That normal map I posted couldn't be used as anything but a placeholder or proof of concept IMHO... First of all, it's generated from a compressed file, regardless how much I've tried to cover the artefacting and stuff. You can see the seam lines have some "dots" on them on numerous occasions, which make for ugly bumps that seem out of place on the model.
Secondly, any image editing magickery can't make the height map as sharp as it could and should be, and thirdly, as I said, the height map can't be really used with this normal map because on the seams, the height map has roughly rectangular indentation to the surface, but the normal map has more of a v-shaped seam profile, and those two end up conflicting each other and changing the apparent geometry of the surface when the angle of view changes (it's hard to describe, but you would understand pretty soon what I mean if you saw it). And, in this case, the height map really is worth having, so... meh.
If you really want, get that normal map PNG file I posted earlier, convert it to dxt5nm and slap it onto your mediavps/maps directory; that should change the normal map at least. I'll leave it to you to deal with the mis-aligned sucky height map then.
Someone* should just make the height map from scratch as far and avoid any blurred tools like the black plague. And when that's done, create the normal map from that height map.
*I could probably give it a shot if I find time, but don't count on it.
