Author Topic: Ideas thread.. even more of 'em  (Read 11298 times)

0 Members and 1 Guest are viewing this topic.

Offline aldo_14

  • Gunnery Control
  • 213
Ideas thread.. even more of 'em
The only real difference IMHO between I-War 2 physics and FS2s, is that you have momentum to account for.  It's actually pretty cool, but I'm not sure it's as suited to a more action packed game like FS....

I-War battles are quite a lot like a dance, circle strafing the enemy.  FS is more of a fast, shooty affair.  Because of the physics, to a degree, but also because of the weapons and whatnot.

 

Offline Lynx

  • 211
Quote
Originally posted by MovGP0
I'm missing the way of docking from X - Beyond the Frontier or Wing Commander - you had to flight into a given region of an ship/station to land and therefora accomplish the mission.


Already possible now, with the subsystem-distance-sexp. You'll specify, like, if you are 3meters away from a certain subsystem the mission ends, in this case it'd be the docking ring or hangar.

As for 3d movies, it'd be cool to merge it with a free shooter engine, like QuakeSource or something. You have the normal FS engine and the other engine for cinematics. There's some project called vegastrike which uses something similar IIRC, and also a fan game called UFO...something(a X-Com style game) that uses a custom programmed 2d engine for base management, trade and so on and the Quake engine for combat.
Give a man fire and he'll be warm for a day, but set fire to him and he'll be warm for the rest of his life.

 

Offline Drew

  • 29
    • http://www.galactic-quest.com
Ideas thread.. even more of 'em
there is an old space sim that actually did use true newtonian physics.  you could turn it on and off; if you didnt like the inertia, you could turn dampers on and movement would become much more FS2 like. if you had a dude on you six, you could swich dampers off, rotate, and fire into the dudes face.
[(WWF - steroids + ties - spandex) / Atomic Piledrivers] - viewing audience = C-SPAN

My god.. He emptied the gasoline tank from the van onto your cat, lit him on fire, threw him in the house and dove for cover.  :wtf: Family indeed.  ~ KT

Happiness is belt fed.

 

Offline Lynx

  • 211
Ideas thread.. even more of 'em
How's that games name?
Give a man fire and he'll be warm for a day, but set fire to him and he'll be warm for the rest of his life.

 

Offline Drew

  • 29
    • http://www.galactic-quest.com
Ideas thread.. even more of 'em
i forget
[(WWF - steroids + ties - spandex) / Atomic Piledrivers] - viewing audience = C-SPAN

My god.. He emptied the gasoline tank from the van onto your cat, lit him on fire, threw him in the house and dove for cover.  :wtf: Family indeed.  ~ KT

Happiness is belt fed.

 

Offline Lynx

  • 211
Ideas thread.. even more of 'em
An intro idea:

Have the game search for a mission file called intro.fs2 or something on startup, so that you can create an ingame cutscene as introduction movie.
Give a man fire and he'll be warm for a day, but set fire to him and he'll be warm for the rest of his life.

  

Offline Mav

  • 28
  • location: Shivan fleet - closing in on GTVA space
Ideas thread.. even more of 'em
As for ideas, a respawn counter in multi would possibly be a good idea; something like the kills counter, just that it displays how many respawns you have left.
-__ o_O___O_o
I______O_O_______dragons
________o

-----------------------------------
capship shields DO WORK !!!
my models, now with pics
test mission for commanding capships
-----------------------------------
suffering from a late stage of BoE-infection - DON'T call a doctor, it's too late for that anyway ;o)

 

Offline castor

  • 29
    • http://www.ffighters.co.uk./home/
Ideas thread.. even more of 'em
Key-mappable primary/secondary banks.
e.g. keys x,y,z as fire from bank 1, bank 2 or both.

 

Offline Singh

  • Hasn't Accomplished Anything Special Or Notable
  • 211
  • Degrees of guilt.
Ideas thread.. even more of 'em
A totally and completely impossible request (ive asked it before, doubt anyone actually read it):

Have an option or side-build specially for cutscenes. This would take the mission directly from FRED and play through it. However, the mission would have a seperate flag that identified the player as a camera and non-movable. The mission would play through as normal...BUT, you'd never see it. Instead, it would render each scene at a certain FPS and output it as part of an AVI. This will make it a true cutscene, and with it outputting each frame, FPS issues will vanish forever, although like another renderer, it would take time to finish the entire scene/mission in this case. But hell yes, it'd save a lot of trouble!
"Blessed be the FREDder that knows his sexps."
"Cursed be the FREDder that trusts FRED2_Open."
Dreamed of much, accomplished little. :(

 

Offline Singh

  • Hasn't Accomplished Anything Special Or Notable
  • 211
  • Degrees of guilt.
Ideas thread.. even more of 'em
Quote
Originally posted by Turnsky


or better yet... Hallfight. :drevil:


Damn man! I want to see a shivan in-game like that!

No, wait...correction: I want to FIGHT one in game! Now THAT would be simple, sheer coolness and terror combined to make something incredibly attractive :D
"Blessed be the FREDder that knows his sexps."
"Cursed be the FREDder that trusts FRED2_Open."
Dreamed of much, accomplished little. :(

 

Offline Trivial Psychic

  • 212
  • Snoop Junkie
Ideas thread.. even more of 'em
Quote
Originally posted by Singh
A totally and completely impossible request (ive asked it before, doubt anyone actually read it):

Have an option or side-build specially for cutscenes. This would take the mission directly from FRED and play through it. However, the mission would have a seperate flag that identified the player as a camera and non-movable. The mission would play through as normal...BUT, you'd never see it. Instead, it would render each scene at a certain FPS and output it as part of an AVI. This will make it a true cutscene, and with it outputting each frame, FPS issues will vanish forever, although like another renderer, it would take time to finish the entire scene/mission in this case. But hell yes, it'd save a lot of trouble!

Haven't you played STL?
The Trivial Psychic Strikes Again!

 

Offline Drew

  • 29
    • http://www.galactic-quest.com
Ideas thread.. even more of 'em
adding a FPS engine to the SCP sounds rediculous. the differences between the two engines are just crazy.  SCP does not have a truly optomized open ended code as an FPS engine like Unreal
[(WWF - steroids + ties - spandex) / Atomic Piledrivers] - viewing audience = C-SPAN

My god.. He emptied the gasoline tank from the van onto your cat, lit him on fire, threw him in the house and dove for cover.  :wtf: Family indeed.  ~ KT

Happiness is belt fed.

 

Offline Singh

  • Hasn't Accomplished Anything Special Or Notable
  • 211
  • Degrees of guilt.
Ideas thread.. even more of 'em
Quote
Originally posted by Trivial Psychic

Haven't you played STL?


STL?

Edit: if you mean shrouding hte light, then no.

What I was asking for is a bit different. In-game cutscenes are fine...IF you have hte FPS. The request is for an actual rendering outputted to avi. This skips every limitation that comes with playability almost completely, allowing for some incredibly impressive eyecandy without FPS lossage (since it would render the entire thing according to the required FPS).
« Last Edit: March 04, 2005, 09:26:12 pm by 1259 »
"Blessed be the FREDder that knows his sexps."
"Cursed be the FREDder that trusts FRED2_Open."
Dreamed of much, accomplished little. :(

 

Offline Turnsky

  • FOXFIRE Artisté
  • 211
  • huh?.. Who?.. hey you kids, git off me lawn!
Ideas thread.. even more of 'em
Quote
Originally posted by Drew
adding a FPS engine to the SCP sounds rediculous. the differences between the two engines are just crazy.  SCP does not have a truly optomized open ended code as an FPS engine like Unreal


yeah, an FPS portion of a space combat game would feel rather odd... this is freespace, not mace griffin: bounty hunter ;)

that said, the ability to model even simple human figures (they need not speak, or be that articulate), it could be for such a use as like... a carrier launch crew milling about your vessel as they prep for launch..

just to add an extra dimension to freespace..

that, and for ****s and giggles, you can add the odd guy in a space suit "flipping" you the bird as he gets out of his crippled fighter. :p
   //Warning\\
---------------------------------------------------------------------------------
do not torment the sleep deprived artist, he may be vicious when cornered,
in case of emergency, administer caffeine to the artist,
he will become docile after that,
and less likely to stab you in the eye with a mechanical pencil
-----------------------------------------------------------------------------------

 

Offline StratComm

  • The POFressor
  • 212
  • Cameron Crazy
    • http://www.geocities.com/cek_83/index.html
Ideas thread.. even more of 'em
On the rendering idea: why not just render the cutscene properly?  With only a little more setup, you'll get a much better end result.
who needs a signature? ;)
It's not much of an excuse for a website, but my stuff can be found here

"Holding the last thread on a page comes with an inherent danger, especially when you are edit-happy with your posts.  For you can easily continue editing in points without ever noticing that someone else could have refuted them." ~Me, on my posting behavior

Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline Singh

  • Hasn't Accomplished Anything Special Or Notable
  • 211
  • Degrees of guilt.
Ideas thread.. even more of 'em
Quote
Originally posted by StratComm
On the rendering idea: why not just render the cutscene properly?  With only a little more setup, you'll get a much better end result.


Because MAX or lightwave dont have SexPs.
"Blessed be the FREDder that knows his sexps."
"Cursed be the FREDder that trusts FRED2_Open."
Dreamed of much, accomplished little. :(

 
Ideas thread.. even more of 'em
(FRED) I wanna put variables in the arrive cues...
Developing a FS2 Campaign:
Corruptible, everyone has a price

 

Offline StratComm

  • The POFressor
  • 212
  • Cameron Crazy
    • http://www.geocities.com/cek_83/index.html
Ideas thread.. even more of 'em
Eh, it's simpler to set up but not as robust.  Basically you're letting the AI do a good bit of the setup for you, which may or may not act like you want every time.

To willy_principal:
Event: Variable Arrival
When
-Arrival conditions
-do-nothing

Arrival Cue:
When
-isEventTrueDelay
 -Variable Arrival
 -0
who needs a signature? ;)
It's not much of an excuse for a website, but my stuff can be found here

"Holding the last thread on a page comes with an inherent danger, especially when you are edit-happy with your posts.  For you can easily continue editing in points without ever noticing that someone else could have refuted them." ~Me, on my posting behavior

Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline Singh

  • Hasn't Accomplished Anything Special Or Notable
  • 211
  • Degrees of guilt.
Ideas thread.. even more of 'em
Quote
Originally posted by StratComm
Eh, it's simpler to set up but not as robust.  Basically you're letting the AI do a good bit of the setup for you, which may or may not act like you want every time.


I know...but then, sometimes simplicity is best. It's not like im asking for total control or anything, just enough for the camera. The AI can be manipulated by...'other' means in FRED and elsewhere, but at the least it'd make the entire process simpler and easier, not to mention more accesable to the masses :D
"Blessed be the FREDder that knows his sexps."
"Cursed be the FREDder that trusts FRED2_Open."
Dreamed of much, accomplished little. :(

 

Offline Drew

  • 29
    • http://www.galactic-quest.com
Ideas thread.. even more of 'em
Quote
Originally posted by Turnsky


yeah, an FPS portion of a space combat game would feel rather odd...


id be cool, but the engines just dont line up together.  it would allow new modes to convey the FS universe, but its just to complex to happen. the code would need to be guuuuuuuutted, and redone to match an engine like unreal where stuff like this is already possible.
[(WWF - steroids + ties - spandex) / Atomic Piledrivers] - viewing audience = C-SPAN

My god.. He emptied the gasoline tank from the van onto your cat, lit him on fire, threw him in the house and dove for cover.  :wtf: Family indeed.  ~ KT

Happiness is belt fed.