mod For Homeworld 2 Is Alive Again!!!!
Quote
Originally posted by Duelron1001
FSNA IN NEED!

We have a desperate need for single player (SP) missions. we are willing to take anyone who can make SP missions, note this means that you have to be all ready able to - we do not have the time to teach people how to.


Then I suspect you're screwed.

On a completely unrelated note, someone needs to fix this smilie, because it's awesome. :warp:
"Load sabot. Target Zaku, direct front!"

A Feddie Story

 

Offline Osiri

  • 24
Fs Mod For Homeworld 2 Is Alive Again!!!!
I love that the 3rd post on this thread like a year ago is saying that the HW2 revival would only last a week.  That is like da bomb.  I wonder what the original poster of that has to say.  Why would it have only lasted a week anyhow.

Osiri -->  :warp:  (goes to look for HW2 at Wal-Mart)

Plus this is really cool.
Got any patentable ideas?  Got $20K laying around.  I will need every penny to help you.

 
$quot;If a battle don't have lotsa dead aliens, big spaceships and tons loot, it ain't worth fighing.$quot;
- Duelron1001 - Freelancer Commander

Leader of the Freespace: A New Age HW 2 TC mod

 

Offline Cobra

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Re: Freespace: New Age v0.2 (Homeworld 2 mod)
oh jesus, i'm missing everything!
To consider the Earth as the only populated world in infinite space is as absurd as to assert that in an entire field of millet, only one grain will grow. - Metrodorus of Chios
I wept. Mysterious forces beyond my ken had reached into my beautiful mission and energized its pilots with inhuman bomb-firing abilities. I could only imagine the GTVA warriors giving a mighty KIAAIIIIIII shout as they worked their triggers, their biceps bulging with sinew after years of Ivan Drago-esque steroid therapy and weight training. - General Battuta

 
Re: Freespace: New Age v0.2 (Homeworld 2 mod)
I think you guys should just ignore singleplayer campaign for now and focus on skirmish and multiplayer. Cause frankly im bored of fighting with AI that doesn't move cause the Orion and Typhon are classified as everything, including mothership class wich makes the AI not to use them in attacks, and they don't build much so they never marshall enough strenght to attack.

Though after i tweaked the required strenght for attack i got some intrest out of the AI's, but after the initial cruisers were depleted it didn't build anything to replace..
« Last Edit: December 28, 2005, 09:39:52 am by Akalamanaia »

 

Offline Cobra

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Re: Freespace: New Age v0.2 (Homeworld 2 mod)
tweak it again! ;)
To consider the Earth as the only populated world in infinite space is as absurd as to assert that in an entire field of millet, only one grain will grow. - Metrodorus of Chios
I wept. Mysterious forces beyond my ken had reached into my beautiful mission and energized its pilots with inhuman bomb-firing abilities. I could only imagine the GTVA warriors giving a mighty KIAAIIIIIII shout as they worked their triggers, their biceps bulging with sinew after years of Ivan Drago-esque steroid therapy and weight training. - General Battuta

 
Re: Freespace: New Age v0.2 (Homeworld 2 mod)
Oh i tried hundreds of tweaks, and nothing gets the AI build properly. GTVA doesn't use Elysium class transports for resourcing no matter how hard i tell it that Elysium is a resourcer, and Shivans only build manticores and shaitans, and cruisers if it has lost all of its cruisers in the starting fleet.

I even luatraced the whole match, the AI properly calls for the functions when it wants to build ships, but it seemingly just can't find ships to build.

[edit]Ok, i tweaked around with classdefs, and now the AI builds. I also managed to get the GTVA use the Elysium class in resourcing operations. I can give anyone who wants a version of the mod where the AI knows how to build, just contact me via MSN, you can find my MSN adress in my profile.
« Last Edit: December 29, 2005, 03:06:52 pm by Akalamanaia »

 

Offline G613

  • 23
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Re: Freespace: New Age v0.2 (Homeworld 2 mod)
Wow, this might give me a reason to break out Homeworld 2 again. Espiecally if the AI knows how to build! :)

 
Re: Freespace: New Age v0.2 (Homeworld 2 mod)
Yeah, and i noticed someone had forgotten to assign the GTVA Loki as a scout, so the GTVA Ai Didn't know how to scout, i also assigned the Shivan Scorpion as a Scout(though i figure that job isn't exactly meant for it). I couldn't find a good scout class for the PVN though, so ill quess ill assign PVN Anubis for that job.

