Author Topic: Model and Normal Maps Status  (Read 144903 times)

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Offline DaBrain

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Re: The Big Normal Maps Thread
They'll all be in the mv_assets.vp, together with all  models and textures.

I wanted to release a public test version of the VPs a few days ago, but my motherboard got fried and now I can only use my laptop. No access to the files, but I don't think my HDDs were fried too. So I'll just have to wait for my replacement keyboard...


To all contributors: Please post all normal maps together with their uncompressed source files (bump/height map), so I can make adjustments if needed. TGA is fine, but PSDs would be even better. ;)
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Offline jr2

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Re: The Big Normal Maps Thread
Ahem... your motherboard got fried, and you're waiting on a replacement keyboard:wtf:

 

Offline bkd86

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Re: The Big Normal Maps Thread
If I got this right, normal mapping is best used for fighters/bombers that don't have many polies allready and for metal panel like textures.

They actually work very well for organic details. The method of generating them seems to make the biggest difference I think. If you generate one from a very highpoly object then it works much better than just generating one from the existing texture.  Depending on the size of the normal map texture you can get some really good detail in organic type ships.  On the Sathanas it could be that you don't have height depth up enough. Has it been HTL'd? Can normal maps be assigned to the different LOD levels other than LOD0?

 

Offline DaBrain

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Re: The Big Normal Maps Thread
Ahem... your motherboard got fried, and you're waiting on a replacement keyboard:wtf:

Yes! ... No wait... I ment "motherboard". Hopefully, I'll get a replacement in a few days.
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Offline DaBrain

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Re: The Big Normal Maps Thread
Just got my PC back working in one piece.


Time to post something new! ;)

I did this a while ago... I hope it wasn't already in the normal map package.  (Also slightly updated diffuse spec and glow maps.)

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Offline Vasudan Admiral

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Re: The Big Normal Maps Thread
Wow, I especially love the cracks and stuff in the topside scales. :D

The canopy looks a bit whacked though?
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Offline redsniper

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Re: The Big Normal Maps Thread
:wtf: with canopy.
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Offline BlackDove

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Re: The Big Normal Maps Thread
ARGH THE COCKPIT, IT BURNS, IT BURNS.

Also, gather all, shove into one file.

 

Offline Black Wolf

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Re: The Big Normal Maps Thread
Howdy!Here's some normal maps for the SATHANAS.



Sadly they don't make as much as a difference as I had hoped. Could have to do with the overwhelming scale of the thing.



Dude! When did you get back? Howis uni treating you - you've gotta be on your way to finishing by now, surely?

DaB: That tauret looks good, but it's the perfect example of why normal maps can't entirely replace high poly models. By god it looks dodgy next to, say, a serapis.
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Re: The Big Normal Maps Thread
The body of the ship looks wonderful, but I agree, that cockpit burns.  Why would you make it magnesium fire white anyways?
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Offline Kaboodles

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Re: The Big Normal Maps Thread
I'm not a fan of the cracks on the top.  Seems to hide the scales quite a bit. 

Also, what's with the scales on the front wing-like things there?  They don't fit the texture or model.

 

Offline MetalDestroyer

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Re: The Big Normal Maps Thread
Already post it, but well :D






















 

Offline DaBrain

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Re: The Big Normal Maps Thread
Knossos

(before and after shaders)





A closer look at the normal map detail.





In a mission.



« Last Edit: November 30, 2007, 06:40:17 am by DaBrain »
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Offline Black Wolf

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Re: The Big Normal Maps Thread
Holy jeebus. That is what these maps were meant to do.
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Offline Polpolion

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Re: The Big Normal Maps Thread
Sigh...

 

Offline Dark RevenantX

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Re: The Big Normal Maps Thread
Wow.  Perhaps you should finish normal mapping the Freespace fleet before you do the Star Wars conversion, though...

 

Offline TrashMan

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Re: The Big Normal Maps Thread
Now make one for the Athena :P
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Offline Ghost

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Re: The Big Normal Maps Thread
These get better and better with each ship that gets them, I swear. That Knossos is phenomenal.
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Re: The Big Normal Maps Thread
* Scooby_Doo can't wait till I can finally do normal maps  :nod:
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Re: The Big Normal Maps Thread
Holy jeebus. That is what these maps were meant to do.

Yeah, now the Knossos truly does look alien. :) This stuff is really good for making materials.