Also someone had classified all the cruisers as corvettes, when their build group was Frigate, so i reassigned all of them as Frigates.

Also someone had classified all the capitals as good anti fighters, thats a big no-no. Otherwise the AI thinks its good to build Fenris class to counter a manticore. You assign platforms & fighters in this class, no capitals.


The version where the AI knows to build isn't official though, since im not part of the mods staff.
« Last Edit: December 30, 2005, 04:36:03 pm by Akalamanaia »

 

Offline CaptJosh

  • 210
Re: Freespace: New Age v0.2 (Homeworld 2 mod)
*double blinks at the nickname of Ory'Hara*
Do my eyes deceive me? Is there a fellow EV Nova player here?
*rubs eyes to make sure he's seeing clearly*
CaptJosh

There are only 10 kinds of people in the world;
those who understand binary and those who don't.

 

Offline NGTM-1R

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Re: Freespace: New Age v0.2 (Homeworld 2 mod)
There are more of us then you think.
"Load sabot. Target Zaku, direct front!"

A Feddie Story

 

Offline CaptJosh

  • 210
Re: Freespace: New Age v0.2 (Homeworld 2 mod)
w00t! Any of you post to the Ambrosia SW webboards? I'm there under the same nickname. Haven't posted recently because mosty I'm involved in the Universe Bar topics in the Nova board and I'm stuck at the moment because I need some info from a fellow poster before I can advance the story line he and I are working on.
CaptJosh

There are only 10 kinds of people in the world;
those who understand binary and those who don't.

 
Re: Freespace: New Age v0.2 (Homeworld 2 mod)
Theres a newpost by me on the mainpage now, then after that one there is one by AD.

www.game-warden.com/fsna

 
Re: Freespace: New Age v0.2 (Homeworld 2 mod)
being awhile since i've looked at this thread... anyway bump aside we are all most ready to finaly release v0.25B, the B being the bulging with stuff that we were ment to save for latter releases. i hope to release it on the 1st of march, about 5 days from now. it will also mark the point where we [finaly] move our offical forums over to game-warden. there will also be other suprises instore, although none of them including handing out cookies to the masses. so we need people to report bugs/make suggestions otherwise they won't be included in this release. people should however note that the weapons have being completly redone (script wise, you guys would know it as 'tweaking the tables') and fighters'/bombers' HP has being ajusted so they have approx the same amount of HP with sheilds (to help with blancing and to make strikecraft last longer then 2 sec underfire, oh and longer dogfights :drevil: ). And just to cap it all off, part of the new gameplay changes have being introducted, namly the subspace nodes (note that they are using a temp model for the time being) which means that people (once they capture a node of their race) are able to build cap ships. but wait there is more! now this would have to be one of the most commonly complained about problem, the AI. rest assured that it has being very heavly worked on, and just maybe it might work properly. so people there is much to look forward to, not only the begining of a new month but also a start of a new age.
$quot;If a battle don't have lotsa dead aliens, big spaceships and tons loot, it ain't worth fighing.$quot;
- Duelron1001 - Freelancer Commander

Leader of the Freespace: A New Age HW 2 TC mod

 

Offline starfox

  • 28
Re: Freespace: New Age v0.2 (Homeworld 2 mod)
That's great news. "The new Age" happens to be the only reason I still play HW2 sometimes...
Can't wait this one, just can't wait.... :D
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Re: Freespace: New Age v0.2 (Homeworld 2 mod)
To make the waiting for the actual release easier, i made a small AI update to the current public release.
http://freespacenewage.proboards36.com/index.cgi?board=general&action=display&thread=1147003353&page=2#1147439713

Thanks for Xixmeister for providing me the hosting. Note:This release does not contain any new ships, except the Seraphim as it was in the current public release but not enabled. This just makes the AI work, and enables the building of destroyers for each faction.

 

Offline mr.WHO

  • 29
Re: Freespace: New Age v0.2 (Homeworld 2 mod)
Here is a little eyecandy for those who wait for next relase: